Any sort of range increase or reduced spread I would gladly appreciate in general. A reduced spread also increases the skill level because the tighter the pellets go as they fly the more prone you are to missing, especially up close. So, that works by making them viable AND involve more skill.Originally Posted by LeviathN- Go to original post
1.) Which weapon is your personal favorite in the game? Support your answer and explain where your weapon excels as well as where you think it could be improved. (Please include the operators that the weapon is available for.)
The GLORIOUS SASG-12. I like it because it is fun and delivers tilt factor like nothing else. It excels out to about 4m(1m if you have the suppressor on and fight a 3 armor) on a completely exposed target, otherwise it is pretty much useless.
It could be improved by upping the rate of fire by 50%, allowing full-auto fire and doubling the recoil.
Kapkan, Tachanka, spetnaz recruit on both attack and defense
2.) Which weapon is your least favorite? Where do you think this weapon fails to deliver and what changes could fix those shortcomings? (Please include the operators that the weapon is available for.)
The F2, it fails to deliver in skillful play. I'd... double the recoil factor.
Twitch, GIGN recruit on attack
3.) What is your favorite TYPE of weapon? Do you love the LMGs, SMGs, Pistols, ARs? Explain why your pick is the best choice and in what situations it can be used most effectively.
Shields. They're great for luring your opponent into a false sense of security, pre-aiming their head then one-popping them into a ragequit. And if you can't risk the onetap, you can distract enemies and deliver your team vital information. Create pixel peeks in window frames, etc.
4.) Least favorite type of weapon? Explain how this weapon type fails to meet your needs and what tweaks would change your opinion.
shotguns. I don't really like gambling. Probably a different story on a LAN but the shotguns in this game do not work online.
I think you should reword these questions to ask "which weapon do you think is the most effective" because some of us enjoy doing dumb sh♥t but acknowledge the disparity between "my favorite" and "most effective"
Thanks for all of the great feedback so far everyone!
I'm not surprised by the common dislike of shotguns and LMGs weapon types, I was definitely expecting that one. RCT0047-X0556's point about the phrasing of the question is a good point, I'll keep that in mind for future threads when preparing questions.
I'd also like to add this to the discussion, Weapon Recoil Overhaul - breakdown of the recoil changes being worked on/tested right now. I know some players are worried about this changing the game from a fundamental standpoint, but I personally am interested to see/feel how it plays before making any judgement. Has anyone tried it out on the TTS who would like to share some of their experience?
I have not played on it, but the recoil system before having an element of random to it made it harder to work with using macros. Making it as predictable as it is now is bad.
https://www.youtube.com/watch?v=eh3iwvxJVv4
This should illustrate why quite easily. You can see it works pretty well for a somewhat random spread. But, the new system is completely predictable. This is not a smart move. Rather than trying to shake up the game, they should focus on fine-tuning what is already here (in most of the other cases thanks to the previous patch, fix them).
Still playing with the really jank lighting over here...
Played around with few weapons in the TTS, just served to throw whatever weapon balance you had in mind into the trash, Bucks C8 is now quite easier to use, heavy barrel even more useless since the jump increase still isn't justified enough, the pistol changes are kinda okay i guess since it's more of an animation thing even though it doesn't affect shields. Seriously when you have similar weapons that you use the excuse of stability and recoil as a means of balancing them and replaces that system with a new one that negates that, you just create a big mess that broke more stuff than fixed, now simply take the heaviest hitting or faster firing weapon depending on characther, learn that single pattern and there you go no recoil to balance that, why take G36 wich was changed to be extrmely stable so peopel would have a reason to pick over the R4-C when you can just learn the pattern for the R4-C and never touch the G36 again, making that whole design choice useless, weapons that were extrmely similar to others but relied in stability to have some diference are also screwed, the MP5K had the same damage stats as MP5 but with no ACOG in exchange of quite stable recoil, now that it's just a pattern, it's just an worse MP5 (it already was that rof and damage).
Weapons that relied on the recoil to balance them are now simply better, focus on rushing, and rof is going to be even bigger throwing less focus on tactics and more on simply abusing 3 speeds, you just created a huge hole in weapon balancing by throwing one third of weapon balancing in the trash, honestly being able to use high recoild gun because you can adjust the unpredictable recoil better than the other guy is showing of skill, making an S or C with your mouse is just drawing like a toddler
It just goes into a diagonal to the left, it's so easy to control that you can hit people from medium distances extremely easy now compared to beforeOriginally Posted by LeviathN- Go to original post