Since the release of this game me and one of my mates have been tryna be loyal cause of how good this game can be.
Its Season 3 and the game is worse than at release.
The changes that me and my mate discussed that really need addressing
Guranteed Guardbreaks
This needs to be taken out because so many matches that we have been through and lost because of this and its concerning that ubisoft hasn't made the changes like they said they would. If this is taken out this will guarantee a fair fight in duels, brawls etc. For example a parry is where a guaranteed guard break would be fair but dodging and then get guard broke is wrong.
Hero Balancing
The hero balancing is a major problem with this game especially the latest supposed balancing where warlord was supposed to be nerfed but hell no he isn't. The headbutt is still fast. He still has speed like orochi even though hes a heavy and not forgetting his stupid throw distance from a guardbreak.
Warlord is but one of many characters that the hero balancing ****ed up on.
To name a few: Centurion, Valkyrie, Conqueror, Nobushi and Raiders Stampede Charge.
Season 4 better bring the changes For Honor needs cause thats when me and my mate are giving ubisoft one last chance to fix their game.
Plus dedicated servers need to be in urgently cause the peer to peer connection is ruining 4v4s.
I hope ubisoft can fix the game based on what I have said.
You really think they care about 2 people?
But for real. Guarenteed gbs are cancer, for sure. In S4 the defense meta patches are coming with no free gbs from a parry anymore.
Warlord got nerfed to the ground since latest patches. He will get a little buff soon.
Did watch the dev live stream last thursday? Centurion nerfs and Shinobi buffs incoming.
It sounds like you want Ubisoft to create a god like character that can instant kill anyone JUST for you. Stop your *****ing. Just because your terrible at the game it doesn't mean its Ubisoft's fault. First off, warlord got nerfed to the ground. The headbutt is the only thing that makes him decent, But they ruined that, But luckily they're bringing it back to its original speed. Secondly, everyone is over powered in their own way. You just got to learn how to deal with them, Valkyrie is a complex character that needs skill, and strategy, most of her attacks are punishable. Centurion yeah, overpowered as hell, but luckily he's getting a nerf soon. Ubisoft put like 5 minutes of thinking for conquarer, the turtle king. they said they're gonna give him some more move sets, But clearly he's not. Noboshi is a hard character to get used to. I parry 90% of her lights. She's easy to counter and easy to punish, just stay close and you pretty much won't loose. The more you play raider the more you get used to his stunning tap, meaning raider has no other option then to exploit the 50/50 chance.
Individual hero balancing is less of an issue than it's made out to be. You've got your problem heroes, for sure--Cent being the main offender--but it's more an issue of too many heroes being too limited in their moves. Which ties into the two biggest problems that game faces currently: turtling and ganking. Both these things make Dominion a cancer pit; every aspect of the design encourages and rewards the behaviour. It's an issue that runs much deeper than guaranteed guard-breaks.
I don't get why people ***** about garanteed guardbreaks. You SHOULD get a reward for parrying someone and if you're the one getting parryied, it's your own fault. The opponent didn't just sit in front of you spamming heavy attacks in every direction hoping to parry you. The other guy read what you were gonna do and punished you for being predictable. I personally think everyone should get a guardbreak after parrying any character because you don't really get a reward for parrying heavies otherwise.
Guaranteed guard breaks is a vague statement. are you talking about GBs after a parry or a dodge? they will likely always be guaranteed if timed right on a dodge. otherwise it will be countered every time and basically pointless.
read my post that addresses this issue as well as parry punishes. Basically reduced the punish on light parries. Free light for parrying a light. Free heavy for parrying a heavy. No guaranteed guard breaks on parries. parrying lights is too safe bc lights can't be parried.