Hi Devs. It's me and my long post about the game again. So Lets get started.

My game expeirence from late is mostly about connectiity issues. And Matchmaking errors, and unbalancing. So lets get to it.
Of late i have encountered many falls due to connetivity and match stability. I play mostly 4v4 Dominion mode i need to add. i expect that players playing 2v2 and 1v1 modes don't encounter these problems as much. There is many errors poping out, like Easy anticheat, which is really annoying to be honest. There is also a bug that dennies me even to start the matchmaking. It often occurs after the game falls after failing to load the loading screen of the match. A cannot start matchmaking due to this error (which error number i don't remember). Am sure somebody else have reported this. I hope you'll fix it soon. i mght add i have green NAT.
Another thing is The balancing. Am very often matched against people with low rep like 0-20. Those people often whine about it and leave the match in the begining which causes two things. The risk taking down the whole match due to the instability and the cause frustrastion to those who decide to stay. Those guys are often outnumbered and they loss a match without even having a chance to change it. The join in progress isn't quick enough to make any difference.

I would like to say something about the dominion now.

I love this mode, yet there are some issues i have with it. Deriving from my own experience. it's just my humble opinion. The map design: I remember in warrior's den that you mentioned you design maps as sanctuaries with large areas for minions to fight. Cool but i think you could break this rule a bit ... make like two areas with minions less populated for sure. And one Central point. It would make the maps feel more diverse and this design could more suit the viking maps that you have so few matarial about. It could be a holistic point. All factions could be situated in those maps. I know that it could destract players from fihting each other though. But still i think it is worth a try in far future. The number of enviromental hazards is just fine and i love the new ones you are adding to the map design. Hammers in Forge, ledges on high tower. I don't really like the ballistas. I expected there would be like one at best. Yet you have given us three. It devides the Sentinel map in two.

The other issue i have with the maps is their size. Maps like Forge or High Fort are too small. The skirmishes happen often and if one team is superior in skill they are decimating the other team near their own spawns even. Ganking them all the time. Really frustrating for those guys. Making maps bigger and more complex (more interconnected routs) would give the losing team bigger chances. I can imagine even one underground way to say middle map so the player could avade pursuerers and gain small advantage.
I like the different hight levels you are adding for sure. The other things i will bring are small compar to those i have already brought. The minions are small. Killing 20 in one slice is wierd. It has no value. Make them bigger maybe make them a little bit tougher also. I'd love those bot captains you have in skirmish. Thiose shielded ones and with great sword. They could be also ussed in thet central area. For instance leading charges with their squads of minions. Or they could be called upon if the lossing team was in it hard. They could be also free a roam the map on their own. I like the first idea though.

And feats. They are unbalanced now. You tapped into that with decreasing damage of throwing weapons, bows and such. Yet you didn't nerf bombs. Pugno mortis and LB's four bombs combo is making him more a bomberman then a fighting hero. Not mentioning the four level feats. There is other issue. The winning team is gaining access to higher feats quicker. Making the possible unbalance of skill even more steep. The losing team has no recourse, Not haing feats they cannot defend against them. This will be a hard one to solve. My sggestion is making the 4th level feats even harder to access. Raising the renown score player has to obtain to gain them could be around 450-550 not 350-400 as it is now. That would make them available for fewer players and you wouldn't have to nerf them at all.

I don't have anything to add for other modes. I like the changes to brawl and duel maps. I dislike the skirmish mode thats true. And Eliminations popularity is down. Making the new viking map even less enjoyable. I have seen the map in like 10-15 matches only. Shame that. But it¨s mostly my fault. Am not playing the modes the map is made for.

Now to my thoughts on you new patch notes.

I have three things. One is the cent nerf. Oh be praised finally you have find a way to nerf that sh*tt* hero. Sorry but as a dominion player i had to endure him. And I was angry a lot. His stamina drain is insane. One mistake and a half of your health gone. Pure frustration to fight him. Not mentioning ow frustrating it had to be for the new commers. And there is a lot of them. He now loses the ability to pin players to the wall by that punch of his. Cool. No more uninterable sequences. Thats great. Just tody i have met one guy. A newcommer. Played with him few duels. he played only cheese centurion. And he was trash with everybody else. Now these guys will have to actually learn to play other heroes and not rely on cheap tactics a tone of free demage. Am not saying there are no good cent players though. I don't prsonally see needed to remove the stun on his kicks yet you'll get feedback on it from me after i will try it and see how much centurion is viable after the patch. Yet I somehow don't mind him being nerfed to oblivion.

The second is Shinoby. I feel your buff might bring more hate then make the shinoby a good and balanced hero. Many players spam from a far. The fight from distance. And shinoby's light combo is nearly unreactable. Atleast for me. Making him as dangerous as Pk in close distance. Giving him now better stamina management will make him even harder to fight against. We'll se how that will work out. Am sure to share my experience after patch release. In my opinion it was enough just giving him larger health pool.

And now finally the warlord slight buff. Well since my last thread where i was understanding of the changes you implemented. Im now with diferent opinion on the matter.
Warlord is now no counter attacking hero. His stamina drain almost neglectable. With patch he'll gain his headbutt back, yet from my experience players had still problems to react to it. So i percieve this back tracking as unneeded. His light attack has been increased by +1? Really? Ok I'll take that if you are giving. Yet i hoped for 14. I think warlord needs something else. His heavy after shield counter is so slow that am no longer using it. I would welcome the posibility of heaving light after shield counter also. It would be no gurantee damage yet it would give warlord small tool for counter attacking. I also welome the dodge recovery decrease to 600 ms. I had made peae with that recovery after the patch, I looked at the recoveries of other heavy classes and it made sense for him to have 700 ms. Yet seeing this change makes me glad. Looking forward what that might bring back for warlord. I don¨t have anything else to add for him.

There is something different though. We nned to have control over the bot levels. I´d like you to reveal on what exactly you determine the player skill and the bot level acordig to it. Fighting Lvl 1-2 is so easy that they have no impact on the gameplay. And if one player leaves the team has serios disadvantage, beacause level 1-2 bots nver reach the skill of a player. And the team often loses. Lower the conditions for lvl 3 bots so they appear always as a replacement. Matches with level 3 bots are more intense and are closer to actual player skill. And in pve players should have the ability to determine the bot level they want to fight against. i know farmers.... Yet if donť have time to pley pvp and want to finish the orders i sometimes go pve and its so botingto fight the old level 2 bots. No challange. Pls make this to year next patch it would be much welcomed addition to the game. I know there has been many threads on this subject. I hope you are considering it at least.

Overalll i love this game. I haven't opportunity to play the Tribute mode. Yet it looks interesting and I'm looking forward to play it when it comes live. Please don't mind grammer mstakes in this article, the text is too long and am not going to do revision of it. I hope my thoughts might be useful to the team and I also hope am not the only one who might think something likeminded. Continue the goodwork devs. Am looking forward what you have in store for us for year 2.

Btw i love the new mythic outfits you added two weeks ago. Especially the samurai one. My orochi is now running the anme emote. As always am open to dialoge. This article represents my thoughts nothing more. See ya guys.