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  1. #1

    My very HARSH review of PVP

    So earlier I gave a rating and a neutral review, today I am going to give my harshest review of this game.

    Firstly, timeline: we have been waiting for almost a full year for Ubisoft to develop PVP online modes. In my opinion, the game should have had the online modes from the initial release date, and it has been unfair for us players to wait almost a full year until we can play online. Yes, it encourages the fact we have to play the single player campaign, but in today's gaming market, every game is made with online features from the get go. You guys, have put in so much time into the first player campaign and have devoted so little time into making the online experience. You can really tell, that the online PVP game is unpolished, and that it hasn't taken a long time to create. Online gaming became the focal point of gaming when the original XBOX and PS2 came out, and now you are leaving the online components until the very end, either due to laziness or to the fact you think you can quickly muster up a lackluster online game and expect it to pass because the people have already purchased the game. Other games, like call of duty, or destiny, focus on single and multiplayer and you get them at the intial release date. Not only has the wait been ridiculous, but you can really tell that you are mustering up a game in its final days and expecting it to sell, instead of providing something that will be a quality top notch product that has taken decades to make. Preparation is key when developing a game or anything for that matter, when preparing for a sporting event, or handing in a paper, and I feel that it's unfair that you left the online multiplayer to the final days or months of the games span for you to make a difference.

    What the game is trying to be: The game is a cross mix between arcadish shooter and a simulative experience. I am still trying to decide which of the two the game is. At times I want it to be a simulative shooter, while at other times, it feels far too arcady. This plays with my emotions a little bit, and I don't end up getting the simulative experience that I am looking for. Tom Clancy games are supposed to be the ultimate realistic simulation, as we have seen in the past (Ghost Recon 1: Xbox) yet in this title, we are finding arcadish characteristics in both the cross hairs and menu's, the amount of time it takes to engage in battle online, the inability to lean, the size of the maps, the weak third person crouching mechanism. The menu's are far too Grand Theft Auto ish in my opinion, you have various colors like yellow, blue, red, white, which makes a simulation into some sort of colorful flag. When you are in first person mode, the game feels simulative in nature, when you are crouching, it feels like splinter cell.

    Map Size: The maps are far too small. 4 vs 4 is the least amount of player versus that Ubisoft could have created. We have been waiting for a far larger, more immersive and grander in scale battle experience, rather we get, a sort of Rainbow Six Siege outdoors game instead. The maps are poor in my opinion. They focus on one street, the rest of the map is to be ignored. The forest map is a prime example of this, players focus around the village, and ignore the other 90 percent of the map. Quarry, encourages camping because of the 90 degree angle of the map, and players seems to lay down on dirt piles and not move around.

    Gameplay: Weapon classes are not much fun because many of the guns dont do enough damage in the game. Drones are useless. There is not as much excitement with classes in this game, as there was in Ghost Recon Siege. It takes alot of ammunition to kill an opponent. Sometimes you put a whole clip into an enemy and they dont die.

    All in all, i am dissappointed with this game. I feel that Ubisoft has been lacking in creating online games like Rainbow Six Siege and now Ghost Recon Wildlands. I feel that online components of a game should be released at the same time that the campaign is released because then you have the development team not putting in as much time into the online component, and you can really tell. Online gaming has been the most important aspect of gaming since the release of the original XBOX and now we are not only being forced to wait almost half a year for the online component to be released, but we are forced to receive a product that hasn't had the same amount of time put into it that the campaign has. We can tell or at least I can tell, that this online has been made and whipped up at the last minute, and I can tell that this game should of been so much better than its going to be. Why they dont release online when the game is officially out, I don't understand, if anything, hire more developers to the studio, because next time without online ubisoft, i dont think I will be purchasing the game, it is a lackluster unfinished product, the beta, and i know the pvp release will be lackluster too, because of the amount of time put into it.
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  2. #2
    it takes alot of ammunition to kill an opposing team member.
    I could see them enlarging the rounds by 5 or so bullets if need be.

    Drones are essentially useless.
    I think drones would find a lot more use if they got rid of the third person corner camping as per this suggestion: http://forums.ubi.com/showthread.php...amping-for-pvp

    or made it optional

    ...The zooming in from third to first person is a hassle...
    I'm not so much a fan of needing to ads to get more accurate. ADS I find useful when you want to zoom in and see better at distance for the most part.
    Socom Navy Seal had a pretty good system for this imo.

    Map Size: The maps are far too small.
    You may like this suggestion as it would work for larger maps:
    http://forums.ubi.com/showthread.php...vs-Special-Ops

    I like that with custom game options the game can be both casual and hardcore. I think the community can find certain parameters they deem healthy for competitive play.
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  3. #3
    Kean_1's Avatar Senior Member
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    Originally Posted by Jayitson304 Go to original post
    Firstly, timeline: we have been waiting for almost a full year for Ubisoft to develop PVP online modes. In my opinion, the game should have had the online modes from the initial release date, and it has been unfair for us players to wait almost a full year until we can play online.
    In all fairness, the game was released on March 7th and it is now Sept 25th. That's about 6 1/2 months up to this point. You keep saying a full year when we are just over half a year since release.
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  4. #4
    you may be right.. but that means that they have not worked on the online as long as they have the single player, and you can tell.
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  5. #5
    Kean_1's Avatar Senior Member
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    Originally Posted by Jayitson304 Go to original post
    you may be right.. but that means that they have not worked on the online as long as they have the single player, and you can tell.
    PvP was announced just before the release of GRW so yeah, it's quite possible they never even started work until after that date. .....I have no idea.

    My point was only about the "full year" reference. ...that's all. The fact is that the release was in March.
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  6. #6
    Originally Posted by Jayitson304 Go to original post
    4 vs 4 is the least amount of player versus that Ubisoft could have created.
    lol, think again. They actually had the audacity to make a 2v2 pvp mode for Watch Dogs 2 like 6 months after the game was released when Watch Dogs 1 had multiple 4v4 pvp modes at launch and they replaced the 8 player free roam lobbies with 2 player coop. The Division also implemented the 8v8 mode people had been asking since day one 1 almost a year after release AS A PAID DLC. and now after almost 2 years they are planning on releasing 4v4 for free. Whoever has been in charge of Ubisoft for the past 2 or 3 years needs to be fired.
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  7. #7
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  8. #8
    You know I seem to recall playing another shooter that was 3rd person. They had an adjustment slider in the Options Menu to place the crosshairs where ever you like. It could be centered or off to the left or right. Why not in GW?
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