What's BS about the faction war is that on the second last turn Viking's still want to attack instead of focusing solely on defending. It's not hard to do math. Then even on the last turn why not attack some more instead of hold all territories and get a simple win.....oh no got to attack attack attack. For those Vikings that can't figure it out that defense wins the war when we hold 37 territories you lost the round for us yet again making it 5 or 6 times causing us to get 3rd last season and losing the first two rounds this season. Give yourselves a big pat on the back * cough cough*
That isn't unique to the vikings I am afraid. Taking the last round of season two as an example again, knights were attacking the vikings, making fights against the samurai a lot closer, when the only chance we had of winning was if the vikings held more territories than the samurai. I do agree that 37 would have been unassailable if they had focussed on holding their own border though they tend to do worse at that time of the day in general.Originally Posted by xRocketfishx Go to original post
I just wish there was an individual goal to faction war. Right now, it feels like casting a vote on election day. You all know how super important we believe that 1 vote is in the global outcome and we're all super mega happy to take the time to go vote.
It's our civic duty, but duty is still duty. And For Honor is a game, thus why do we have element that feels like "duty".
Hehe ... duty.
This is nothing personal against any player who is part of the knight faction, but i have to agree that the knight's are, in a sense, Ubisoft's golden boys/girls. Not only did the knight faction receive two hero's in a row, season 2 with centurion and now with the gladiator, Ubisoft also buffed the Lawbringer into heaven, while the centurion is by far the most hated character in this game because of his movekit, WHICH IS broken to an extend.
Let's face it, as long as the centurion did not exist, one of the most hated characters was the peacekeeper, not to mention the warden with his cancelable shoulder bash mixups.
As for the gladiator, yes, i think that this class is made well, but here it is again, best zone attack in the game, at least in my book and... it's again a knight class. By all fairness, i'm a viking member and always will be, i know that the warlord class was annoying as f.u.c.k, but the recent nerf to him was completely BS!
Some say that the raider is now OP as f.u.c.k - i don't know, but compared with the knight faction.....no words for it.
As for the outcome for round 2, i'm just speechless, i also think that any kind of boost is not necessary and this mystery (at least for me it's a mystery) with those automatic disadvantages after you gained territories, is beyond my logic. Maybe i don't understand it, but until it get's clarified, i think it's another big BS
This is all more than rigged.
The whole scenario is rotten to the core and is eating up too much valuable time.
In season 2 we heard how wonderful and so much better the Faction War reward was going to be ONLY for it to turn out to be an embarrassing disappointment on your behalf.
An ill thought out concept of a reward that has caused people to not even bother about deploying assets strategically especially from one certain faction.
Now several weeks and go only last week too we have been told that the reward is now going to be a vast improvement on the last Wars reward..
REALLY
So it seems that with further evidence season 2 winners have been s.h.a.t. on from a great height.
YES I've mentioned this many times.
YES You messed up and yet again have made a bad call.
The arrogant and flippant statement that was given by Bio on Warriors Den on why season 2 reward was what it was only disheartened many players and was perceived as a derogatory slap in the face..
YES I shall keep bringing this up because I care..
I CARE..
from Seasons 1 where were told that they are working on the Faction War to make it "new" and "better"... now 2 seasons later all we got is a god damn War Banner which reduces the interaction with the Faction War to a minimum...
The boost your Faction get when losing is so overwhelming that no matter how many players put in their Assets it doesnt matter at all.. and since each round can simply won just by the last day of the 14 days is so f**king bad. The Faction should win which had the most territories in the whole round not at the end of the round.. this is the solution we always wanted but it looks like its TOO HARD for a Globel Company like Ubisoft.
This is mine and 3 friends answer on that:
http://forums.ubi.com/showthread.php...3#post12920793
Faction classes have ZERO to do with faction war. I'm Knight faction, have been since the beta, how can you say knight faction is favored when we didn't win a single round in season 1? We lost season 2 on a tie breaker. Samurai have the largest player base as well, not Knights.Originally Posted by Soul_of_Midgard Go to original post
Also one faction had to recieve 2 heroes in a row, why not have the faction that lost the first two rounds get it?
As far as the boosts when your faction is down goes, I agree, they are way too big and they aren't always fair, but it works the same with all factions. Last season the Knights were up to 31 territories the last day and went down to 18 territories in one round because of this mechanic, then a couple rounds later the Samurai had 31 territories and went down to 21 and ended up winning the season.
Knights are not favored, the way you win rounds in Faction war right now is just luck of the draw, Faction War is pure luck. If there is 2-3 rounds left and you're at 30-31 territories, you've already lost the round, whoever is in last at that point is probably going to win.
There needs to be huge changes to Faction war before it can ever be taken seriously. One thing is for sure, this losing buff needs to be toned WAY down. Season 2 when Knights had 31 territories in the last round with 3 turns left, every territory besides 2 had a -%30 disadvantage at the start of the next turn, that's impossible to come back from. Both sides fought over the only 2 territories that were %50-%49 and it just kept going back and forth until the timer ran out.