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  1. #1

    [Suggestion] Special Feats - Rep. 40

    4th selection / All heroes / Unlock at hero rep. 40

    - Lv. 1 feat - Bloody: Passive. Executions heal at 250%.
    - Lv. 2 feat - Falcon: Passive. Take no damage when jumping. Does not include falling.
    - Lv. 3 feat - Perfect: Passive. Attack, defense, sprint speed & stamina increased by 10% when HP is at 90%+.
    - Lv. 4 feat - Last Chance: Passive. If your HP is greater than 1, any killing blow will leave you at 1 HP. CD 100.


    Additional feats

    - Lv. 4 feat - Master: Passive. Reduce the CD of every non-passive feat by 15%.
    - Lv. 4 feat - Survivor: Passive. When being ledged, stagger (with RF) at the edge instead of falling over. CD 30.
    - Lv. 4 feat - Adrenaline: Active. Lower your HP to 1. Invunerable for 5 seconds. CD 70.
    - Lv. 4 feat - Apollyon's Gift: Passive. Deal 125% damage, take 115% damage.



    Edit 11: 2017/10/04
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  2. #2
    Tundra 793's Avatar Senior Member
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    Yeah, the standard feats have been in need of a rework for a while now. Lets fix those first before considering adding anymore.
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  3. #3
    Originally Posted by qwalla Go to original post
    my suggestion:

    remove feats totally or nerf them really hard!!! it ruins all fighting experience of the game .. it sucks so hard when u got a good fight going on and the team with feats rdy wins instantly.. awesome!! .. not


    have a good day
    You should make a thread about that -- a mode with no feats. Maybe an event or MM option.


    Originally Posted by Tundra 793 Go to original post
    Yeah, the standard feats have been in need of a rework for a while now. Lets fix those first before considering adding anymore.
    The feats are pretty balanced as it is. There's no need to fix them.
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  4. #4
    Tundra 793's Avatar Senior Member
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    Originally Posted by XinLiFenNu Go to original post
    The feats are pretty balanced as it is. There's no need to fix them.
    There's a variety of opinions on the matter, not all consider them balanced. For example, a couple of patches ago the Berserker's level 4 feat, Berzerk, was nerfed considerably, rendering it useless to some Berserker mains, myself included.

    Personally I'd like to see the high damage level 4 AoE Feats removed altogether as well.

    Feats are a complex topic, and I think you'd have hard time arguing that they are all truly balanced. At least to the point where we could consider adding more.
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  5. #5
    Originally Posted by Tundra 793 Go to original post
    Personally I'd like to see the high damage level 4 AoE Feats removed altogether as well.
    This reduce the damage of this particurly the catapult so nothing can be a instakill but rather if you're at half health you die anyone else agree with me?
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  6. #6
    Originally Posted by Tundra 793 Go to original post
    There's a variety of opinions on the matter, not all consider them balanced. For example, a couple of patches ago the Berserker's level 4 feat, Berzerk, was nerfed considerably, rendering it useless to some Berserker mains, myself included.

    Personally I'd like to see the high damage level 4 AoE Feats removed altogether as well.

    Feats are a complex topic, and I think you'd have hard time arguing that they are all truly balanced. At least to the point where we could consider adding more.

    If you think feats are unbalanced, you should start a thread about it, or talk to the support team. It's not related to my ideas, they are two separate subjects. It's very rude to completely shut down my ideas simply because you think the current feats are unbalanced.

    If you want to talk about current feats, make a thread about it. I will explain to you the reasoning and why feats like Berserker and Catapult are the way they are.
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  7. #7
    Tundra 793's Avatar Senior Member
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    Originally Posted by XinLiFenNu Go to original post
    If you think feats are unbalanced, you should start a thread about it, or talk to the support team. It's not related to my ideas, they are two separate subjects.
    I have no need to start threads about it, several already exist.

    It's very rude to completely shut down my ideas simply because you think the current feats are unbalanced.
    How is that rude? You offered your suggestions, as is your right, I offered my opinion on the matter, which is my right. It's not rude to disagree with someone.
    I simply didn't want to write separate feedback for each of your suggestions, when my base opinion is that I don't think we should be adding any new feats before the standard ones have had a look.

    But in the interest of staying on topic; I find most of your suggestions to be quite gamebreaking in a way.

