So it's been a while since I've played FH, and decided to go back today and play a few games. Came across a Conq Bot, level 2 or 3, and when I parried the light attacks the Conq threw at me he managed to go into a shield bash before my side heavy could connect as Warden, and another time he dodged out of my top heavy after a light parry.
I haven't read any of the recent patch notes but plan to do shortly. Is this a bug, or is this now possible due to a recent update?
Light parry should confirm a free heavy, without guardbreaking. After I parry a light attack I expect it to land, not for the other hero to dodge or hit me with a shield bash before my attack even lands.Originally Posted by Tyrjo Go to original post
You need to GB to get a heavy in after a heavy parry. Light parry confirms a heavy from any direction when playing as Warden, as I was.
Oh right xD, my fault - looked over it fastOriginally Posted by AviiD. Go to original post![]()
thats right conqu has a fast recovery, if he gets parried ^^
Light parry should not garantee a good nothing.
Not with current balance.
There are literally 0 reasons why shugoki's lights should be punished as hard as pk/gladiator, or any other fast class.
In my opinion lights should get rewarded depending on the class. Parrying a lb side light is not like parrying a pk zone, but both get rewarded the same way.
LAso, zones are meant for aoe situations, but ppl keep to abuse them in 1v1. There are 0 reasons why warden zone is punishable on block but orochi, pk not. All ultra fast zone should get a free GB if blocked.
Gladiator zone is lame and need a nerf.
Thats all.
Your idea about punish every light the same way honestlly is ****ing terrible.
There are to ways to put parry into a good place.Originally Posted by Error0004000025 Go to original post
1. No hero get anything from it
2. Or every hero gets a specific parry follow up (like cent, shinobi, warlord, LB, Glad)
I defended 1. very long but I see that there still should be something, but not a huge thing. Something like the poke from warlord (the light with 10 dmg, to prevent advantage from heroes like Orochi on it)
So 2. should be the case - a hero specific parry follow up, but that would take some time to develop, except they recycle some movements (like valks headbutt, berserkers chest hit etc.)
But therefor parry should cost a good amount of stamina, to keep the abuse bit in limits.
Originally Posted by S0Mi_xD Go to original post
With the current balance thats not gonna happen, we pc users already tested the version with parry nerf, and its utter garbage, especially because all used pk's and orochis, to just spam lights without worries.
Is not like in the current version pk and orochis do anything else except spamming lights and zones, but at least if you are lucky enough to parry them, they get seriously damaged.
The more you know 😊 Cheers for clearing that up for me!Originally Posted by AviiD. Go to original post