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  1. #1
    heya all, just having a problem trying to start a little cutscene in game. I've programmed it so when a certain guy dies, it's supposed to cut to a scene where a few grunts get into a vehicle and take off. I've put

    function mission ydadaada typed all that out correctly then i've got:

    Movie:PlaySequence('fwdstart')
    end

    Yet when i kill that certain guy it doesn't cut to the scene, anyone know what's wrong?
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  2. #2
    heya all, just having a problem trying to start a little cutscene in game. I've programmed it so when a certain guy dies, it's supposed to cut to a scene where a few grunts get into a vehicle and take off. I've put

    function mission ydadaada typed all that out correctly then i've got:

    Movie:PlaySequence('fwdstart')
    end

    Yet when i kill that certain guy it doesn't cut to the scene, anyone know what's wrong?
    Share this post

  3. #3
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by wikkids:
    heya all, just having a problem trying to start a little cutscene in game. I've programmed it so when a certain guy dies, it's supposed to cut to a scene where a few grunts get into a vehicle and take off. I've put

    function mission ydadaada typed all that out correctly then i've got:

    Movie:PlaySequence('fwdstart')
    end

    Yet when i kill that certain guy it doesn't cut to the scene, anyone know what's wrong?<HR></BLOCKQUOTE>

    Movie:PlaySequence("fwdstart");
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  4. #4
    Yeah i tried that and it still didn't work, but i figured it out anyway Turns out that you can't get sequences to start when triggered from killing somebody, or using an area trigger which is triggered when on a ladder. The area trigger while climbing a ladder worked in sandbox but not ingame. I tried putting the area trigger on the ground and it worked fine.
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  5. #5
    wikkids is this a problem that you encountered only in game? not in sandbox? (death trigger sequence) just interested because im working with death triggers and its working in sandbox, can i expect it to fail in game?

    thanks mate.

    jarra.
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  6. #6
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by wikkids:
    Yeah i tried that and it still didn't work, but i figured it out anyway Turns out that you can't get sequences to start when triggered from killing somebody, or using an area trigger which is triggered when on a ladder. The area trigger while climbing a ladder worked in sandbox but not ingame. I tried putting the area trigger on the ground and it worked fine.<HR></BLOCKQUOTE>

    Actually you can get sequences to start when triggered from killing somebody, in fact it is used in FC in different maps. Check out the original maps in the editor to verify that you're doing it the correct way.
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  7. #7
    I was thinking about a cutscene between 2 maps, in the first one ends when a certain number of enemies die. is this possible?
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  8. #8
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Invader Laz:
    I was thinking about a cutscene between 2 maps, in the first one ends when a certain number of enemies die. is this possible?<HR></BLOCKQUOTE>

    Yes, for instance you could do it this way: all the enemies that are supposed to count should trigger a mission event function when they die (add the function to the mission script), inside that function you will count how many times the function itself is called, when it reaches a certain number you can start a cutscene and afterwards load another map. Again in the original FC game there are samples of mission scripts that do exactly the same thing (i.e. trigger a cutscene and then load another map or vice-versa), take a look at the mission scripts.

    [This message was edited by Marco.C. on Wed July 28 2004 at 06:50 AM.]
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