Originally Posted by
job7villa
Go to original post
●for all the incursion, as soon as one player enter the next area, like falcon lost for example, then all other players should have about a minute before they are all spawn in.
●I notices that sometimes, in falcon lost, one player will stay in the top so npc cannot get to him or in the bus on dragon's nest were they can just put a station and shoot heal without being in danger etc.
●additionally, if a player damage an npc then that should also trigger the one minute timer to make him and his team go into the next area or be spawn in.