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  1. #1

    Faction war instead of Rogue system

    Watching SolidFPS today on Twitch I think he had an interesting idea. Instead of the old way of going rogue, or the toggle in Rogue 2.0 you could choose on entry to the DZ which side you want to be on - rogue or agent. It would create a faction war and you would know straight away who's running up on you.
    Potentially you could construct a "capture the zone" mode in the whole DZ where the faction captures for example DZ1 and the agents need to get it back. Or you just play as normal.
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  2. #2
    sandpants's Avatar Senior Member
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    no thanks
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  3. #3
    Originally Posted by LT_Kane-PS4 Go to original post
    Watching SolidFPS today on Twitch I think he had an interesting idea. Instead of the old way of going rogue, or the toggle in Rogue 2.0 you could choose on entry to the DZ which side you want to be on - rogue or agent. It would create a faction war and you would know straight away who's running up on you.
    Potentially you could construct a "capture the zone" mode in the whole DZ where the faction captures for example DZ1 and the agents need to get it back. Or you just play as normal.
    I still say the best way is an alignment system. If you go Rogue nearly every time you get the chance, you should have longer Rogue status with no ceiling, to the point where you are pretty much Rogue every time you enter the DZ.

    The only way to work this off is to have sufficient play time without attacking other players.

    This would end all the sneak attack BS that goes on in the DZ. It would also add sufficient penalty to Rogues, while preventing them from masquerading around like normal agents. With all the tech we have, ISAAC can't track the ******* that shot you in the back last week?
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  4. #4
    My thing is why go rogue if you can't sneak attack. You give people around you a chance to kill you before you can even do anything to even attack. You are basically making the DZ a PvE DZ. If this rogue thing stick you might as well make a PvE and PvP dark zone.
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  5. #5
    RushLoongHammer's Avatar Senior Member
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    I think rogues should always have the sneak advantage.
    But that advantages should never lead to someone never being able to react to being attacked.

    I like the idea of the sneaky rogue more than faction wars
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  6. #6
    Sachek_SA's Avatar Member
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    Thing about the sneak attack is, a lot of 'rogues' (not all, mind, some are actually good players) pat themselves on the back for getting a kill, when they know full well they may get thrashed in a face-to-face fight.

    Win or lose, it just ain't in me to shoot somebody in the back - no accomplishment in that...
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  7. #7
    Originally Posted by LT_Kane-PS4 Go to original post
    Watching SolidFPS today on Twitch I think he had an interesting idea. Instead of the old way of going rogue, or the toggle in Rogue 2.0 you could choose on entry to the DZ which side you want to be on - rogue or agent. It would create a faction war and you would know straight away who's running up on you.
    Potentially you could construct a "capture the zone" mode in the whole DZ where the faction captures for example DZ1 and the agents need to get it back. Or you just play as normal.
    This is basically last stand
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  8. #8
    Originally Posted by BlaqVenom Go to original post
    I still say the best way is an alignment system. If you go Rogue nearly every time you get the chance, you should have longer Rogue status with no ceiling, to the point where you are pretty much Rogue every time you enter the DZ.

    The only way to work this off is to have sufficient play time without attacking other players.

    This would end all the sneak attack BS that goes on in the DZ. It would also add sufficient penalty to Rogues, while preventing them from masquerading around like normal agents. With all the tech we have, ISAAC can't track the ******* that shot you in the back last week?
    i could really get behind this. i've been fundamentally against the DZ from the start. That "sneak advantage". if there was a Rogue Rank based on your history of going rogue then I could know, even if that player isnt "Rogue" at the moment, that he has a high chance to be and I can be on the ready. That makes it more PvP. Shooting an unsuspecting player in the back while he's in cover fighting NPCs isn't.
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  9. #9
    plus one on this
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  10. #10
    how about you guys just be aware of your surroundings, rogues already have everything to lose. players should know by now, when your in the dz someone always goes rogue, be aware instead of being surprised. if you see a full group near you, most likely they are going to go rogue on you.
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