I'm wondering if we could have the revenge meter filled faster based on number of attackers. Keep the damage the same or whatever but when four are attacking you fill it four times faster, and if it's 1v1( haha as if EVER) then it fills at current rate. It'd be nice to allow some chance in 4v1 fights; very few things are more frustrating than facing a foe and having someone else come from behind to wall spat you( yes all you SKILLLESS CENTURION COWARDS), then teabag you with the arrogant 'thanks!' spam as if he put in work.
In lieu of this, I'll take an instant chat option which says 'cheap!' or even 'coward!'.
Seriously though, how about that multiplied revenge gain?
Thanks.
Revenge actually does build up faster based on the number of attackers you're up against. In 1.09, we made this change to have revenge gain more accurately calculate revenge gain based on how many people you're up against.
Link to the full patchnotes.Revenge Gain
Summary:
Revenge score after a melee hit increased to 30 (from 10).
Added a 1v2 group fight multiplier set to 0.5.
Added a 1v3 group fight multiplier set to 0.75.
Group Fight timer reduced by 50%.
Damage over Time no longer feeds Revenge meter.
Outgoing attacks are no longer used to determine Group Fight multiplier.
[Bug Fix] Dead entities instantly lower the Group Fight multiplier.
[Bug Fix] Berserker and Ninja Parry multipliers increased from 1 to 1.5 to be consistent with other Assassins.
Developer comments: TL;DR, the main take away is that we’ve reworked the Revenge gain mechanics in order to tune it with more granularity based on the different possible outnumbered combat configurations, reducing earn rate in 1v2, 1v3 situations, while maintaining current rates in 1v1 and 1v4. We’ll monitor data after this update for further balancing, changes and improvements.
So it actually does work on a multiplier system, but if your suggestion is for an increase in the multiplier, then we'd need to look at the numbers and evaluate the impact on balance before we can make a decision on that.
Ah, sorry. I just realized that the summary doesn't give the full context of 1v1s.
andWe now have 4 distinct values to multiply Revenge gain differently if you’re in 1v1 (0.2), 1v2 (0.5), 1v3 (0.75) or 1v4 (0.85). Before today, we only had a 1v1 multiplier (0.2) and a 1vN multiplier (0.85) which prevented us from having the granularity we needed to tweak differently 1v2, 1v3, and 1v4.
So the multiplier increases as you face more opponents, with 1v1 being the lowest at a 0.2 multiplier.Base Revenge score x Group fight multiplier = Final Revenge Score
Let's be honest, the devs destroyed revenge mode. It's completely useless. Removing stacking should have been all they did. Reducing the amount of defense and attack power you gain from revenge on top of that, was the mistake.
Why is it always do nothing to fix things or wreck them the other way? Dev team should be renamed "Can't Get Right"
I disagree, I feel they got revenge spot on this time around. It's a useful tool that allows you to keep the fight going a bit longer, but doesn't allow you to steamroll a whole team. Just as it should be.Originally Posted by hairless_ape Go to original post
My only Problem is, that me as a Berserker in group Fights it doesn't fill Up as fast as ist should.
I Had a 2v3, me and a teammate against 3 ppl, and from nowhere the 4th enemy a Cent Drops into the Party and after hitting him one time He already gets Revenge, where i need to Fight 2 and then 3 enemies and shortly befor i die Revenge Pops But i missed it. And it happens pretty Frequent, that i get it in the Last Moment in 1v2 Or 1v3 where others can Spam it if they are in the Same Situation
Sometimes it is really unfair
Originally Posted by G0RECH1LD Go to original post
So you think the pathetic gank fast that dominion has turned into is good for the game? Sorry, but you're wrong.
Let me guess, you're an Orochi or PK main? You probably run from every fair fight, and then sneak in and spam light attack from behind when the player you ran from has engaged one of your teammates?
Berserker actually. I'm on PSN if you'd like a duel? I honestly don't play much dominion, more duels and brawls, but when I do I tend to play with friends and we wander around in groups of 2. There are times where the enemy team insists on hanging around in a 4 and ganking, but we quickly strip them of points by having two mobile teams, and sometimes me and one other friend will kill a team of 4 by ourselves. I think me and S0Mi_xD did recentlyOriginally Posted by hairless_ape Go to original post
I honestly don't see how people think buffing revenge back to the way it was will solve ganking. Example: The whole enemy team finds you alone, and begins their gank. You hit your super revenge, begin kicking ***, and at that moment the rest of your team turns up. So now the enemy team has to deal with you, as the incredible hulk, and the 3 others on your team, and are quickly overwhelmed and ganked themselves as a result...
Dominion is an objective based game, thus anything goes. Whilst it can be frustrating being killed when outnumbered, once you get good enough you begin to notice how awful most players in dominion are and live for those moments where you get a 2, 3 or 4 vs 1. I still frequently pull off 2v1 with the help of revenge, sometimes manage 3v1 and have the odd 4v1. But I can only pull it off with revenge, maximum concentration and cat-like reflexes developed from a lot of practice, and sometimes a bit of luck. (And a cup of strong coffee). This is the way revenge should be, not an anti gank button you can press and steamroll four players with minimal effort.
I disagree with the multipliers; those who gang up on one guy should be PUNISHED. I mean it- as in a 4x multiplier if you are facing four cowards. Revenge does basically nothing right now, and seriously I'm finding it hard to enjoy a game I can not even get one kill in despite my skill level. Punish these people to discourage that behavior and give a chance to those who are being mobbed.
I literally just broke my controller from the group tea bagging.