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  1. #21
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by We.the.North Go to original post
    I wouldn't mind a "duel" buff to Lawbringer if they then nerf his "poke" ability so it either doesn't wall splat anymore (removing the confirmed heavy on top of the poke damage) ; or make is carry you over a shorter distance so the wall splat isn't almost guaranteed wherever you are on the map.

    That move is beyond cancerous in 4v4 :
    https://giant.gfycat.com/TemptingOptimisticBagworm.webm
    You've got to be joking right? You do realise that if the LB runs the full length off his "poke" that's 3/4 of his stamina gone, leaving him with just enough to land that top heavy. Which leaves him vunerable after the following attack, or he would be out of stamina depending on how much he had before the charge.
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  2. #22
    Originally Posted by kweassa1 Go to original post
    So you're saying you agree that a 45 damage blind justice "isn't much" and not a "strong point" because 3 classes out of 16 have something stronger?


    See, that's what happens when you become a fanboi. The context doesn't matter: If there's something in the game, it always only affects your fanboi favorite in a bad way. The game conspires against your favorite, other players conspire against your favorite, even the developers themselves somehow discriminate your favorite.

    Like said. Conq and Lawb fanbois: the Luftwaffles of the For Honor world.
    I don't even have lawbringer recruited.

    Also nobody said that 45 damage "isn't much" or not a "strong point" of blind justice. The initial point made about blind justice was that it was a good parry punish and "probably only outdone by centurion but he is broken anyway". In response, someone points out a couple other non-centurion classes with parry punishes that did as much or more damage than blind justice. Then you decided to be your typical self and blow a gasket ranting on about "conq and lawb fanbois".

    I guess I need to spell it out for you. They pointed these out to illustrate that it's not the best parry punish in the game (excluding centurion) contrary to the initial claim, not that it was a bad parry punish.

    You think you're conditioning other people to think of your target as irrationally biased by calling them "fanbois" but you really just come off as being unhinged and barely literate.
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  3. #23
    Charmzzz's Avatar Senior Member
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    Originally Posted by ChampionRuby50g Go to original post
    You've got to be joking right? You do realise that if the LB runs the full length off his "poke" that's 3/4 of his stamina gone, leaving him with just enough to land that top heavy. Which leaves him vunerable after the following attack, or he would be out of stamina depending on how much he had before the charge.
    You do realise that the Lawb does not care much if he get's a free top heavy or an instant kill with it, right? And don't tell me that alot of Lawbs do not aim for that in Dominion... I have faced complete teams of 4 Lawb's who constantly run around, waiting for you to make that one mistake that leads to your instant death or a free top heavy.

    Oh, and what's even better about the charge? Yeah, other heroes can hit you as well and you do not get out of it. It's the same bs as the Cent cutscenes or Shugo's Demon Embrace.
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  4. #24
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by Charmzzz Go to original post
    You do realise that the Lawb does not care much if he get's a free top heavy or an instant kill with it, right? And don't tell me that alot of Lawbs do not aim for that in Dominion... I have faced complete teams of 4 Lawb's who constantly run around, waiting for you to make that one mistake that leads to your instant death or a free top heavy.

    Oh, and what's even better about the charge? Yeah, other heroes can hit you as well and you do not get out of it. It's the same bs as the Cent cutscenes or Shugo's Demon Embrace.
    For the record, I agree that if you get hit while on the receiving end of the poke it should get you off it. Same with Demons Embrace, but didn't Ubi make it so if you are pinned by a Cent you are no longer pinned, or am I wrong there?

    So what's different about the Raiders charge, or Warlords?
    Yeah, everyone's run into those groups before, but don't make it out like it's a common thing. At least it isn't common in my region.
    But what you mentioned is the same for all heros, I've run into Kensei who wait for nothing but a parry to go into a wall splat for the unblockable. Same for Warlords with their throw the length of a football field. Conqs who only use the free GB of a blocked heavy.
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  5. #25
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by DukeInstinct Go to original post
    I don't even have lawbringer recruited.

    Also nobody said that 45 damage "isn't much" or not a "strong point" of blind justice. The initial point made about blind justice was that it was a good parry punish and "probably only outdone by centurion but he is broken anyway". In response, someone points out a couple other non-centurion classes with parry punishes that did as much or more damage than blind justice. Then you decided to be your typical self and blow a gasket ranting on about "conq and lawb fanbois".

    I guess I need to spell it out for you. They pointed these out to illustrate that it's not the best parry punish in the game (excluding centurion) contrary to the initial claim, not that it was a bad parry punish.

