-free for all or team based
-no abilities
-no healing
-smaller map (at least smaller than dominion / skirmish; but bigger than duel maps)
Every player starts with a bounty of 1 point which is indicated above the health bar as a +1. So if someone kills you he or she gets 1 point which gets added to his or her +1. Now they have a bounty of 2 on their head. If you manage to kill him or her you will get 2 points. If you die you'll lose your points. If you execute someone you'll get a 2x bonus for the next kill. So a bounty of 5 counts as a bounty of 10. 1 minute before the round ends everyone can see their opponents through walls and on the minimap. The player with the highest bounty on his head gets a movement debuff, so he can't sprint (to prevent people from buying time with run away tactics).
So if you have some feedback for this, let me know.![]()
Thanks for the idea! But I think you brought up something very similar earlier on. And while you did expand further on this one, I'll ask you to update one of your older threads instead of making a new one next time. That way we can keep the forums organized, and others can appreciate the progression and growth of your ideas.
And that's exactly the point of this mode. Before the timer runs out everyone wants to get those neat, let's say, 50 bounties. They will have to fight fast and efficient. Without getting killed.Originally Posted by ChefNotChief Go to original post
Fair point. So what's your suggestion on that?Originally Posted by ChefNotChief Go to original post
hmm, you would either need to have some way to bank your points. Or when you die, you can't lose your entire bounty you've collected. Ok, here's an idea. How about nobody loses points, and everyone tries to acquire the highest total bounty. The higher your position in the match, the larger bounty on your head. For example, you kill the guy currently in first, that's 50 points. You kill the guy in second, 40 points. And so on. That way the emphasis is still on taking down the biggest threat. The guy in first can't run away with the lead because he will only be able to kill people of lower value. Do you think that would be good? It would be cool to implement the final showdown like you suggested. And maybe some other cool stuff to mix it up