Hey guys, this video was edited and done by the user dambrake on the forum, https://youtu.be/ykRYjKqtbu8
He has done a great job showcasing the issues highlander has currently, both regarding heavy attack damages as well as light attack damage. Props to dambrake for making the video; also his post can be found here relating to the issue. http://forums.ubi.com/showthread.php...ght=Highlander. Again cheers.
Peacekeeper is on the left side and highlander on the right, when comparing the Damage in the video.
Please stop referencing this. I can pull out videos of hl doing far more damage post kill vs pkOriginally Posted by TommyMacpherson Go to original post
Originally Posted by Howard_T_J Go to original postHoward, com'on - enough with those unprofound subjective statements. OP is comparing base values and he is right. Look at the damage value sheets (https://docs.google.com/spreadsheets...Kgc/edit#gid=0). They are very similar with the lights and other attacks of the highlander inflicting less or equally much damage with only his top heavy sticking out with 40 damage (not Celtic Curse btw).Originally Posted by Howard_T_J Go to original post
Now to your claimed video proof. Go ahead. But know that this is based on gear stats and is subject to a lot of different variables (your own defence, def. penetration, attack stat, revenge or not, which attack was used, were you debuffed, etc.) Most likely due to a Highlander going for high attack stats with full or decent def. penetration while performing a defensive stance top heavy attack. Theoretically a peacekeeper can come very close to that damage with the right set and variables then (with a heavy attack) and easily outperform him in the light attack department and also in terms of defensive stance side heavies.
On a scale of 1 to 10, how high were you when writing this?Originally Posted by XiaNWater Go to original post
Sounds like he was Purple/10 high.Originally Posted by Gemoroda Go to original post
How many more classes have to be re-balanced due to this r*tarded mechanic? How many more players have to switch their play style to a mix up heavy, feinting, optical illusion based disappearing act with all the attack angles of an octopus just to get a light hit off without being parried and subsequently taking a heavy hit in the face, just to be in the least bit competitive?Originally Posted by Tundra 793 Go to original post
When they finally pluck up the courage to take away the free damage and make Parry a situational option granting you rewards only when a player spams attacks at you and gets to low stamina, they can actually start balancing the classes properly.