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  1. #21
    Zoro's Avatar Community Representative
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    +I'm switching the day that the Discussions roll over to Mondays, so if anyone wants to add their feedback you have until tomorrow!
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  2. #22
    xcel30's Avatar Senior Member
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    Since this kinda of things are the best ways to give direct feed back i'm going go for a second round. Most of my issues with weapons is when a operator loudout is not flexible or when there's an obvious winner and nothing else matters, such is the case of most characthers that have 2 of the same weapon in their loudout, when playing as Ash the player has a choice between 2 ARs one had good damage, recoil, and rate of fire, while the other has less in those stats for a even smoother recoil and on paper everything checks out, trade 2 stats for one that is greatly better, but that is not the case when playing the game, the recoil of the R4-C is not that big to really be hurdle so the exchance of stats for recoil that the G36 provides is not that really interesting, that makes the choice of ash weapon always the same.

    A similar case is when one of the choices is clearly worse than the other so player get's stuck to always playing with the same loudout wich makes the operator less flexible, capitao and IQ are good exameple where LMGs that have a slow ADS and long reloads are not something that you are interested when you can have more regular choice such as their AR, IQ suffers from both having one weapon class that is considered one of the worst ones and 2 weapons in the same category where the AUG is extremely jumpy and big covering part of your screen that you aren't used to, and the SIG simply behaves as an regular AR without much to talk about it. Another example of that is the Machine pistols vs regular pistol scenario, nobody would take a regular pistol if the operator can have a machine pistol, the machine pistol automatic fire is such a great asset that they can easlily replace the operator main weapon, luckily both cases wich that happen operators are able to take shotguns as primary to cover more utility and do interesting loudouts, while at the same time just make pistol completely useless. My general problem with loudouts are simply these, characthers that have more than one of the same weapon type as their choices rarely are diferent enough to validate the use of the other (thatches AR33 low mag size and inferior damage vs one well rounded rifle, and ash's and IQ's cases) or one of the weapon types are simply lackluster enough to people avoid completely, either redesign these loudouts exchanging weapon between operators or redesign the weapon role and funcionality.

    Talking about individual weapons now since i didn't properly cover that, MP5K stability doesn't mean much when isn't a weapon made for longer ranges and the inferior damage means that at close ranges it's outclassed by rifles in damage more rof would be appreciated like it's real life counterpart, the M870 and SG-CQB are both the best shotguns are in both characther loudouts where they are kinda wasted much since their other options are way more well rounded and useful (MP5 and P90 with ACOG for GIGN, and MP7 good damage and rof for bandit, 416-C for jager doing good damage at all ranges) so honestly the SAS shotgun being inferior to theirs when they are barely used bothers me, capitaos m249 being a low damage low fire rate weapon makes it use more frustating than useful since it has the same rate of fire as his FAL so it needing more shots to kill while having the same rof makes instantly a bad choice another weapon i would recomend a rate of fire buff since it's rifle main point seems to be high damage high recoil kind of weapon so doing the oposite with a bullethose with less damage could be more interesting. AUG is very jumpy, where the sig is more stable and interesting, would decrease the recoil slighty, and would also replace IQ's G8A1 with the M870, and give it to someone else maybe like thermite so he can spray better in holes he makes or as an alternative to make more holes in not reinforced walls. Yings LMG is just an AR with low damage and bad recoil, make it more stable for firing for longer period of times so spraying throug walls becomes more useful. Would also increase the mag size of Twitch 417 to 15 at least to be more competetive with others DMRs. Increase damage slightly for the Vector would also be nice, just a small amount really

    Now for weapons that i think need a nerf, Ash's R4-C is simply too good for her, increase recoil so the choice between damage and stability becomes clear. Slighty decrease twitch F2 damage or increase recoil sligty, the damage is too good for such as rate of fire and stability, decrease MP7 damage slighty for some reason the smaller bullet does more damage than most 9mm smgs with a increased rate of fire, drastically nerf the scorpion since a 50 round weapon with that much rof in a 3 speed characther is one of the worse balance things i ever seen in this game, is the same as asking what's wrong something that's clearly overpowered, it's just smell of powercreep, i honestly don't want every new siege operator after Ela to simply have lazer guns with absurd rof or doing tons of damage with no recoil;

    While this could be going off a little of the subject, i do hope old characthers can get new weapons, would love for a revolver for the GSG-9 since i believe it would help bliz and IQ shoot through walls and do more damage to the other side, or even a burst fire for blitz, introduce some burst fire only weapons that have more unique charactheristcs or change some we have now to be burst fire only with redesigned stats so their utility is slighty diferent from regular rifles. While i did complain about loudouts certain charachters show that you can have varied loudouts and not all of them be bad, such is the case of Fuze where all of his weapons are valid choices and jackal that also provide two automatic weapons with diferent uses that are valid weapons
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  3. #23
    I would love to see Recruit with the G36C. I've always thought that weapon was really cool, but since I don't play Ash much and selecting that weapon is basically a handicap it's not something I am able to use often. Being able to select that as Recruit during a "for fun" round would be nice.

    What I really want in guns is to be able to see ALL the stats! I don't want to need someone like Youtuber Rouge9 to breakdown and compare weapons. This info should be in the game and the game info should be accurate. I really want to know what size the hipfire cone is. Gun drop off damage was standardized but I'd love to see that in the game. How many pellets does the shotgun shoot? How fast can I fire the shotgun?

    Something that throws me off is how the loadout of some operators of the same CTU have their guns switched around. I can't remember which specific operators have this problem so here's a theoretical example: Kapkan and Tachanka have their SMG and shotgun switched around in their loadout. This hasn't messed me up since I was new but it's a pain. I'd like for their SMG to always be the first of the two primary weapons and their shotgun to be the second for both of them. Pistols swapping places bugs me more because their smaller profile has less obvious identifying features. This is a quality of life change that would improve the game.
    *

    xcel30 is on point!

