Originally Posted by
shady150
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Ubisoft removed ACOG from jager and bandit in attempt to reduce spawn-peeking .. and well .. it didn't work .. not even one bit .. so here is my ideas on what they should do
1- give ACOG to all defending operators ..
its just not fair in 1 vs 1 counters when the enemy has an acog and can headshot easily and i cant because i need to be way more accurate than him with my gun .. but wait for it
2- add an invisible wall placed 1 meter away from the building which bullets cant go through ..
now this is an interesting change ... it will for sure deny any attempt to spawn-peek .. and will still allow window peeking for attackers since its 1 meter away .. most people like to peek objective from windows .. also defenders should be able to walk through that wall and if they are beyond the wall ( game of thrones reference ) they can shoot anyone who also is ...
3- add to drones the ability to warn attackers when there is a defender is roaming
you can place the drone in a room which you think a defender might try to flank from that room .. if a defender passes in front of a door , that drone beep or w/e to warn the attackers , also the defender can also hear the sound and will destroy the drone and try to flank from another side ... it will not prevent roaming and flanking .. but will at least reduce it to an acceptable level
4- Reduce attackers weapon damage
if you notice .. the attacker's weapons have way more damage than the defender's ( best weapon in defense is paralleled to the 10th best in attack in terms of DPS) ... ofc its to balance the game since attacking is way harder than defending .. but if you apply some of the changes that i have posted on this forum .. then the attacking becomes abit too easy .. so to balance everything you might need to reduce the weapons dps also , so everything is fair
tell me what do you think about these changes