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  1. #1
    ChampionRuby50g's Avatar Senior Member
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    Light parry: No longer a confirmed heavy?

    So it's been a while since I've played FH, and decided to go back today and play a few games. Came across a Conq Bot, level 2 or 3, and when I parried the light attacks the Conq threw at me he managed to go into a shield bash before my side heavy could connect as Warden, and another time he dodged out of my top heavy after a light parry.

    I haven't read any of the recent patch notes but plan to do shortly. Is this a bug, or is this now possible due to a recent update?
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  2. #2
    Tyrjo's Avatar Senior Member
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    Nothing has changed. You need to GB to get that heavy in after a parry though.
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  3. #3
    S0Mi_xD's Avatar Senior Member
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    A heavy on a light parry should be guaranteed on light parry with every hero as far as I know, as long as they not changed anything
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  4. #4
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by Tyrjo Go to original post
    Nothing has changed. You need to GB to get that heavy in after a parry though.
    Light parry should confirm a free heavy, without guardbreaking. After I parry a light attack I expect it to land, not for the other hero to dodge or hit me with a shield bash before my attack even lands.
    You need to GB to get a heavy in after a heavy parry. Light parry confirms a heavy from any direction when playing as Warden, as I was.
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  5. #5
    AviiD.'s Avatar Junior Member
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    Conq's have a faster recovery time so you have to gb them after landing a light parry. Every other hero can be punished with a heavy attack after a light parry
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  6. #6
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by AviiD. Go to original post
    Conq's have a faster recovery time so you have to gb them after landing a light parry. Every other hero can be punished with a heavy attack after a light parry
    Oh right xD, my fault - looked over it fast
    thats right conqu has a fast recovery, if he gets parried ^^
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  7. #7
    Light parry should not garantee a good nothing.

    Not with current balance.

    There are literally 0 reasons why shugoki's lights should be punished as hard as pk/gladiator, or any other fast class.


    In my opinion lights should get rewarded depending on the class. Parrying a lb side light is not like parrying a pk zone, but both get rewarded the same way.



    LAso, zones are meant for aoe situations, but ppl keep to abuse them in 1v1. There are 0 reasons why warden zone is punishable on block but orochi, pk not. All ultra fast zone should get a free GB if blocked.

    Gladiator zone is lame and need a nerf.


    Thats all.


    Your idea about punish every light the same way honestlly is ****ing terrible.
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  8. #8
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Error0004000025 Go to original post
    Light parry should not garantee a good nothing.

    Not with current balance.

    There are literally 0 reasons why shugoki's lights should be punished as hard as pk/gladiator, or any other fast class.


    In my opinion lights should get rewarded depending on the class. Parrying a lb side light is not like parrying a pk zone, but both get rewarded the same way.



    LAso, zones are meant for aoe situations, but ppl keep to abuse them in 1v1. There are 0 reasons why warden zone is punishable on block but orochi, pk not. All ultra fast zone should get a free GB if blocked.

    Gladiator zone is lame and need a nerf.


    Thats all.


    Your idea about punish every light the same way honestlly is ****ing terrible.
    There are to ways to put parry into a good place.

    1. No hero get anything from it
    2. Or every hero gets a specific parry follow up (like cent, shinobi, warlord, LB, Glad)

    I defended 1. very long but I see that there still should be something, but not a huge thing. Something like the poke from warlord (the light with 10 dmg, to prevent advantage from heroes like Orochi on it)

    So 2. should be the case - a hero specific parry follow up, but that would take some time to develop, except they recycle some movements (like valks headbutt, berserkers chest hit etc.)

    But therefor parry should cost a good amount of stamina, to keep the abuse bit in limits.
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  9. #9
    Originally Posted by S0Mi_xD Go to original post
    There are to ways to put parry into a good place.

    1. No hero get anything from it
    2. Or every hero gets a specific parry follow up (like cent, shinobi, warlord, LB, Glad)

    I defended 1. very long but I see that there still should be something, but not a huge thing. Something like the poke from warlord (the light with 10 dmg, to prevent advantage from heroes like Orochi on it)

    So 2. should be the case - a hero specific parry follow up, but that would take some time to develop, except they recycle some movements (like valks headbutt, berserkers chest hit etc.)

    But therefor parry should cost a good amount of stamina, to keep the abuse bit in limits.


    With the current balance thats not gonna happen, we pc users already tested the version with parry nerf, and its utter garbage, especially because all used pk's and orochis, to just spam lights without worries.

    Is not like in the current version pk and orochis do anything else except spamming lights and zones, but at least if you are lucky enough to parry them, they get seriously damaged.
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  10. #10
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by AviiD. Go to original post
    Conq's have a faster recovery time so you have to gb them after landing a light parry. Every other hero can be punished with a heavy attack after a light parry
    The more you know 😊 Cheers for clearing that up for me!
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