Seriously? Can you not be like that.Originally Posted by htowng8r Go to original post
There have been many post on this forum about changing the rouge mechanics, by both PvP and pve players. Including multi grouping and body blockers.Originally Posted by htowng8r Go to original post
What this means is you can no longer run in front of a player and cause an accidental rouge. Whether it was on purpose because you are a ****** or accidental.
Correct.Originally Posted by Eagle1911a1 Go to original post
It will be just as easy to go rogue if that is your intention.
The new system won't protect anyone from being shot by someone that wants to go rogue.
^ This is how I took their meaning as well on how the toggle works, that it's not an 'all or nothing' toggle, it's just to prevent certain accidental rogue situations.Originally Posted by Eagle1911a1 Go to original post
That said, as I'm a PvE'r and now that they are adding even more organized PvP into the game, I'd love it if they added a full on/off toggle for PVP in the DZ. Art and ambience-wise, the DZ is a really cool environment. One I'd love to visit more without the bother of PvP.
Once you pick rogue, it should be visible when you approach a player, even if you've went rogue or no. The back shooting is to much of an advantage, and the only people that would cry about this are the people that depend on getting the jump with the bogus pvp in the dz...its the rogue way.
Most stupid idea you can come up with !!!
Rogue switch will kill any element of surprise for those pve noobs going lonewolf DZ to get their fat lootz .
Ofc they already shout out loud this system is so sex cuz it makes DZ more controllable wich should not be the Case.
DZ is the highend Hell of this poke virus you can go. Risk and Reward is High and you ll punished if you forgot to look behind your back !!
And now weget that stupid switch with friendly fire off so Nade spam away yeaaaaaaaay 20 people spamming **** at rogues !!
Hijacking Extraction no more the case i guess
IDIOTS give PVE DZ at last then.
Think this through.Originally Posted by htowng8r Go to original post
There is no delay between pressing the toggle and firing.
You come up to someone that you want to shoot, press the toggle and start firing.
In what ****ing world do you live in where the victim of that will do an instant 180 and counter your gank? These are players not bots.
All this change does is allow people to NOT go Rogue without intent.
It's the closest thing to TRACKING and DETECTING intent on a SYSTEM level. The ambiguity from a players PoV is still the same.
I'm assuming you didn't exactly understand the new Rogue system.Originally Posted by Pr3D1kt0r Go to original post
I'll break it down in the simplest form -
1 ---WRONG. It will make NO difference AT ALL. You can still go rogue on anyone, anytime. The element of surprise is still there.Rogue switch will kill any element of surprise
Only YOU know you are going to go rogue, other players will not receive any indication of you going rogue on them,
until they notice they are taking damage from you.
ZERO difference from the current system in that regard.
2 ---WATCH YOUR WORDS. Players are allowed to play anyway they like in DZ. It's none of your business.pve noobs going lonewolf DZ to get their fat lootz
3 ---TYPE SOMETHING THAT MAKES SENSE.Ofc they already shout out loud this system is so sex cuz it makes DZ more controllable wich should not be the Case.
4 ---WRONG. In the current DZ, there is NO HIGH RISK - HIGH REWARD factor. DZ currency and some exp, is hardly any reward.Risk and Reward is High
5 ---This is not changing. The risk that someone will go rogue on you, ANY MOMENT, is STILL there in Rogue 2.0you ll punished if you forgot to look behind your back !!
6 ---Why not ? If 20 people don't want to go accidental rogue and only want to hunt rogues, then where's the harm ? What fun is fighting accidental rogues ?Nade spam away yeaaaaaaaay 20 people spamming **** at rogues !!
Forcing fights on accidental rogues isn't competition.
7 ---WRONG. You will be able to do EVERYTHING in DZ, in ROGUE 2.0, that you can do now. The ONLY noteworthy change, is there won't be accidental rogues.Hijacking Extraction no more the case i guess
People who want to go rogue, can go rogue as usual. People who DON'T want to go rogue, WON'T go rogue.
Intention matters.
Here's KCG's breakdown comment in SkillUp's video in Rogue 2.0 -
------------------------------------------------------------------------------------------------------To all the players complaining about the rogue passive toggle...
This feature won't make it a PvE Dark Zone.
The passive toggle won't protect players from rogues but simply prevent then from going rogue.
There are always going to be rogue agents. And with rogue 2.0 , players that survive rogue status are going to be rewarded more too. So that should encourage more players to go rogue too.
This feature will allow random agents to work together to take on rogues. And that's how the DZ is supposed to be.
Where as, randoms currently just get in the way of one another, accidentally strafing into the line of fire or running into the blast radius of a grenade causing players to get a 19 second timer and then get gunned down by everyone.
Many rogues use this to their advantage too by running between agents to cause them to accidentally go rogue on one another. It creates a carousel of players running around like headless chickens, and it looks stupid.
Also, this feature will hopefully stop players from multi-grouping and body blocking for a cheap advantage. If you don't like that then get good or get gone
My guess is that you're not proficient at English. Please ask any of your friends to explain the new ROGUE 2.0 system to you, if the above still doesn't seem understandable.