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  1. #1

    Ok so I have a GREAT IDEA for the amount of executions we have now and more to come!

    Ok, so I have bought all the executions at this point for several heroes; and as Ive said in other posts, I play for probably 6 to 8 hours a night with a few friends and new friends I make along the way.

    Now, there is currently only two options for executions upon landing the final, amazing feeling, heavy killing blow....

    So I also have noticed that execution animations seem to be DELIBERATELY developed in almost a roleplaying sort of way. About half of them are VERY Long, denoting use for duel and brawls, and others are very short for that group combat situation in dominion and skirmish, etc....

    So (using the Xbox One Controller as an example here):
    Why not categorize executions on a development level.
    Then assign those to be only lockable to X, or Y; and then wait for it.....
    ALL EXECUTIONS purchased or earned are then placed into a pool together.
    When you hit either X or Y to execute, you will get one of the RANDOM animations from that category to kill your opponent. So each kill is pretty unique.

    This solves a complaint that I think I have heard A LOT in discord lately: Changing out executions every so many matches because you are bored of seeing the same animations OVER AND OVER AND OVER.

    I think its a pretty novel idea, and furthers immersion. It streamlines the game and the fights, and keeps players moving on to matches faster, instead of waiting pretty often during the night in a party, while everyone tries to switch things constantly.
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  2. #2
    So for example. Y would be a random slow execution and X would be a random fast execution?

    I love this idea!
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  3. #3
    UbiNoty's Avatar Community Manager
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    Pre-made execution lists is actually a pretty cool idea. It removes the need to find the space for more buttons for executions, and it gives some more variety. Personally, I actually only ever use one execution button anyways (just because of muscle memory), and switch it out when I get bored - so this could spice things up for me!

    Will pass it along!
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  4. #4
    UbiNoty's Avatar Community Manager
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    Oh, oops - so I'll admit to being guilty of skimming too quickly and I missed your point about the execution durations - which can have a slight impact on gameflow in 4v4s, so I see the impetus for categorizing by short/long execution animations as well.
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  5. #5
    Yup. glad to be of idea.. helper-ing. lol
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