We were discussing in the AC forums how it sometimes felt silly in Black Flag to have to kill two white whales just to craft a pouch. I see there are some rumors that FC5 might be doing away with crafting with animal remains. Is that something you guys are excited about, or is it a cut feature you think you'll miss?
I never disliked the hunting/ crafting set up, I only thought that like your black flag point, it was a bit silly to need 4 tiger skins to make a wallet. Now though I'm not sure what sort of incentives there'll be to go hunting or track down specific animals if we're not crafting gear from their pelts. Seems like one thing less to do... simply buying a pouch from a vendor sounds boring AF.Originally Posted by cawatrooper9 Go to original post
The crafting of items with rare animal skins is silly AF but the hunting missions pretty fun so I wouldn't want those to be axed altogether, they could make the hunting missions based on helping farmers or people manage nuisance animals or just the thrill of hunting down some rare animal you hear about from someone in a bar...
What about walking up to a warlord, listening to them spout off about doing whatever mission they want you to do and then walking away without the utterance of a single word is more believable than the way the story was conveyed in FC3? And what about the hunting mechanics do you believe has been expanded upon in comparison to previous titles, because nothing I've seen has lead me to believe there is any difference and in fact the idea that we no longer upgrade our gear via crafting seems to me detrimental to the prospect of hunting....Originally Posted by Viragoxv535 Go to original post
Ruthless killers barely talk (ever seen Jason Bourne antagonists?) and that is a good choice (as is for Far Cry 5) because it lets the player make up his own lines.Originally Posted by HorTyS Go to original post
In FC5 we do not play as a ruthless 'gun for hire' killer though, so in the context it doesn't make as much sense that some helpful deputy who's partners have been captured or killed and so he then builds up and leads a resistance is just some stoic silent jabroni. It honestly makes very little sense that our character is mute and I think the storytelling will suffer for it. In either case, it is not a more realistic way to tell a story at all...
That's true but it's also not unrealistic. It wasn't me bringing this up anyway...Originally Posted by HorTyS Go to original post
Originally Posted by Viragoxv535 Go to original postOriginally Posted by Viragoxv535 Go to original postWasn't it? And from my perspective, it is unrealistic to have a mute protag, because realistically there would be at least some back & forth communication in these situations, but in FC2, and now 5 every conversation is one-sided, with NPCs basically talking to a wall and acting like thats normal.. Personally, I don't like it and see very little benefit to it....Originally Posted by Viragoxv535 Go to original post
But that is a design decision not a poor scriptwriting matter.Originally Posted by HorTyS Go to original post