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  1. #21
    cawatrooper9's Avatar AC Forum Moderator
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    We were discussing in the AC forums how it sometimes felt silly in Black Flag to have to kill two white whales just to craft a pouch. I see there are some rumors that FC5 might be doing away with crafting with animal remains. Is that something you guys are excited about, or is it a cut feature you think you'll miss?
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  2. #22
    HorTyS's Avatar Senior Member
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    Originally Posted by cawatrooper9 Go to original post
    We were discussing in the AC forums how it sometimes felt silly in Black Flag to have to kill two white whales just to craft a pouch. I see there are some rumors that FC5 might be doing away with crafting with animal remains. Is that something you guys are excited about, or is it a cut feature you think you'll miss?
    I never disliked the hunting/ crafting set up, I only thought that like your black flag point, it was a bit silly to need 4 tiger skins to make a wallet. Now though I'm not sure what sort of incentives there'll be to go hunting or track down specific animals if we're not crafting gear from their pelts. Seems like one thing less to do... simply buying a pouch from a vendor sounds boring AF.
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  3. #23
    The crafting of items with rare animal skins is silly AF but the hunting missions pretty fun so I wouldn't want those to be axed altogether, they could make the hunting missions based on helping farmers or people manage nuisance animals or just the thrill of hunting down some rare animal you hear about from someone in a bar...
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  4. #24
    HorTyS's Avatar Senior Member
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    Originally Posted by Viragoxv535 Go to original post
    Far cry 2 focused on dialogues because the animation techniques were not available to the company. And it still presents its story in a more believable way despite its age.

    I think that they actually have a full blown version of hunting mechanics compared to previous titles. And yes, its probably tied to the support of the resistance (as read in a document found in the demo).
    What about walking up to a warlord, listening to them spout off about doing whatever mission they want you to do and then walking away without the utterance of a single word is more believable than the way the story was conveyed in FC3? And what about the hunting mechanics do you believe has been expanded upon in comparison to previous titles, because nothing I've seen has lead me to believe there is any difference and in fact the idea that we no longer upgrade our gear via crafting seems to me detrimental to the prospect of hunting....
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  5. #25
    Viragoxv535's Avatar Far Cry 3 Elite Member
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    Originally Posted by HorTyS Go to original post
    What about walking up to a warlord, listening to them spout off about doing whatever mission they want you to do and then walking away without the utterance of a single word is more believable than the way the story was conveyed in FC3?
    Ruthless killers barely talk (ever seen Jason Bourne antagonists?) and that is a good choice (as is for Far Cry 5) because it lets the player make up his own lines.
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  6. #26
    HorTyS's Avatar Senior Member
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    In FC5 we do not play as a ruthless 'gun for hire' killer though, so in the context it doesn't make as much sense that some helpful deputy who's partners have been captured or killed and so he then builds up and leads a resistance is just some stoic silent jabroni. It honestly makes very little sense that our character is mute and I think the storytelling will suffer for it. In either case, it is not a more realistic way to tell a story at all...
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  7. #27
    Viragoxv535's Avatar Far Cry 3 Elite Member
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    Originally Posted by HorTyS Go to original post
    In either case, it is not a more realistic way to tell a story at all...
    That's true but it's also not unrealistic. It wasn't me bringing this up anyway...
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  8. #28
    HorTyS's Avatar Senior Member
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    Originally Posted by Viragoxv535 Go to original post
    That's true but they also removed elements like malaria and gun jamming which randomly generates an unpredictable failure that forces you into cover or switch weapon on the fly. When that happens and you're able get out of it your dopamine levels get much higher than the regular encounters. Add to that the fact that clearing an outpost makes the area safer which means even more monotony.
    And, while the acting was done properly, the scriptwriting was of poor z-movie quality and turned a mature journey into a childish theme park.
    Originally Posted by Viragoxv535 Go to original post
    Far cry 2 focused on dialogues because the animation techniques were not available to the company. And it still presents its story in a more believable way despite its age.)
    Originally Posted by Viragoxv535 Go to original post
    That's true but it's also not unrealistic. It wasn't me bringing this up anyway...
    Wasn't it? And from my perspective, it is unrealistic to have a mute protag, because realistically there would be at least some back & forth communication in these situations, but in FC2, and now 5 every conversation is one-sided, with NPCs basically talking to a wall and acting like thats normal.. Personally, I don't like it and see very little benefit to it....
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  9. #29
    Viragoxv535's Avatar Far Cry 3 Elite Member
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    Originally Posted by HorTyS Go to original post
    Wasn't it?
    But that is a design decision not a poor scriptwriting matter.
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  10. #30
    HorTyS's Avatar Senior Member
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    The "wasn't it?" question in my post was in reference to you saying it wasn't you who brought all that up, but reading the thread, it seems to me that it was. In any case, I think a mute protag is a mis-step, and am hoping it doesn't become a series norm...
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