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  1. #11
    a very interesting
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  2. #12
    New approach, so later it won't look bad if same bugs are still present.
     1 people found this helpful
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  3. #13
    I used to have a coworker who would give status reports like, "Refactored the codebase to resolve various issues related to the functionality of the user interface, and improve the overall presentation of relevant data." It was significantly vague enough to make most people believe actual work was done.

    It turned out that he just added a line break to move down some text.
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  4. #14
    Wtf
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  5. #15
    issues with Loadouts.

    LOLOLOLOL RLY!?!?! thats the issue ...... my god how about fixing something worth a dam like the reload bug with heal /reload forcing ppl to have to reload 2-3 times even tho there mags full??? or wait maybe the issue with shotgun npc sniping still ,??? OR wait how about the uselessness of taking cover??? or wait maybe fix NPC's accuracy ??? oh wait .... lets fix loadouts... cus thats important
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  6. #16
    OH WAIT maybe fix strikers set drop off stack out of combat ???? oh wait MAYBE FKIN ADD IN STRIKERS CLASSIFIED LIKE YOU WERE SUPPOSED TO A MONTH AGO !?!?
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  7. #17
    Originally Posted by outlawzero Go to original post
    OH WAIT maybe fix strikers set drop off stack out of combat ???? oh wait MAYBE FKIN ADD IN STRIKERS CLASSIFIED LIKE YOU WERE SUPPOSED TO A MONTH AGO !?!?
    Maybe chill?
     3 people found this helpful
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  8. #18

    After 20+ Years as a Software Engineer

    Originally Posted by BlaqVenom Go to original post
    WTF kind of changelog is that? It may as well have said, "Stuff".
    lmao... This is the kind of 'stuff' (change logs like this that is) that makes me glad I retired earlier this year; Feb. 2017.



    Originally Posted by LanMan-64 Go to original post
    While you are at it...

    Please add 20 more Loadouts slots.
    One thing I have never been able to get my head around with this game is why they keep creating a static number of 'slots' for 'things'. It would have made so much more sense imho if they would have just implemented load-outs so that we created one, named it and saved it. Then the job is done forever. If they wanted to put a hard cap on the number of load-outs we have then do that, but don't do it by creating a static list of names. Don't get me wrong; I really like having load-outs as it does save time. It just seems like the way it was implemented was done by a junior developer. Above all else, I don't mean any of this in a mean spirited way.
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  9. #19
    Originally Posted by outlawzero Go to original post
    OH WAIT maybe fix strikers set drop off stack out of combat ???? oh wait MAYBE FKIN ADD IN STRIKERS CLASSIFIED LIKE YOU WERE SUPPOSED TO A MONTH AGO !?!?
    Striker wasn't supposed to be added a month ago. It was made VERY clear that there would be 3 classified gear sets per Global Event, and that the first three would be Final Measure, Lone Star, and Deadeye. Striker, Sentry, and Reclaimer are coming with Assault. This was common knowledge, at least, as far back as July.

    Relax, guy. Acting like a spoiled child isn't gonna get anything accomplished. How fast did you make gear set items, new content, etc. for the thousands of people playing the game you developed? Were you able to work on that *and* fix the bugs your player base was complaining about?

    Oh, wait. You aren't a developer. So, you don't even have the slightest clue as to just how difficult their job is. As complex as coding has gotten in the last 10 years, its amazing that studios are even able to keep up, at all.

    I'm not asking you to be happy. Be angry if you want. That's perfectly fine, as you're entitled to your grievances. But, at least act like a respectful human being to the people who are working very hard to give you FREE content in an effort to satisfy their community. There's stuff I'm not happy with, either. But, you don't see me being an ******* on forums and/or social media.
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  10. #20

    What ?

    Arrange now the 100% disk usage error, and those ridiculous crashes.
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