🛈 Announcement
Greetings! Far Cry forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Suggestions -> new enemy - Boomer dogman

    Got suggestion for new enemy within the game : the dogman.

    Viewing the demo I noticed that there are only handfull of different enemies (so far?), which all look very alike, and most are bit stupid.
    I know its cool to make multiple kills easily etc. but I do like a challenge and when enemies do not respond when his buddy is killing 3 metres behind them with machinegun fire sounds and dont look up, its a huge let down.
    So I hope Devs really crank up the intelligence /senses of the enemies.Also more than in FC3 and FC4.

    But despite the lack of intelligence the game also need wider range of enemies. In FC4 I liked the ninja guys, who were sneaky.

    In FC5 think most like Boomer the dog, the way he looks and moves. So why not use the mechanics to create enemy of him??
    My suggestion is new enemy type "the dogman". In his heart he is a coward (so he will stay bit out of sight) but he has 3-4 (boomer) attack dogs. Lives in wilderness somewhere. He will set his dogs loose on you when he sees you. Super annoying ofc but also a powerful enemy. Of course enemy Boomer cannot look like boomer.
    Also the dogman himself stays back (even avoid contact), but until you also kill him, his dogs keep attacking. When you do kill him his dogs will just run home again. But they will also defend their boss fierce when you come close to him.



    Share this post

  2. #2
    Viragoxv535's Avatar Far Cry 3 Elite Member
    Join Date
    Jan 2012
    Location
    Italy
    Posts
    1,086
    Far Cry 3 had guard dogs too
    Share this post

  3. #3
    Steve64b's Avatar Senior Member
    Join Date
    Jul 2016
    Location
    http://steve.farcry.eu/
    Posts
    1,628
    Ah, not unlike FC4's SLA Hunter, summoning dog minions. Though they were explosive, hehe.
    Share this post

  4. #4
    MikeJDRW's Avatar Member
    Join Date
    Jun 2004
    Location
    NE Washington State - God's Front Door
    Posts
    337
    In MT and here many neighbors (and in our area the basic plot has at least 5 acres of land (although those in towns just have the usual tiny lot), well most peeps here and probably in MT as well as other rural U.S. states own dogs. Many believe dogs are a good guard dog. So why not have enemy dogs? We had them in FC3 and 4 (as well as wolves, which we're sure to have in FC5 - with other wildlife as well).
    Share this post

  5. #5
    HorTyS's Avatar Senior Member
    Join Date
    Feb 2003
    Posts
    5,227
    There are no doubt enemy dogs in the game, but I love dogs, so the fewer I'm forced to kill the better. And honestly Rotties are one of my favorite breeds so it's sort of frustrating they're portrayed exclusively as hostile enemy dogs in these games, and most other media to be honest. Definitely don't want to have to be killing 3 or 4 at a time. Honestly, I'd be more inclined to use some sort of tranq gun on hostile dogs in the game than I would the brainwashed former civilians.

    I think they should make variants of the current enemy types. Like the basic soldier who as of FC3/4 simply sort takes cover & returns fire at you, moving when he's flanked etc. They could make a 'light soldier' who is a bit more tactical and carries an SMG or something and actively tries to flank you instead. As of now, you have shotgunners & melee guys, who basically just run at you without any sort of self-preservation, soldiers, who take cover & return fire, falling back when necessary (kind of), snipers who stand still trying to shoot you from their position, heavies who trudge toward you and the hunters who try to hide & take potshots. Except for the heavies who I don't really see having much other tactics, what if the rest of them all had a variant with some sort of alternate strategy, I think that makes sense.
     1 people found this helpful
    Share this post