    You think you're conditioning other people to think of your target as irrationally biased by calling them "fanbois" but you really just come off as being unhinged and barely literate.
    Careful, you quoted Centurion been broken when Kweassa1 is here. Be prepared for a lecture on why he isn't.
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  6. #26
    Originally Posted by UbiJurassic Go to original post
    Players can read his attacks because he is meant to be a counter-attacker. Many of his openers are not very safe unless you can read your opponent well enough to know you can land them. The main focus of Lawbringer should be on how you follow up on their attacks and continue to combo into your various moves to keep the pressure on them.

    That being said, should the team find that he is in need of changes, we will be sure to investigate.


    Well he cant really counter attack all i am able to pull of is heavy parry and shove after block because light parry is impossible with 30 fps on console
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  7. #27
    Charmzzz's Avatar Senior Member
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    Originally Posted by KaraEyyup Go to original post
    Well he cant really counter attack all i am able to pull of is heavy parry and shove after block because light parry is impossible with 30 fps on console
    "Impossible" light parry on Console, yet other people do it. Just not that often cause it is HARD and it should be HARD to pull off. And the counters you mentioned are better than most of the other characters have in their repertoire. Guaranteed Shove on Block with a good mixup after (light or GB) is such a good move. Top Light is 500ms (same as Warden / PK / Orochi). The running charge is one of the best out of guard moves. Wallsplat is a guaranteed heavy and you can pull it off pretty often due to the heavy parry punish with running charge.

    LB is "balanced" imo. Has some really good moves, something to put Turtles in danger and he is still not OP. All Characters should be like him balance-wise.

    Edit: Forgot the highest HP pool in the game with 150! Shugo has more on paper, but well, you know, the 25% damage increase when UI is removed...
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  8. #28
    Light parry on console is not impossible, just need to be anticipated. If you have an opponent who side dodge attacks a lot or favors a stance then it becomes easier once you anticipate. If the opponent is very hard to read though then it becomes very difficult. I will not say it's impossible when you face this type of opponent, though it is nearly unreactable honestly so I feel you pain. The block into shove with the follow up either being a light or if they dodge a gb is really good, which honestly can't be complained about, especially when parry changes come out. Your heavy parry should also be enough. If close to a wall side heavy button for the stab and push, then top heavy off the wall. Otherwise gb for side heavy into shove into gb/light. He isn't Centurion, but honestly anyone that says he needs a buff either doesn't understand potential of all of his moves, tries to be too aggressive, or doesn't have the reflexes to parry lights but is stuck in god tier in ranked.
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  9. #29
    Originally Posted by DukeInstinct Go to original post
    I don't even have lawbringer recruited.

    Also nobody said that 45 damage "isn't much" or not a "strong point" of blind justice. The initial point made about blind justice was that it was a good parry punish and "probably only outdone by centurion but he is broken anyway". In response, someone points out a couple other non-centurion classes with parry punishes that did as much or more damage than blind justice. Then you decided to be your typical self and blow a gasket ranting on about "conq and lawb fanbois".

    I guess I need to spell it out for you. They pointed these out to illustrate that it's not the best parry punish in the game (excluding centurion) contrary to the initial claim, not that it was a bad parry punish.

    You think you're conditioning other people to think of your target as irrationally biased by calling them "fanbois" but you really just come off as being unhinged and barely literate.
    Kweassa is a lost cause man, ignore him
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  10. #30
    We.the.North's Avatar Banned
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    Originally Posted by Error0004000025 Go to original post
    It can be blocked tho.

    Raiders, WL can do the same over and over, except they have it as UB charge.


    Only nerf should be the light after block shove, which is abused too much by these "LB good players".


    I agree on cutting in half its throw distance. I don't count too much on it anyway
    Oh for **** sake, enough with the "it can be blocked" argument. Blocking only works in 1v1 situation when you clearly see the Lawbringer coming at you. In that situation, it's very easy to avoid it and is in no way overpowered. Yes it drains stamina on block, blah blah blah. That move is perfectly fine in 1v1.

    HOWEVER, in 4v4, IN A GANK SITUATION, it baffles me that the highest hp character in the game has access to the second highest gank damage in the game (centurion being #1). As for your argument about raider and warlord, IN A GANK SITUATION, the character performing the unblockable wiill sometime "bump" on his ally and the unblockable wont connect properly. Also, stampede and warlord gank-charge dont do nearly as much damage as the Lawbringer poke+wall splat + heavy+shove+light. Lawbringer, as shown in the video I linked, will clip through his ally and poke away. IN A GANK SITUATION, that poke is extremely easy to land, land most of the time and leads to the 2nd highest gank damage in the game (not to mention the ability to do environment kills with it).

    It deserves a nerf for how it's used in 4v4. I'm tired of seeing Lawbringers in Dominion doing nothing but running circles and catching people with the poke. Cut the poke distance in half and/or remove the ability to "wall splat" with the poke.
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