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  1. #1

    Faction War BS

    With one hour left in round 2 of season 3 there is absolutely nothing ubi can say or do to convince me this is not rigged. There is no math or data that can explain how the vikings have lost 6 or more territories in rounds 56 and 57 while deploying the largest percentage of assets (by far) and having the smallest population. It is not possible by any math that makes sense. A knight victory in season 3 was always guaranteed in my opinion and this round really makes that obvious.
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  2. #2
    Not being contrary for the sake of it, but it kind of does check out if you remember the end of the first round. The knights were in a similar position and they lost every territory they were contesting without exception, the difference being that in round one the samurai were in their recovery boost phase and you had no chance of making ground on them whereas we are holding three against them and taking a further three off them. In terms of the percentages, it is probably about 5-8% difference between faction numbers and 2.1% assert difference, it was a lot more earlier in the turn back when one knight territory would have had us on equal numbers. I am guessing that asset percentage is also part of what is balanced by that 5-8% so what we are seeing is the final combination (don't know if that is true, just what makes most sense to me given assets are weighted by that percentage).

    I honestly don't think it is rigged, I didn't when we didn't win a round, I didn't when we got pipped at the post, I don't now, but I do think as I have felt since the end of the last season that a lot more transparency is needed (and preferably the recovery boost having less effect, that felt cheap to be slaughtered and still win). I am guessing the knights are not going to win the next two rounds unless the second to last turn puts them mathematically beyond losing simply because both factions will know that will be ballgame, if they are smart they will have all efforts against the knights in the last turns.

    On another note now the round is over looking at the round percentage, knights have come out swinging in terms of assets, we have always been a good way behind, we would have won the round on a tiebreak by 0.3%
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  3. #3
    UbiJurassic's Avatar Community Manager
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    While I've been rooting for the Knights to win since Season 1 (believe in the dream my boys!), the Vikings continually have a strong presence in the war and the Samurai have been the source of many an upset. Believe what you'd like, but the Faction War is not rigged. It's a wild roller coaster of players fighting for domination.
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  4. #4
    Originally Posted by UbiJurassic Go to original post
    While I've been rooting for the Knights to win since Season 1 (believe in the dream my boys!), the Vikings continually have a strong presence in the war and the Samurai have been the source of many an upset. Believe what you'd like, but the Faction War is not rigged. It's a wild roller coaster of players fighting for domination.
    Add in that I would bet the knights who did not leave the game or faction after season two and care about the faction war (people say they don't but look at the blow up there was at the end of last season) are pretty much more determined. Speaking only for myself I have played more games (I've picked up 17 rep levels this season already, you can call five of them down to the grind I did on the double xp weekend, that would still be 12, by the end of this season i will probably have doubled my tally before it) and while the war banner has helped I am making sure that it is in a hotly contested territory every few games.
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  5. #5
    Yeah. No. Sorry Ubi, but in this case I'm siding with the OP.
    I run stats for a living and I don't see your numbers matching up with what I see going on in the map consistently.... its always a, "close but not quite" score when the week is done. You guys are forcing it.
    There is no math here that makes sense.

    CandlInTheDark here is persistent in his opinion that population on factions doesn't matter while he trolls around on posts all day trying to argue for the knights at every chance... its gotten old kid. Face facts, your faction has the most broken heroes, constantly gets dev love, and things this past cycle DONT add up to a W for the knights..... it doesn't make sense on any level after watching the map movement.
    Hell, Knights were down for almost 2.5 days of the last 3.... today, it was even..... so NO. This doesn't make sense.

    It is HUGELY apparent population SERIOUSLY matters and is in favor of the knights though. I can tell you this from the fact that at ANY given time when playing, there is at least 2 knights for every Viking and samurai in a match..

    For the duration of this past cycle of the season I have been able to be off from work and on vacation. The Viking faction, I have been a part of since season one. NOTHING HERE makes sense.

    I am averaging 8 hours a day on faction war map and I watch the map go back and forth all day long.

    There are not only cycles of population which are stronger during the various parts of the day, but with the results for the season week you just showed; you guys are doing something wrong in your algorithm.


    Whatever your process, there is only two conclusions at this point:

    1. The knights are crushing everyone in population because For Honor has consistently brought out broken heroes and have not nerfed knight faction heroes as hard as others. As well creating a better looking armor and hero set look for the knights; which in turn makes them more popular and easier to recruit to from other friends....
    I saw 3 people recruited to knights last night out of a group I play with, and I tried to get them to join Vikings; they don't because, "Knights look better". and "Their friends play on knights".... ITS A PROBLEM THAT NEEDS TO BE ADDRESSED!!!!!!


    OR/AND

    2. Or your process for calculating results is flawed.


    Either way this sucks.
    Honestly, what is the point of even trying if we constantly are going to be crushed by the faction that gets more love than any other.
    Its even apparent in your OVERNERFING of classes in Viking and Samurai during the past 5 weeks.
    If we don't have the ability to win ever, and one faction will simply dominate, then why bother playing it at all....

