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  1. #1

    Is it possible to put the pants inside the boots?

    Is it possible to put the pants inside the boots? This would be very cool and realistic, since several special forces and military use that way.
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  2. #2
    Kane_sg's Avatar Senior Member
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    Originally Posted by zTeeD Go to original post
    Is it possible to put the pants inside the boots? This would be very cool and realistic, since several special forces and military use that way.
    I'm don't have much professional experience in this field, but from what I know, this will require extra coding that basically will tell the game "X tucked ankle pants model will be used when Y boots is equipped".

    Needless to say, they will have to update and add tucked ankle pants model to the game when the boots get added. Otherwise nothing will happen.
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  3. #3
    Twigs_Dee's Avatar Senior Member
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    This has been asked multiple times, and from the shady responses I can remember right now, it won't happen because of the details Kane mentioned basically. A magical 'oversight' on authenticity claimed for the game.
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  4. #4
    Sure you can! For 2100 credits, of course. :P
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  5. #5
    Halmeth's Avatar Member
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    Probably it will come eventually, just like Raubtier1980 said, for 2100 credits

    But don't expect to be a military/tactical version of it...

    Expect something like this:



    A DLC called "Meet the chic side of Wildlands with your jeans tucked into your boots!"
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  6. #6
    and can we get leg/thigh/calf protection to really go all out with the "Armored" look?

    Itd be even cooler if "Armor" was actually modeled, rather then being just cosmetic. So, like if you hit my Chest armor, the damage is reduced 50%, while if you hit the crack between the armor, you get 100% damage. So, the more armored you are, the more protected, but slower, while the lighter guys get no protection but much more mobility.

    Would be a nice dynamic.
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  7. #7
    Kean_1's Avatar Senior Member
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    Originally Posted by KnightGhostbear Go to original post
    Itd be even cooler if "Armor" was actually modeled, rather then being just cosmetic. So, like if you hit my Chest armor, the damage is reduced 50%, while if you hit the crack between the armor, you get 100% damage. So, the more armored you are, the more protected, but slower, while the lighter guys get no protection but much more mobility.

    Would be a nice dynamic.
    I would love to see much more depth in the sequel to GRW including a revamp of the current damage model.
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  8. #8
    Originally Posted by Kean_1 Go to original post
    I would love to see much more depth in the sequel to GRW including a revamp of the current damage model.
    LOL, sequel? They want us to spend another 60 bucks in hopes that its better? ....... that.

    Why not fix and improve the current game.....

    Sequels are almost like revisiting a restaurant you had bad service at, only to be met with the same ........
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  9. #9
    Kean_1's Avatar Senior Member
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    Originally Posted by KnightGhostbear Go to original post
    LOL, sequel? They want us to spend another 60 bucks in hopes that its better? Fk that.

    Why not fix and improve the current game.....

    Sequels are almost like revisiting a restaurant you had bad service at, only to be met with the same BS.
    Sadly, the damage modeling is a design choice and not a matter of a bug that needs to be fixed.

    Would I love it if they did change it for the current game? ....hell ya. Do I think they will? ....I wouldn't bet on it.

    The reality is that a change like this would require a lot of work. I really only see future changes being those that can utilize the current mechanics, fixing existing bugs, adding some content, etc.
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  10. #10
    Expect something more like this.
    Or this
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