1. #1
    Kwiatos's Avatar Senior Member
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    Still are frezes (sttuters) in online game - dogfight when someone get new plane. Every time when new plane appear in map there are 1 second freez/pause in gameplay. These stutters wasn't before AEP. Patch 2.01 doesn't fix it

    My friends have it problem too.

    My spec:
    Barton XP 2800+, MSI KT3 ULTRA, 1 GB DDRAM, 80 GB HDD, GF 4600 MSI 128 MB, Win XP Pro, internet conection 512/128 (DSL)
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  2. #2
    Kwiatos's Avatar Senior Member
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    Still are frezes (sttuters) in online game - dogfight when someone get new plane. Every time when new plane appear in map there are 1 second freez/pause in gameplay. These stutters wasn't before AEP. Patch 2.01 doesn't fix it

    My friends have it problem too.

    My spec:
    Barton XP 2800+, MSI KT3 ULTRA, 1 GB DDRAM, 80 GB HDD, GF 4600 MSI 128 MB, Win XP Pro, internet conection 512/128 (DSL)
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  3. #3
    BaldieJr's Avatar Senior Member
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    this don\'t make no sense!
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    So make a mission with fewer planes and put static planes in it.

    Whats so hard to understand people? You have 100 planes at 3-5 mb's each. If the server has all 100 planes available, thats 300-500mbs of ram.

    Do you have that much video ram? Of course not, and some dont even have that much system ram.

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  4. #4
    LIDZ's Avatar Junior Member
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    its not the server that loads the images its the personal PC, all the server does is keep all the info about where everybody is relative to each other on the map.

    i get stutters with 2 planes offline. i have about the same system as above, with all the latest drivers. it seems to happen as the high res mods are loaded for the first time during a mission. some times just fireing the guns the first time in a mission a get a small stutter. wierd???
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  5. #5
    VW-IceFire's Avatar Senior Member
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    Thats normal...

    You can't just have something magically appear...its loaded...and the IL2 engine dynamically loads content as needed.

    This stuttering because of new players or new planes being loaded in a multiplayer environment has been present since 1.0. Dedicated server software smoothes it out but doesn't eliminate it completely. Hopefully that will arrive shortly and smooth things up a bit but this problem has been present since the beginning.


    RCAF 412 Falcon Squadron - "Swift to Avenge"

    [This message was edited by VW-IceFire on Thu May 20 2004 at 12:39 PM.]
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  6. #6
    LIDZ's Avatar Junior Member
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    then its a problem! not normal! how can you do a head on attack if the second you get to pull the trigger (as the high res mod loads and gun flashes etc) you get a freeze and when you regain control the target is 1 km behind you?

    i find this problem with ground attack/ship attack to! tho the results are enought to 'buy the farm'

    why if adding all the planes to the 'map/server' solves the problem then shouldn't the say nearest 2 or 3 planes have the data pre-loaded, ready to use, as i said it only happens on the first pass after that the data seem to stay resident in the memory.
    i usually have to scroll though all the planes on outside view to load them all in to memory to get a good first pass. obviously you cant do this online at full real.
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  7. #7
    just put the plane of dogfight in a place of the map as object and the problem is solved

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  8. #8
    Kwiatos's Avatar Senior Member
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LIDZ:
    then its a problem! not normal! how can you do a head on attack if the second you get to pull the trigger (as the high res mod loads and gun flashes etc) you get a freeze and when you regain control the target is 1 km behind you?

    i find this problem with ground attack/ship attack to! tho the results are enought to 'buy the farm'

    why if adding all the planes to the 'map/server' solves the problem then shouldn't the say nearest 2 or 3 planes have the data pre-loaded, ready to use, as i said it only happens on the first pass after that the data seem to stay resident in the memory.
    i usually have to scroll though all the planes on outside view to load them all in to memory to get a good first pass. obviously you cant do this online at full real.<HR></BLOCKQUOTE>

    For these kind of freezes you should set compresion textures - S3TC !!! These should be help.

    But stutters when new plane appear in map are very fustrating I though that patch fix these but didn't. If i remebmer correctly before AEP there wasn' these kind of stutters.
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  9. #9
    As Baldie said... host is not preloading corresponding static planes, That`s the main cause. Next main problem is weak host (PC/Connection + over-estimation of hosts abilities, meaning ammount of ppl in the game, landscape, object positioning...etc).

    V!
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  10. #10
    So what do you recommend for those of us creating these missions Ivan?? Go ahead and place static aircraft somewhere on the map so when the mission loads all the textures will be preloaded when a player selects a plane and joins??

    This causes big load times, but is it really worth it??


    "Navy1, Call the Ball- Roger Ball."


    **Opinions expressed are not those of UbiSoft or Eagle Dynamics**



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