🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Friendly Fire

    Ubisoft, please increase the FF to at least 70% of the normal damage. It is known that on team brake the team that brakes just camps at a point, spamms in mas hits no matter if they hit eachother because theyll be safe and winn this way. Ganking should be done thinking not button mashing. This game wont be complete untill this happens
    Share this post

  2. #2
    Don't forget about feats that are spam and tgey don't even 1hp the teammates or yourself like bombs and stuff, what's up with that?!
    Share this post

  3. #3
    That should have FF as well. So pll think before they do it. That might lose theyre match even if they are suposedly winning
    Share this post

  4. #4
    Im not a hater. Im just tired of 3v1 4v1 and the team ganking winning because they mindlessly spamm heavies all iver the place hitting me hitting eachother and in a fight that all hitt eachother and im defending even with revenge i still die.they should learn and fight for winning in gank. Not just random hitting eachother with no consequences... and that stands for feats 2. I saw verry often ppl that launch a catapult to kill an enemy even if 2 teammates are in the crossfire witout any regard or concern
    Share this post

  5. #5
    I really don't think increasing the FF damage will solve much. It'll just make the experience even worse for the teammates since there really is no penalty for the offending player. I think it would be better if it was flagged in game log and penalized. Noone is going to care much unless i affects their XP and/or steel gains.
    Share this post

  6. #6
    Originally Posted by Nerigal Go to original post
    I really don't think increasing the FF damage will solve much. It'll just make the experience even worse for the teammates since there really is no penalty for the offending player. I think it would be better if it was flagged in game log and penalized. Noone is going to care much unless i affects their XP and/or steel gains.
    I didnt understand what yoy wanted to say. Explain pls?
     1 people found this helpful
    Share this post

  7. #7
    Basically I'm guna get killed faster because a new player hasn't realised I'm not a human shield for them and tries to attack through me? If you've never had that fair play I get it like 2/3 times per game. I end up having to rolll away
    Share this post

  8. #8
    well tell me if im wrong. if this happens, take a step back and let ehe new player have a shot and just suport him. hes either gonna get killed and you end up in the fight anyway or you kill the enemy but because you were thinking in the fight. not because both spammed heavies and won trough chip or lame tactics. as i said. 4 players on breaking point, will just camp at a healling point gank whoever comes there first and second and so on, and if one dies, theyll revive because of the point healling spot, and because ganking doesnt imply any risck. not a single risk, right now ganking is a mindless mechanic for button mashers and result in an unfair winn. and regardless of how skilled you are theres no chance of winning because theres no, and i do mean absolutelly no downside to ganking
    Share this post

  9. #9
    Making it possible to kill teammates will lead to alot of griefing. Better to make it cost renown and/or steel. If you're breaking they can still respawn of they teamkill while you won't so they'd still win.
     1 people found this helpful
    Share this post

  10. #10
    FredEx919's Avatar Community Manager
    Join Date
    Oct 2008
    Posts
    2,984
    Friendly fire is a tricky thing that can be abused. I'll add this on the list and chat with the team about possible ways we can bring improvements to it. Thanks for the feedback here everyone!
    Share this post