    In your first post in this thread you said that the 25-round SAS attacker rifle was useless and I really disagree with that. On PS4 at least, I've always felt that Sledge's rifle and Thatcher's 30-round rifle (the same one) have terrible recoil. It's why I basically never use Sledge (Buck ftw) and often stick exclusively to Thatcher's 25-round rifle. The better recoil helps me land more hits and generally do better. Plus it gives me the option of using a quick ADS grip which is also useful. I've never had this problem with Ash's R4-C. The increased recoil is negligible and I notice almost no difference between it and the G36C, so the R4-C always comes out on top as the better choice.

    Ela reeks of powercreep. That's the best word for it. I thought that previous DLC operators might have been overpowered but they've all found their niche over time. She needs to be radically changed. Maybe make the recoil and hipfire on her rifle awful? Her gadget is also stupidly effective. Unlike every other item in the game you have to be within a direct line of sight radius for it to work. This coupled with a very quick activation makes it nearly impossible to avoid if you don't know it's there. How it also prevents you from sprinting is fine but slowing down your look speed is deadly. In Call of Duty that weapon is called a Stun Grenade and it doesn't even need to mess with your vision for it to be extremely effective. The deploy time is also something that should be toned down so it functions more like a mine instead of a grenade.

    Maybe make Ela's rifle suck and keep her gadget strong? She does have pistol sights but they go unused because I never need them with such an effective rifle. Something about her needs a strong nerf, a counter other than IQ, and/or an overhaul.
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  4. #24
    Zoro's Avatar Community Representative
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    Glad to see some hearty feedback making it in before the cut off! Thanks to both xcel30 and Rothnihalias for their additional thoughts!

    I'm glad you guys were able to share your opinions this week and get some things off your chests, I'll make sure the feedback gets a look.


    I'm hoping to see everyone back for our next discussion where we'll be covering Ranked vs Casual.

    As always, feel free to continue the discussion on this thread or any of our previous discussions here: R6 Discusses - All Topics
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  5. #25
    In fact, the past seasons have revealed a lot of these problems:

    1. Blackbeard is TOO WEAK in these seasons. His gun has a VERY LOW DAMAGE per second, even LOWER THAN half of DEFENDERS. Buffing his shield is obviously not that kind of appropriate, but his shield makes his moving speed even SLOWER THAN HEAVY ARMER OPERATORS, which is FATAL when pushing and especially in hard fighting rounds. The speed of aiming is too slow as well. At least, give him the original damage to his weapon. His gun is using 7.62 NATO ammo, okay?

    2. Capitão is TOO WEAK in these seasons. He has a same problem that Blackbeard has -- low damage (he uses 7.62 ammo as well), but buffing him is much easier than Blackbeard. So I strongly suggest GIVE 54 DAMAGE BACK TO HIS WEAPON as well. Unlike Blackbeard, it is lucky that he does not have any more fatal disadvantages beside this.

    3. Ying is SOMEHOW WEAK because of her weapon design. Her weapon has large capacity and short reloading time, but her DAMAGE IS TOO LOW. So I suggest that a balancing of debuffing her ability in order to enhance her weapon will be welcomed.

    4. Fuze is TOO SLOW for now, same as Kapkan. We wish he can be 2 speed operators. He is too slow to place his cluster charge in time as well. It won't be a problem of 2 speed shield, since Blitz can run with holding his shield. Why I mentioned 4 attackers 'cause in these seasons, defenders are TOO POWERFUL. Buffing attackers are much better than debuffing defenders.

    5. The new 2 speed Kapkan in TTS is expected, no matter how his EDD works.
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  6. #26

    Bandits MP7 ACOG back but not Jagers 416-Carbine

    As we all know, bandit and jagers aCog were removed from the game for "excessive spawn peeking." I think this is fair for jagers gun although I would want acog for it. But bandits recoil on the MP7 is not good bc of no foregrip. Also the MP7 does not have the range of an AR, being a smg. Ubisoft thinks this will balance the game out but overall it is just making the game worse. Have u noticed the drop of pick rates on both gsg9 operators? That is because ACOG is fun to use and I say either give bandit and Jager a different version of acog like a new sight with 2.5 or 2.0 magnification, put vertical grip on The MP7, or bring back acog. This would make the game so much better. I haven't seen any complaints about acog, I just thing Ubisoft thinks it would be better to have the attackers aCog and not defenders. I forgot one more thing, the win rate of attacker of season 3 has gone up above 50 with the new buff of smoke grenades. Plz ubi I know ur doing the best for the game.
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  7. #27

    Weapon iron sights

    You know when your in a shootout in r6s that you have to bring out your pistol. Now the problem is the green color iron sights which hurts my eyes, because of how bright it is to. I have problems with bright lights that's makes it had for me to see. I was wondering has anyone ever wanted the those green light next to iron sights to go away or have an option to remove it.
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  8. #28
    C8 = garbage.

    Why did you even add it to the game?
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  9. #29
    1. I love the L85A2 because its low recoil and high damage it doesn't need a buff or a nerf imo

    2.blackbeards SCAR it has too much recoil and DPS is too low due to its low damage for an AR and its very low rate of fire, it can be buffed by making the damage at least 48 or 49, remove some of its recoil, his shield is fine for me.

    3.I love SMG's and AR's

    4.blackbeards SCAR again
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  10. #30
    Please fix the recoil on bucks AR C8.

    It is both unrealistic and unwarranted that such a lame gun has the worst recoil in the game.

    It makes buck feels so awful since only his DMR is reliably usable.
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