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  1. #61
    As a Lawbringer main I don't really have many problems with the Centurion as much as I can't stand Peacekeepers and Berserkers. I don't think many people exploit dodge enough when fighting Centurions which leads them to rage. I will admit that his kit does needs adjustments since his stamina punish is a little too harsh. I would like him to get a slight health buff but a damage nerf since I don't believe that Centurions shouldn't have less health than the Nobushi. I just think it's stupid how a samurai class with virtually no armor projection besides clothing has more health than a Centurion with metal armor, leather padding and scale armor.
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  2. #62
    Really, most heavies are not too hard to react too, so he's not unique in that regard. The LB does have weak and extremely limited effective opener options though.
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  3. #63
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by StrOf10kBabies Go to original post
    As a Lawbringer main I don't really have many problems with the Centurion as much as I can't stand Peacekeepers and Berserkers. I don't think many people exploit dodge enough when fighting Centurions which leads them to rage. I will admit that his kit does needs adjustments since his stamina punish is a little too harsh. I would like him to get a slight health buff but a damage nerf since I don't believe that Centurions shouldn't have less health than the Nobushi. I just think it's stupid how a samurai class with virtually no armor projection besides clothing has more health than a Centurion with metal armor, leather padding and scale armor.
    The only thing in your comment relevant to this post is your first words "As a Lawbringer main"... why are you talking about changes to Cent on a LB post?
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  4. #64
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by We.the.North Go to original post
    The way I see the intended game design behind the abilities :

    - Parry any attack with a ledge in front of you : Do the Run+Poke
    - Parry a Light Attack : Do the Ad Mortem for major damage
    - Parry a Heavy Attack : Do the Stunning Light for lesser damage, Ad Mortem would get parried. GB+Hvy can't be done post defensive meta balance patch.
    - Parry while surrounded : Do your Zone (which gets boosted after a parry and is uninterruptable)

    The way it is at the moment in the game :

    - Parry any attack in 1v1 : Poke into wall splat, there's always a wall within range lol
    - Parry while surrounded : Still do the Zone

    Seriously, I can't remember the last time a LB used Ad Mortem or the Stunning Light against me. They all just do the poke into wall splat. That's a design failure when one move becomes better than all the others almost all the time. Remember when Shinobis used to spam kick all day long ?? It's the same issue.

    If you disagree, let me ask you this : How often you use the Run+Poke compared to Ad Mortem ?? Is that ratio normal ?? If not, what is the problem ?? Remember when they nerfed PK dodge attacks while they didn't touch the "light attack spam" everybody was complaining about ?? DATA indicated the vast majority of PK damage came from the dodge attacks and not the light spam. We have the same kind of situation on our hands. The majority of LB damage comes from the Run+Poke, a move vastly abused by all LB out there. Ubisoft definitely should nerf the whole Run+Poke combo and buff other areas of the LB because ... he's supposed to be versatile.

    Or do you wanna see 4v4 tournaments with 1-2 LB just running around poking people all day in season 4 ??
    Ad Mortem is the top unblockable heavy after parry? That's blind justice if that's what you mean.

    The stunning light is very useful when outnumbered because it comes out very quickly and gives you time to defend against other attacks, unlike the Zone if there is a Shinobi there for example or the enemy's time their attacks well. I can also switch targets after it and catch someone by surprise and it gives me plenty more options than the zone. I only ever use LBs zone for minions TBH.
    So would you say that the Orochis double top light is also a design flaw? Stronger than some heavys, and every Orochi uses that the most out of their kit.
    Your making it out to be worse than it is, because honestly in my experience, 87 total reps, the run-poke, stunning light and Blind justice are used pretty evenly. Blind justice works on heavy parrys even sometimes, and if it connects there is a shove follow up which opens up another GB or a light attack. It's a very useful tool, one which I use often.
    The stunning light also more often than not gives me a GB, as the enemy is usually flustered and overwhelmed at the swiftness of the follow up.

    If push comes to shove (lol) and Ubi do decide to nerf it, it should be in terms that an enemy on the end of it gets knocked off if hit. Maybe perhaps the distance after parry, but not from neutral.

    And again, what's the difference when there will be 2 raiders running around charging? Or Warlords? That'll be more cancerous.
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  5. #65
    We.the.North's Avatar Banned
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    If push comes to shove (lol)
    lol
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