I doubt ubisoft cares about this post or does anything but there are a lot of annoying and unbalanced things in this game. Not even mentioning exploits even in a paid tournament.
What i suggest:
1) Ledges
In order to knock opponent off a ledge you need to push after a gb which for me is way too cheap. I'd suggest to change it like that:
-a person who is pushed towards the ledge enters stun mode, next heavy attack is unblockable but parriable. If pushed person parries the heavy he doesnt get pushed off, if he doesn't he falls off
2) wallsplat
I would change it so it guarantees normal guard break follow-up and the enemy is stunned (no indicators like after raider stunning tap). The game between centurion and shugoki in tournament was a joke, guard breaking or waiting for parry whole game to get 50%hp combo or demon embrace. Some people would just stand next to wall or ledge whole game to get massive dmg/ easy kill...
3) Character changes
Peacekeeper
-second light has the same speed as the first one
Centurion
-stamina reduced by 30%
-heavy attack speed reduced by 15%
Warden
-removed shoulder bash into guard break cancel
- zone attack speed is as fast as top light
Lawbringer
-remove the 50/50 on block shove to make it reactable
-make a faster guard switch
Orochi
-zone attack speed same as top light
Nobushi
reduce bleed damage bonus by 20% and fix unlock tech
Gladiator
-toe stab speed reduced by 30%
-zone attack speed reduced to the same as normal unblockable
Rest of classes should be balanced after the wallsplat and ledghing is fixed
We care quite a bit. While we can't make every change that comes our way, we do read through all the feedback here (like this) and utilize it to shape the game. It's a shame that the process of getting some of the changes out can be a bit on the slow side sometimes, but we do want to make sure we have everything in order before releasing. We're working on quite a few characters still (Some of which you've mentioned above). Thanks for posting. Your feedback is always important to us!