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  1. #1

    ●when doing incursions no one should be allow to stay behind.

    ●for all the incursion, as soon as one player enter the next area, like falcon lost for example, then all other players should have about a minute before they are all spawn in.
    ●I notices that sometimes, in falcon lost, one player will stay in the top so npc cannot get to him or in the bus on dragon's nest were they can just put a station and shoot heal without being in danger etc.
    ●additionally, if a player damage an npc then that should also trigger the one minute timer to make him and his team go into the next area or be spawn in.
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  2. #2
    Originally Posted by job7villa Go to original post
    ●for all the incursion, as soon as one player enter the next area, like falcon lost for example, then all other players should have about a minute before they are all spawn in.
    ●I notices that sometimes, in falcon lost, one player will stay in the top so npc cannot get to him or in the bus on dragon's nest were they can just put a station and shoot heal without being in danger etc.
    ●additionally, if a player damage an npc then that should also trigger the one minute timer to make him and his team go into the next area or be spawn in.
    No player should be able to rpm stack glitch either. My point is someone cheesing a level ti get doesn't effect your game like a wall, rpm, or skill haste glitch does.
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  3. #3
    ●so your fine with this change since its not a rpm stack, wall glicth or skill haste glitch.
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  4. #4
    Originally Posted by job7villa Go to original post
    ●so your fine with this change since its not a rpm stack, wall glicth or skill haste glitch.
    i think the point was why does it matter to you if someone stays behind? how someone gets through content (within the "legal" parameters of the game) doesnt affect you. having one person stay behind in falcon lost while the other 3 hop down is a solid strategy imo
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  5. #5
    ●if they stay behind I gotta do all the work.
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