Originally Posted by
We.the.North
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The way I see the intended game design behind the abilities :
- Parry any attack with a ledge in front of you : Do the Run+Poke
- Parry a Light Attack : Do the Ad Mortem for major damage
- Parry a Heavy Attack : Do the Stunning Light for lesser damage, Ad Mortem would get parried. GB+Hvy can't be done post defensive meta balance patch.
- Parry while surrounded : Do your Zone (which gets boosted after a parry and is uninterruptable)
The way it is at the moment in the game :
- Parry any attack in 1v1 : Poke into wall splat, there's always a wall within range lol
- Parry while surrounded : Still do the Zone
Seriously, I can't remember the last time a LB used Ad Mortem or the Stunning Light against me. They all just do the poke into wall splat. That's a design failure when one move becomes better than all the others almost all the time. Remember when Shinobis used to spam kick all day long ?? It's the same issue.
If you disagree, let me ask you this : How often you use the Run+Poke compared to Ad Mortem ?? Is that ratio normal ?? If not, what is the problem ?? Remember when they nerfed PK dodge attacks while they didn't touch the "light attack spam" everybody was complaining about ?? DATA indicated the vast majority of PK damage came from the dodge attacks and not the light spam. We have the same kind of situation on our hands. The majority of LB damage comes from the Run+Poke, a move vastly abused by all LB out there. Ubisoft definitely should nerf the whole Run+Poke combo and buff other areas of the LB because ... he's supposed to be versatile.
Or do you wanna see 4v4 tournaments with 1-2 LB just running around poking people all day in season 4 ??