🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1
    Jazz117Volkov's Avatar Senior Member
    Join Date
    Aug 2009
    Location
    Queensland
    Posts
    6,401

    Input locking/unresponsive (bug?)

    Warden. Occasionally when I go for a top heavy (seems to be after a wall-splat, but since those are really the only top heavies I commit too, it may not be an issue exclusive to that scenario) the heavy won't initiate. Like, I'll see a few start-up frames, then she'll get locked in top guard until I change guard position. I've had it happen a few times. If this isn't a known thing, I'll try to get a recording of it, but it is rare, thus quite difficult to reproduce.

    I was also getting guard locking/stuttering (refusing to change for no reason) the other night while versing Highlander, but it may have been lag (and not to do with the hero or circumstance).
     1 people found this helpful
    Share this post

  2. #2
    You are not alone with this, as mentioned here:
    http://forums.ubi.com/showthread.php...ander-shugoki)
    Share this post

  3. #3
    I noticed that this happens to Raider as well.

    It sometimes occurs when you combo zone. It also occurs after a GB throw (into wall or OOS punish).
    Share this post

  4. #4
    Happens with LB too, especially after Long Arm, side heavy won't iniate no matter how much I spam
    Share this post

  5. #5
    Jazz117Volkov's Avatar Senior Member
    Join Date
    Aug 2009
    Location
    Queensland
    Posts
    6,401
    Huh, good to know it's not just me then.

    Do you guys get the dud parries too? You know, your opponent's weapon bounces off the wall or something, so you end up catching air with your sword. Looks bizarre...haven't decided if it's a disadvantage, just jarring. "The wall took my parry!"
    Share this post

  6. #6
    Yes, those occur when you parry correctly but the enemy's attack is interrupted. I think you can continue to parry for a few frames if someone else does attack into it.
    Share this post

  7. #7
    yup, can confirm. Not sure it was there before PTS2. Could have been a bug since in PTS2 it was a huge bug that could be even triggered from afar by trying to parry a whiffed attack (so not necessarily an interrupted one)
    Share this post