🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11

    Damage output (Highlander vs peacekeeper)

    Hey guys, this video was edited and done by the user dambrake on the forum, https://youtu.be/ykRYjKqtbu8
    He has done a great job showcasing the issues highlander has currently, both regarding heavy attack damages as well as light attack damage. Props to dambrake for making the video; also his post can be found here relating to the issue. http://forums.ubi.com/showthread.php...ght=Highlander. Again cheers.

    Peacekeeper is on the left side and highlander on the right, when comparing the Damage in the video.
    Share this post

  2. #12
    Originally Posted by TommyMacpherson Go to original post
    Hey guys, this video was edited and done by the user dambrake on the forum, https://youtu.be/ykRYjKqtbu8
    He has done a great job showcasing the issues highlander has currently, both regarding heavy attack damages as well as light attack damage. Props to dambrake for making the video; also his post can be found here relating to the issue. http://forums.ubi.com/showthread.php...ght=Highlander. Again cheers.

    Peacekeeper is on the left side and highlander on the right, when comparing the Damage in the video.
    Please stop referencing this. I can pull out videos of hl doing far more damage post kill vs pk
    Share this post

  3. #13
    Originally Posted by Howard_T_J Go to original post
    Please stop referencing this. I can pull out videos of hl doing far more damage post kill vs pk
    Originally Posted by Howard_T_J Go to original post
    I dont know why you're comparing the two in all honesty. The PK does not hit hard at all compared to the highlander and their massive 50 damage hits. Largest hit i've taken from a PK was low 30's highest from an HL was mid 60's
    Howard, com'on - enough with those unprofound subjective statements. OP is comparing base values and he is right. Look at the damage value sheets (https://docs.google.com/spreadsheets...Kgc/edit#gid=0). They are very similar with the lights and other attacks of the highlander inflicting less or equally much damage with only his top heavy sticking out with 40 damage (not Celtic Curse btw).

    Now to your claimed video proof. Go ahead. But know that this is based on gear stats and is subject to a lot of different variables (your own defence, def. penetration, attack stat, revenge or not, which attack was used, were you debuffed, etc.) Most likely due to a Highlander going for high attack stats with full or decent def. penetration while performing a defensive stance top heavy attack. Theoretically a peacekeeper can come very close to that damage with the right set and variables then (with a heavy attack) and easily outperform him in the light attack department and also in terms of defensive stance side heavies.
    Share this post

  4. #14
    I dug these two out a couple days ago. Got a good SS of a PK doing even less damage last night.


    Share this post

  5. #15
    Originally Posted by XiaNWater Go to original post
    If anything highlander needs a nerf, he has about three unblockable heavy attacks in a row. One of his heavy top attacks also say that he is attacking from the side, and thwn at the last minute he attacks from above. How is this at all fair.
    On a scale of 1 to 10, how high were you when writing this?
    Share this post

  6. #16
    Tundra 793's Avatar Senior Member
    Join Date
    Nov 2012
    Posts
    1,507
    Originally Posted by Gemoroda Go to original post
    On a scale of 1 to 10, how high were you when writing this?
    Sounds like he was Purple/10 high.
    Share this post

  7. #17
    PDXGorechild's Avatar Senior Member
    Join Date
    Mar 2017
    Location
    UK, Essex.
    Posts
    612
    Originally Posted by Tundra 793 Go to original post
    IIt won't matter if his heavies do 40 or 400 damage if they're easily parried, which they currently are..
    How many more classes have to be re-balanced due to this r*tarded mechanic? How many more players have to switch their play style to a mix up heavy, feinting, optical illusion based disappearing act with all the attack angles of an octopus just to get a light hit off without being parried and subsequently taking a heavy hit in the face, just to be in the least bit competitive?

    When they finally pluck up the courage to take away the free damage and make Parry a situational option granting you rewards only when a player spams attacks at you and gets to low stamina, they can actually start balancing the classes properly.
    Share this post