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  1. #1

    Rogue 2.0

    with this getting set up if it can be toggled on and off. can it happen that when its toggled it sends said player to a safe house and you come out rogue. for the reasons of if a player is clearing a landmark and another player gets there and wants to go rogue he has an advantage to the other player, by knowing that the other player eihter used his "ult" or is at low health.
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  2. #2
    UbiInsulin's Avatar Community Manager
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    Hi, we aren't able to provide many details at this time (beyond that it will be a toggle), but thank you for suggesting this!
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  3. #3
    That would be priceless. If you can only toggle at a checkpoint. I can see someone switch to rogue, exit said checkpoint and a bunch of agents gank his ***. Talk about a turning of the tides.
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  4. #4
    djShiftySeaN's Avatar Senior Member
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    You should have to reach a safe house in the dz to toggle on safety. Toggle off should be able to be done anywhere. The toggle option should reset with every respawn and have a cost associated with it. Like you gotta pay the dz vendor with dz credits And division tech.
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  5. #5
    @djShiftySeaN So your suggesting we pay to go rouge? WTF?
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  6. #6
    It would be kinda cool if you carried a sort of consumable that you could take to initiate the switch on or off. Although I'm sure this may be slightly unbalanced as you could turn it on and off way too easy.
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  7. #7
    meathead_79's Avatar Senior Member
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    I think this is more of a safety measure to prevent accidental rogues while hunting other rogues. Though ganking rogues does sound awesome.
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  8. #8
    not what i meant, i was trying to get at was you can toggle in on it would fast travel you to a safe house of your choosing to set you up as on. kinda like when you exit a safe house you go in to a loading screen. this way a player who choose to go rogue will come out fully stocked up, as we know once your rogue its hard to get dead players or npc to drop med packs. but i rather there be no spawn camping rouges, i think thats just lame.
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  9. #9
    Ubi-Johan's Avatar Community Developer
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    Tune in to next week's State of the Game where we will go through the changes in greater detail.

    / Johan
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  10. #10
    It's what Skill Up always wanted... a rogue flagging system so that no one gets ganked. It also means that going rogue will be extremely hard even more so than it is now.

    All the PVE criers now have their safe space.
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