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  1. #1

    Nerf centurion

    For the past few months I've been playing For Honor and something I hate is the centurion. Hes too overpowered because of his spam. I know i might sound salty and yes i do rage but this has to stop. Some players out there might know what i mean about this. Ubisoft please nerf centurion because out of all the For Honor heroes the centurion is the only one you haven't nerfed. You need a chance to escape that spam and Ubisoft if you think that you did add some time to escape that spam you didn't add enough. Please make it fair by making all the heroes equal but you just need to know how to play them. But the centurion is not equal no matter if you know how to play him or if your new. Its starting to make me not wanting to play For Honor anymore nor any of your games. I hope that I'll keep playing For Honor but I cant decide whether to play it or not.
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  2. #2
    UbiNoty's Avatar Community Manager
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    We know. We hear this a lot more than you might think. He's being worked on if that can assuage you in any way. The team just needs some time to make the update as we're looking to do more than just a few stat changes for him.
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  3. #3
    he is op only for the defensive meta players. when he was added to the game they clearly stated he is here to brake the defensive meta. and that's why ppl complain about him. not because he's op. but because they can't meta against him. please tell me what is this combo that you see as spam so we can see if it's a problem or you just complain for no reason.
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  4. #4
    The Problem is that Centurion is very Frustrating to Fight against. He is not OP since all of his moves are very Telegraphed and actually, its the other way around with the Defensive Meta. Centurion encourages the Defensive Meta since he has a very hard Punish. If you don't attack him (and thus don't get parried), and only react to him to punish him, he is easily beat. I have fought many bad Cents i absolutly stomped into the Groud with my Conq, since they would just Spamm their Kicks and Heavys. The Problem is that many of their Combos are very long and Take control away from the other Player that makes the Player feel helpless, and no one likes feeling Helpless.

    With a bit of practice you can get out of most of Cents combos, with the Exception of One specific combo. The combo is -> Unblockable Charged Heay ->Jab-> Eagles Talon (Jump Attack), this takes around half of your Health, a bit more if you are an Assasin. This is the one combo that you CAN't interrupt. So if you mess up 2 Dodges/Parrys, you are Dead. Also he has a good Stamina Pool while draining the Stamina of his opponent very fast, which is derimental to some classes. Other than that his Unblockable pins you in Place for a about 1 Seconds, which means your Death if you are getting Ganked.

    This gets even worse if you are up against a good cent, because now he will play very Defensifly until he sees a Chance to unleash his high Damaging Stamina draining Combos. Of course you can get out of most of these with a CGB, but still. Learning the Cents Entire moveset, and leraning to correctly reacto to hit takes quite a bit of skill. So everyone that Plays casual will mostly get untterly wrecked by Cent. That is why he is not fair.

    In 1v1 at higher Skill Lvl of Fights, he is rather Balanced. I had some very Nice Fights with high Rep Cents, in 1v1 where we would battle back and forth, like with any other Class.

    Luckliy they are reworking the Cent right now. Since they take so much time, i assume that they Rework his Entire kit, to make him fair/non-Frustrating. I think the post Patch Cent will be a very different Animal, from the one we have now.
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  5. #5
    you touched aome i teresting points. 1 that ONE COMBO THAT YOU CANT GET OUT OF... charged heavy full jab eagles talon its possible only near a wall, or if the player fails to read it. that doesnt make him op that makes the other player "unprepared".
    other than this yes. 2 cents are a problem. but that doesnt make it oo. that makes him the player that you have to fight smart. especially since the dedensive meta patch is coming. i think this is the best rework of cent witouth braking him:

    Centurion tweaks, not nerfs.

    I think*Centurion*is the most hated character in the game, maybe even more then Shinobi before nerf.
    *I use "tweaks" instead of "nerf" because the word nerf refers to drastic changes as for tweaks, to slight adjustments and small changes.

    What i think should be tweaked in centurions arsenal are the followings:
    1. Uncharged jab should take life not stamina, and not have the stun effect.
    what this does is:
    - making the*jab*a*normal attack*(HP damage) -> give the chance for the enemy to react to the next move (no stun) allowing players to not go into those full stamina draining combos (because no stun),
    - minus one move that saps stamina,
    - also solves the*infinite wall combo*fromCenturion.

    2. Charged jab should still take stamina, should cause stun, but SHOULDN'T knock down enemy.
    Additional note 1: a charged jab should guaranteeonly a heavy or mid charged heavy, not a*full charged heavy*(reason: it would go into another infinite combo)
    what this does is:
    - you don't get*knocked down*-> you won't getjumped*on with the*lounge attack*(in the worst case by 4 centurions at the same time)-(i didn't say remove the lounge attack)*
    (in my opinion the lounge attack should be only in case another hero (ally, like Shugoki, Raider, Law Bringer, Valkyrie), no stamina GB trows and knock down on revenge activation knocks down the enemy and ONLY THEN you can jump on him).