    It is CONSISTENTLY disappointing, week after week to put this much time and effort and hope into just to watch one faction crush us day after day.
    And what some players, including myself are starting to realize is that there is little to NO payoff for playing faction war as the losers. And knights are going to keep winning from here on out.
    Players could easily invest less time in another game, with a CHANCE to win more often and get rewarded properly for efforts. Not have to watch one faction get much more love and support and take wins each cycle just for kicks...

    I predict a clean sweep by the knights every cycle this season, possibly with the allowance of a ONE week win from another faction just so For Honor can say they didn't rig it. But without transparency in how they are actually getting their numbers.
    The map and the numbers DONT add up; and make it so every player is wasting his time playing the faction war to try and make a difference.
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  6. #6
    Originally Posted by Eidetik Go to original post
    CandlInTheDark here is persistent in his opinion that population on factions doesn't matter while he trolls around on posts all day trying to argue for the knights at every chance... its gotten old kid. Face facts, your faction has the most broken heroes, constantly gets dev love, and things this past cycle DONT add up to a W for the knights..... it doesn't make sense on any level after watching the map movement.
    That is actually pretty amusing, let's look at my views on the knights.

    Peacekeeper, my main, I have said since day one her lights need nerfing and have made posts on here and reddit to that effect pretty constantly.

    Warden, never said much about him,did say that I think that the nerf to his guardbreak on reaction was a good thing.

    Conqueror, never said anything on him.

    Lawbringer, never said anything on him, also never played as him.

    Gladiator, I have said my experience with him is I beat him so eh,also never played as him, might do but got other stuff I want to do first.

    Centurion, I have said since day one his crowd control needs fixing 4v4 but 1v1 I beat him as often as I lose, also never played as him.

    So eh, I want my own main nerfed or reworked (at this point I would take an overnerf if it got joke streamers who spam lights so they can win and keep views off her), no opinion on two of them,thought a nerf was good on one, think one needs fixing 4v4 without making him trash tier 1v1 and not had much experience with the newest, nice trolling though.

    Let's go a step further, you want to call me on defending the knights like I want them to stay above everyone else. Firstly, in a general sense, other than my own main I have never called for nerfs on anything, I have always said that I would prefer ubisoft buff rather than nerf. In a more specific sense, when people were saying shinobi is op because people were good with him day one, I was one of the people saying that there was little in his control scheme that was new to get used to so of course anyone who spent time practising with him was good. I have always said on here that I find the warlord head butt dodgeable and I said the same about raider's stampede charge, just for the record, never played raider or warlord so I had no personal reason to say that. Said the same about shinobi's kick if people read the first dodge towards or to the side of them as either an attack or kick is coming off a second dodge because they can't do anything off of one.

    By the by, people in the knight faction don't only play knights, the other factions are open to them too, like yeah I have three knights in legendary armour, also one viking, one samurai and working up another viking and samurai, so currently I play more non-knights than I do knights, people in other factions have the same option, the knight characters are not locked for them so pretty sure that has negligible effect on faction percentage. But yeah overall if the devs have constantly said that assets are weighted by population percentages then yeah I believe that. Samurai currently have the highest population, see where they were in the results of this round.

    As to turns on the last day, that is a common thing, it is part of the boost factions get for losing, only the last few turns really matter and the devs acknowledged that at Pax panel. it has been a long time complaint through here and reddit, the last three days have pretty much as much effect as the ten before them if one faction sweeps the board on the last day, happened to the samurai round five last season, knights had an overwhelming lead the night before and lost sixteen territories over two turns, seen it benefit and kick out at all the factions over the past seasons.
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  7. #7
    And why is a Ubi moderator responding to just interject random generalized support for the game.... there is nothing in that post that gives any level of transparency to the way you keep giving W's to the Knights... Nor are you helping Ubi's cause in this numbers fiasco they are throwing at us.

    You just basically gave us a play by play like it was football game, " Welp, Vikings show strong presence, samurai holding up, but knights come out on top!!! GG guys (lineup for the high five. Give out the participation trophies! You guys did good... seriously, keep it up. Next time, next time...." This is bull!!

    How bout you link us the mathematics you are using, and stats for the past two weeks on this game so we can run the numbers and see if they add up. I can run it over an excel here in a few hours and see if I come up with the same digits....

    This is a rigged waste of time. Whats the point.... welcome to the losers circle again, the crew that has less population, gets less creative work, gets nerfed harder....
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  8. #8
    All i want to know is why there even are boosts in the faction war? The randomization of who gets a boost at the end of a round is complete crap. What's wrong with simply letting the players and our war assets decide the fate of the war?
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  9. #9
    Originally Posted by TheNinefingers Go to original post
    All i want to know is why there even are boosts in the faction war? The randomization of who gets a boost at the end of a round is complete crap. What's wrong with simply letting the players and our war assets decide the fate of the war?
    Yeah I dislike it as a whole, there is already a natural rubber banding, we saw the graph they had on asset allocation throughout the day, knights are constantly middle ground, vikings do well in the early UTC hours sucky late and samurai it is reversed, it doesn't need an extra boost in my view.
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  10. #10
    Zhantay's Avatar Senior Member
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    Eh, at this point who wins the faction war is the least of my concerns. Just gives the Knights there W everyone has won a seeason already. So when the new defensive meta comes out in Season 4 everyone is on equal grounds even though one faction has way better characters than others.
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