🛈 Announcement
Greetings! The Rainbow Six Siege forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1
    xcel30's Avatar Senior Member
    Join Date
    Jun 2016
    Posts
    8,155

    Why turn the recoil system into a CSGO clone?

    I honestly hate the recoil system in CS:GO there's a diference in recoil patterns that follow a general rule such as being more to right or letf, and the system where the shots are completely predictable, that will just make firefights more predicable and less about rewarding accuracy and planning, since recoil is noew predictable rushing is easier to do and the game will require less planning
     3 people found this helpful
    Share this post

  2. #2
    parubbi's Avatar Senior Member
    Join Date
    Jun 2012
    Posts
    882
    Its only damage drop off that has been normalized across the SMG's and assorted rifles. There has been no change to recoil.
    Share this post

  3. #3
    xcel30's Avatar Senior Member
    Join Date
    Jun 2016
    Posts
    8,155
    Originally Posted by jacob armitage Go to original post
    Its only damage drop off that has been normalized across the SMG's and assorted rifles. There has been no change to recoil.
    Sorry they announced today during a pax stream, recoil is also getting changed
    Share this post

  4. #4
    parubbi's Avatar Senior Member
    Join Date
    Jun 2012
    Posts
    882
    Originally Posted by xcel30 Go to original post
    Sorry they announced today during a pax stream, recoil is also getting changed
    Well, i totally missed that, i apologize. I'm curious to see how this will play out before jumping to too stark a conclusion, but it does seem like Siege will lose some of the identity of its combat from this change, which is an odd adjustment to make this far into its life. I feel like this edges Siege significantly closer to a twitch shooter, weapon control should determine the victor and not muscle memory.

    Here is a link for anyone curious.
     1 people found this helpful
    Share this post

  5. #5
    xcel30's Avatar Senior Member
    Join Date
    Jun 2016
    Posts
    8,155
    Problems i have with this is how, recoil is used to balance weapons, buck being an obvious example of that, and Ash's two gun are completely balanced around one being more stable with less rof and damage while the other has a higher recoil(still kinda minimal to me), and pretty sure that was used more than once to balance the SMG-11, it's gonna throw us into a more stale meta faster than before for high ROF guns
    Share this post

  6. #6
    I'm willing to wait and see what they actually do. R6's recoil system is a bit weird in many ways, and I wouldn't mind seeing it cleaned up.

    That said, the CSGO system where the 20th bullet will always be 5 degrees up and 2 degrees left is really questionable, both from a gameplay perspective and a suspension-of-disbelief perspective. Hopefully R6 doesn't go to fully predetermined patterns like that.

    In other news, I wish there was some kind of central place where this information was available. It's nuts to have to be constantly digging for obscure streams and reddit posts to actually find out what's coming. Isn't that the whole point of having a ubiblog and patch notes? Why is such important stuff being left out?
     2 people found this helpful
    Share this post

  7. #7
    xcel30's Avatar Senior Member
    Join Date
    Jun 2016
    Posts
    8,155
    Originally Posted by Bel101 Go to original post
    I'm willing to wait and see what they actually do. R6's recoil system is a bit weird in many ways, and I wouldn't mind seeing it cleaned up.

    That said, the CSGO system where the 20th bullet will always be 5 degrees up and 2 degrees left is really questionable, both from a gameplay perspective and a suspension-of-disbelief perspective. Hopefully R6 doesn't go to fully predetermined patterns like that.

    In other news, I wish there was some kind of central place where this information was available. It's nuts to have to be constantly digging for obscure streams and reddit posts to actually find out what's coming. Isn't that the whole point of having a ubiblog and patch notes? Why is such important stuff being left out?
    Still waiting on those damage changes to weapon and other stuff that wasn't mentioned in the patchnotes
     2 people found this helpful
    Share this post

  8. #8
    so the 100 or so hours I've spent running around in lone-wolf-t-hunt learning the recoil mechanics for each gun in the game has been a waste of time?
     1 people found this helpful
    Share this post

  9. #9
    Was this at any point a requested change to the game in high demand? This seems so out of the dark and stupid. Just because one thing works for one game, doesn't mean it does for another. CSGO is at least somewhat counter-balanced by the fact that if you move while shooting, there is no predictable spread. 3 speeds with perfectly predictable shots is not going to be a good change for the game.
    Share this post

  10. #10
    If they chance the recoil to the same mechanic like in CSGO then I would be very dissapointed.
    It's sad to see how Ubisoft now only caters to the "pro league", such as removing maps out of the rotation (sure, remove content from the game for a select audience) and now they want to have pro's to show off their lightning fast reflexes in connect the dots in order to fire a laser of bullets.

    These so called pro's should either tactically move closer to their target in order to eliminate them using full-auto fire, or they should get used to firing in bursts.
    I bet most people playing Rainbow Six Siege are not in the slightest interested in seeing the Pro's competing in the ESL, last time I saw it was only to wait for the developers finally showing how the new operators play.

    Don't fix something which wasn't broken in the first place for more than an entire year, and impact the whole playerbase of R6S who don't want anything to do with these changes.
    Share this post