i mean, 25% permanent dmg is too high, will you immagine with gear stats? (so 20% gear + 15% defense penetration + 25% buff from shrine)...yesterday an orochi removes half life of my kensei with 1 heavy after dodge GB (bonus from dodge passive + shrine bonus) . If you don't want reduce the DMG at least give a cooldown like the passives of many heroes
I think it is not.
Reason: It puts the team that got it at an advantage. So you take this tribute back or suffer. Simple as this.
See it from a different perspective: If you manage to break the enemy team and get this flag for yourself, you might still win this game due to the advantage you just got for yourself.
So in the end: something that can be fought for and is usable by both teams can't really be overpowered at all.
However, if this game mode will feel balanced and fun .. well, that's not yet to tell. Need be out in the open for some time first with a lot of players. Season 4. That's still a lot of time to pass until then![]()
yes , this was my first impression after 10 battles,with bugs and other stuff XD...will see better in season 4Originally Posted by Herbstlicht Go to original post
hmmm, no, isn't the same: defensive SHRINE gives shield not damage reduction; yes is permanent, but has a cooldown of many seconds, and is +25% of your life in shield , so isn't equal, beacuse the dmg buff are 25% permanent and with every types of attacks and hasn't cooldown.Originally Posted by Charmzzz Go to original post
Ok so let's see then what 25% damage buff means:
Light attack is something around 15 Damage + 25% of that is 3,75 = ~19 Damage
Heavy attack is something around 35 Damage + 25% of that is 8,75 = ~ 44 Damage
I think it is fine in general, could be lowered to 20% or something to lower the high damage on heavies. You mention 20% from gear + 15% Def Pen and Feats but forget to mention Defensive Stats on gear and defensive Feats.
Think about it this way: you take a team of 4 Heavy's in Tribute. You now get the defensive Shrine. How should a mixed team beat that? I think they added such a high offensive buff to counter full Heavy teams.
simply, they are slow, so traps,. catapults, bombs, sharpen blade, add this+ more 25% of dmg and this is finish XDOriginally Posted by Charmzzz Go to original post
add the passives and they become over 9000Originally Posted by Charmzzz Go to original post
there are more defensive feats than defensive so, add this with high bonus dmg, and and 0 defense by defense penetartion, and oplà! die in 3 hitsOriginally Posted by Charmzzz Go to original post