    3. Zone attack does half the (full) damage, but let it be cancelable on player choice (at least after the second hit), and speed the timing between first and second hit (not third).
    What this does is:
    - a chance to*not get 100% punished*on Z.A. at the cost of*half the damage. (zone attack should not be a finisher move),
    - allow parry only on*first*and*third*hit (second is confirmed, but all three attacks are blockable),
    - make Z.A. a*viable*move.
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  6. #6
    Originally Posted by Gemoroda Go to original post
    you touched aome i teresting points. 1 that ONE COMBO THAT YOU CANT GET OUT OF... charged heavy full jab eagles talon its possible only near a wall, or if the player fails to read it. that doesnt make him op that makes the other player "unprepared".
    other than this yes. 2 cents are a problem. but that doesnt make it oo. that makes him the player that you have to fight smart. especially since the dedensive meta patch is coming. i think this is the best rework of cent witouth braking him.
    I normally can evade this Combo 1v1, but it's really a Problem in Dominion, if you are Fighting Multiple Opponents/you don't see the Cent. I have never been able to get out of the Jab that knocks you to the ground after a Heavy. Is it not guranteed? If so the Dodge Window here is very tiny. But yes again, this Combo is a Problem mostly in Dominion, and aginst inexpierenced Players.

    Originally Posted by Gemoroda Go to original post
    What i think should be tweaked in centurions arsenal are the followings:
    1. Uncharged jab should take life not stamina, and not have the stun effect.
    what this does is:
    - making the*jab*a*normal attack*(HP damage) -> give the chance for the enemy to react to the next move (no stun) allowing players to not go into those full stamina draining combos (because no stun),
    - minus one move that saps stamina,
    - also solves the*infinite wall combo*fromCenturion.
    I Agree.

    Originally Posted by Gemoroda Go to original post
    2. Charged jab should still take stamina, should cause stun, but SHOULDN'T knock down enemy.
    Additional note 1: a charged jab should guaranteeonly a heavy or mid charged heavy, not a*full charged heavy*(reason: it would go into another infinite combo)
    what this does is:
    - you don't get*knocked down*-> you won't getjumped*on with the*lounge attack*(in the worst case by 4 centurions at the same time)-(i didn't say remove the lounge attack)*
    (in my opinion the lounge attack should be only in case another hero (ally, like Shugoki, Raider, Law Bringer, Valkyrie), no stamina GB trows and knock down on revenge activation knocks down the enemy and ONLY THEN you can jump on him).
    I would change the guranteed Heavy into a guranteed Light, but a very hard to Block Hevay, so that it would mostly land. Similar to the Conqueror after Shieldbash. Other then tha, i agree with you again, these seem to be good Changes, that don't "Nerf" the Character into the Ground. This would also ecourage more Teamplay, i like it. But i would make the Jump usable on anytime on a Opponent not Knocked Down, but make it very easy to Evade/Block, if the Character isn't on the ground, because otherwise there would be a movein his KIt you couldn't use in 1v1.

    Originally Posted by Gemoroda Go to original post
    3. Zone attack does half the (full) damage, but let it be cancelable on player choice (at least after the second hit), and speed the timing between first and second hit (not third).
    What this does is:
    - a chance to*not get 100% punished*on Z.A. at the cost of*half the damage. (zone attack should not be a finisher move),
    - allow parry only on*first*and*third*hit (second is confirmed, but all three attacks are blockable),
    - make Z.A. a*viable*move.
    Yes this seems like a good Change to me, altough i rarely had a Problem with the Zone since i could just block it most of the Time.

    Other than these changes i would shorten the Tracking Range of the Unblockable and Charged Heavy, since it's reach is far wider, than a Character with a Shortsword suggests. These 2 Attacks have the (felt) range of a Nobushi. (i don't know the actuall range, but i treat the Attack range of these Attacks like Nobushis normal Attack range and i can successfully Evade them). This is something that gets very many Players unprepared, and can only be known after you fought quite a few of them.

    All in all i like your suggestions very much.
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  7. #7
    I would change the guranteed Heavy into I would change the guranteed Heavy into a guranteed Light guranteed Light
    i taught of it to but that doesnt gives cent much options and i wanted to tone him down to reality and no llayer (cent users or cent haters) to complain about him

    Other than these changes i would shorten the Tracking Range of the Unblockable and Charged Heavy
    i agree with the side tracking ability bit then again not that much. you do know that a charged unblockable heavy is not cancelable im sure. but did you know that the side dodge is tracked bu this move only if you dodge to early? if he starts dashing at you with the unblockable and then dash, thats a succesful dash.
    i do jot agree with the back dash nerf of tracking since thats mostly an anti run atrack. usually i do this when someone teyes to run from a fight. especially those cheesy players that when they lose and out of stamina... thei.... just run... not ok
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  8. #8
    Originally Posted by UbiNoty Go to original post
    We know. We hear this a lot more than you might think. He's being worked on if that can assuage you in any way. The team just needs some time to make the update as we're looking to do more than just a few stat changes for him.
    Give him the Warlord Treatment... just let the community enjoy a cent free period of time please.
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  9. #9
    From the day one centurion is OP as you better know and I am sure this was devs intentions so for season pass holders feels special and that's ok after all Ubisoft is a company but after all this time you should all ready nerf him and you really need to consider to nerf gladiator and to be honest those lock moves those 2 have the Have no place in this game
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  10. #10
    Cant say ive ever really been destroyed by cent. Mine is rep 8, i dont fall for the soft feint tricks, i can parry every unblockable and CGB my way out of his grasp.

    Such a shame hes gonna be nerfed cuz people like you cant win. Such a damn shame
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