Come on Ubisoft... the whole point of revenge is to turn the table when your getting ganked. But if Raider charges you or you get parried, you have to wait for the animation to finish in order to use revenge... its pretty crap. Also, not to mention, that sometimes a bug occurs when you use revenge, and a heavy gets through right when you use it, and it instant kills you. With common sense revenge should be instant, NO MATTER the situation. If raider charges you, no problem, if shugoki picks you up, no problem, if you get parried no problem. But since non of the dev team has common sense, we all have to suffer.
Players should have control of when they want to activate revenge. If it was Instant there would be so many situations where half of our revenge would be wasted because of instant activation.
Revenge though, when activated needs to knock the player out of Raiders Stampede charge or shugokis demon embrace. Too many times have I used revenge but been picked up by one of these, and that's a death sentence. It doesn't work out as it should, because you can't even activate revenge no matter how many times you smash Y.
instant does not mean automatically, champruby.
as it is there are times where you can't pop revenge because you're stuck in animations, he want to be able to use revenge anyway. i dont know how it would work, if there would be cheesy ways to make use of it, but as it is it can be very frustrating not being able to use revenge even though you have it.
Instant definition: happening or coming immediately. So it's basically automatic if as soon as your revenge meter is filled it pops because it's instant?Originally Posted by pimmas01 Go to original post
Because I'll be playing as my PK, revenge gets filled through attacks, say I still have full health, that's my revenge wasted.
I don't know why it isn't possible to use revenge when in Demons embrace or raiders stampede. I said t should be possible to use those then, but at your own will. The game shouldn't choose when you use revenge.
Actually I think activating revenge while being CC'd should be situational and unique. Like If you're getting carried by a raider. You elbow him in his ribs which causes him to fall to the ground and "winded." Shugoki you hit him with an elbow to the back of the head which leaves him "dazed." If you do it during a cent kick: grab him by the leg and throw him to the ground. It would offer a unique counter and make people think twice about a lot of moves.