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  1. #1

    I have a way to balance the Shinobi properly and not have to break him with damage

    Ok, I have done almost NOTHING but play Shinobi for a month now trying to figure out how to make this hero work again.... and I have actually come up with something that works, and after getting feedback from other players; they also feel is a good idea.

    Current Issues:

    1. SEVERELY LOW HELATH
    2. Heavy attacks are SLOW, VERY SLOW
    3. Mediocre damage
    4. An enemy can Guardbreak your long distance pull and long distance attack. <------ THIS IS THE BIGGEST ISSUE


    So as a Shinobi player, my range is my greatest tool next to my quick light attacks and teleport strike dodge attacks; WHICH TAKE PRACTICE! lol
    We even have a backflip that we can use all the time to create separation from our opponent. WE ARE DESIGNED TO BE ELUSIVE AND DISTANT. It is what separates me from other heroes, and it is what makes me deadly, and even more deadly from outside angles in dominion matches.

    But once you get beyond novice player base; EVERY SINGLE RANGED ATTACK WILL BE GUARDBROKEN, and I will end up on my back long enough for even the slowest opponent with ANY kind of experience to hit me with a heavy attack. Thing is, two heavy attacks and Shinobi is dead.... VERY dead. again, we have NO health pool.

    What's worse is that all the other heroes can GB you even after a successful kick or knockback. (They aren't even standing balanced, they are flying backward, yet somehow they can GB my pull to bring them back in for the combo??)

    Furthermore, you can also be guardbroken out of your teleport dodge, and out of your kick... its so infuriating currently that the only way to play a shinobi and still win maybe only 40 percent of you matches is to fight dominion, and poke heroes from outside their fights.


    HERE IS HOW WE FIX HIM.

    1. Just take away the ability to GB the shinobi during kick and teleport dodge.
    They both cost me ALOT of stamina, and its insane to punish me for it, when all an experienced player has to do is stay locked on me, and block, and I have to disengage or get WHAPPED! lol

    2. A passive ability only Shinobi would have right now: I call it, "RECOVERY"

    This has nothing to do with stamina or health. So don't worry.

    Here is what I call "RECOVERY" would do:

    Any time you are guard broken and brought to the ground, the Shinobi has the natural ability to jump back up onto his feet and recover, using the "recovery jump" animation from martial arts (which you currently see anyway), in HALF the time it takes other heroes to recover from being knocked down.

    This means that heroes can no longer get a HEAVY ATTACK off on the Shinobi for FREE every time the opponent does a simple guard break against a pull or ranged attack. They could get a light attack in, but they would have to be quick about it.

    By implementing these VERY SIMPLE changes, you would not have to touch Shinobi damage and jeopardize causing balance issues, you don't have to touch attacking timing, and you don't have to touch the stamina either.

    You simply make him more energetic, and versatile in his fights one on one.

    Let me know if you guys think this could work. I think it could. I have gotten VERY good at the Shinobi over the last month, and I don't think he is trash, I just think he is too easy to counter with simple GB. Take that away with a natural ability, and he's pretty balanced.
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  2. #2
    UbiNoty's Avatar Community Manager
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    Thanks for the feedback and especially the suggestions! We do hear a lot about issues with his low health pool, and we've brought it to the attention of the devs as well.
    I'm going to forward your thread up to them to take a look, and hopefully, they can use it for inspiration as they work on balance changes!
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  3. #3
    Why thank you UbiNoty.

    Your name sounds suspiciously like a statement... or an accusation? lol
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  4. #4
    UbiNoty's Avatar Community Manager
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    Originally Posted by Eidetik Go to original post
    Why thank you UbiNoty.

    Your name sounds suspiciously like a statement... or an accusation? lol
    It's an abbreviation of another word ;p. If you can guess what it is I'll give you a gold star!
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  5. #5
    omg... did you think much before posting this? )))))


    1. SEVERELY LOW HELATH
    complements his super fast combat and escape from combat

    2. Heavy attacks are SLOW, VERY SLOW
    youre just drunk mate. you havent played highlander lb or any other hero for that matter...

    3. Mediocre damage
    yea right. with his confirmed double light and the combo finisher with 3 4 attacs (all confirmed) he can kill a hero with 2 combos.

    4. An enemy can Guardbreak your long distance pull and long distance attack. <------ THIS IS THE BIGGEST ISSUE
    this is the stupidest thing you said
    what would you like? to trow long distance attacks and grabs safely so you can just take distance and only spam this with no downside? grow up kid. there are heroes in this game with rral issues. what you want is just "ubisoft please make shinobi invincable so i dont get my *** kicked."
    time your gb and heavy ranged corectly use them wisely dont spamm them fai th and dash... he is the most versatile character in the game on pair with centurion. in fact he is centurion on long distance
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  6. #6
    I don't know about the high speed combo PK is faster but I know the faint heavy to side heavy the HL does will oddly stun my shinobi and orochi for a free hit seems i can block it but can't dodge that could use some looking into
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  7. #7
    Rep 19.15 shinobi and I will say this

    Double dodge and being guard break is not Kool. It's suppose to be used to get away from someone but they just have to guard break and GG. should activate slippery during the double dodge. So if you do throw that guard break he is stopped but not punished, other then the gap is still closed.

    The recovery time when on ground is long for this little guy, I love the ninja jump, you could give that to the new hero for samurai and maybe orochi. Not as fast for Orochi, but still he's a freaking ninja. That has to be in beginner ninja school. Maybe some other assassins like the pk and zerk.

    He needs to be punished on a range guard break, and ranged parry. But I would rather it be more of a yank then pull. So for instance, a non charge guard break is counter guard broken by the opponent. The shinobi is then yank towards him and is then in guard break, so he never goes to the ground. If it is a charged guard break he is yanked closer to the opponent on the ground. It really punishes that ganking shinobi who you just external parried. So now he's there to take a zone. You could have the heavies do the opposite, so charged heavy being parried turns into a guard break. And the non charged yanked to the ground.
    +50 dkp if you get him to say get over here. I'll take it in a different language idk
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  8. #8
    hmmmm

    Newbie of The Year? lol

    If you just started there? lol
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