    The fact that they would only unlock at Rep 40 is overkill, in my opinion. Far from all players would ever get the chance to use them. The abilities themselves are too powerful. The "Survivor" Feat is basically a get-out-of-jail free card, I doubt many players would accept this as a valid gameplay mechanic.

    Appollyon's Gift, combined with Perfect would enable Berserker's to do well over 110-120 damage in a single hit. With damage gear equipped they could insta-kill any class.

    Some of your ideas could work, if re-imagined a bit. I know someone else recently suggested a gear Set Bonus, in the same vein as your Perfect feat, so there might be something there.
    But overall, they don't seem fair to the majority of the playerbase.

    If you want to talk about current feats, make a thread about it. I will explain to you the reasoning and why feats like Berserker and Catapult are the way they are.
    Why the condescension? I know why the feats are the way they are, I just don't agree with the way they work and the developers reasoning for making them in a particular way, and I'm not alone in that.
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  8. #8
    Originally Posted by Tundra 793 Go to original post
    I have no need to start threads about it, several already exist.



    How is that rude? You offered your suggestions, as is your right, I offered my opinion on the matter, which is my right. It's not rude to disagree with someone.
    I simply didn't want to write separate feedback for each of your suggestions, when my base opinion is that I don't think we should be adding any new feats before the standard ones have had a look.

    But in the interest of staying on topic; I find most of your suggestions to be quite gamebreaking in a way.

    The fact that they would only unlock at Rep 40 is overkill, in my opinion. Far from all players would ever get the chance to use them. The abilities themselves are too powerful. The "Survivor" Feat is basically a get-out-of-jail free card, I doubt many players would accept this as a valid gameplay mechanic.

    Appollyon's Gift, combined with Perfect would enable Berserker's to do well over 110-120 damage in a single hit. With damage gear equipped they could insta-kill any class.

    Some of your ideas could work, if re-imagined a bit. I know someone else recently suggested a gear Set Bonus, in the same vein as your Perfect feat, so there might be something there.
    But overall, they don't seem fair to the majority of the playerbase.



    Why the condescension? I know why the feats are the way they are, I just don't agree with the way they work and the developers reasoning for making them in a particular way, and I'm not alone in that.

    1. You didn't comment constructive criticism on the topic. I spent a lot of time thinking and trying to balance these feats and all you say is "we don't need new feats". That's rude to me.
    2. The rep 40 unlock has its reason. One is there are no good rewards for being rep 40 at the moment. Another is these feats are meant to be special. If you don't grind, you don't get them. A lot of players won't get them; it's supposed to be exclusively. Hence they are special.
    3. Survivor is similar to the Warlord's feat Auto Revive. Players accept it; I've not seen one who has a problem with that feat. A change in cool-down, I would gladly accept.
    4. Apollyon's Gift could be changed to a lower amount. But you will die in one hit as well. It's a double sword.
    5. Overall, it doesn't seem fair? You've listed 2 out of the 7 feats. That's not overall. If you still believe it's not fair, tell me what would make them balanced. Constructive criticism is always welcome.
    6. I am not talking down to you. I can explain why feats are the way they are currently if you need an explanation. Whether you think it's balanced or not is your opinion, and that is fine.
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  9. #9
    Originally Posted by Devils-_-legacy Go to original post
    Aren't they trying to give higher rep hero's less advantage tho. they changed gear stats for that purpose. wouldn't this give us an even bigger advantage like last chance would be wayyyy to much of a advantage every 30 seconds I could just trade blows as ik i won't die the ledge one i like tho but I've made a similar suggestion but atm the feats are not balanced no were near some hero's they fit perfect others don't suite the hero there given to at all
    These aren't advantages. They are feats. Some have negatives and some won't fit certain characters or modes. If you think they give too great an advantage, tell me which ones and why, as with Last Chance.

    Last Chance might be a bit too strong, so I changed it to 100 seconds. I think that is fair. One would surely die within 100 seconds, if it was meant to be.
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  10. #10
    Tundra 793's Avatar Senior Member
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    1. You didn't comment constructive criticism on the topic. I spent a lot of time thinking and trying to balance these feats and all you say is "we don't need new feats". That's rude to me.
    Fair enough, I apologize for the perceived rudeness. It wasn't intentional, my goal was merely honesty.

    I'm a bit busy at the moment, but I'll address all your points, and your suggestions fully, later tonight.
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