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  1. #1
    DFQN1's Avatar Senior Member
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    Damage System Rework

    It bothers me that nearly every light attack has the same amount of damage.

    Fast lights should do less damage than slow lights.
    So 15 damage for fast lights and 20 damage for slow lights.

    A double light (Orochi, Warden, etc.) should only do 10 damage (second hit). This would also effect Shinobi's guarenteed light after heavy.

    Now the heavies:
    I think heavies should do more damage the longer the heavy chain. Well, it should depend on the weapon and the animation if a heavy would do more damage or not. Let's take Warden for an example. His top heavy does 40 damage and his second top heavy does also 40, I think. (Which is a huge amount of damage, I know). Let's say we decrease the damage of the first hit to 35 and increase the damage of the second hit to 45 due to his animation of a spin and the attack from the top. This is only an example. I think it's enough to increase the damage of second and third heavies.
    Raider is also a good example. His chained unblockable does more damage than unchained. (Chained = longer animation -> more damage)

    Tell me what you think
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  2. #2
    DFQN1's Avatar Senior Member
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    Some opinions wouldn't bother me
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