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  1. #11
    HorTyS's Avatar Senior Member
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    I believe I read that FC5 will incorporate bullet drop, but don't know if thats true or not. In addition to superior damage models & bullet drop, I'd also love to see more environmental interactivity. They took baby steps with this in FC4 adding beehives and snowmounds in the himalayan sections, but I'd like to see them go deeper with it as I'm also not only talking interactivity through our weapons. FC1 the original made by crytek had things like finding the location reinforcements came from when another group of enemies calls for back up. You could find where the reinforcements came from and disable their communications device before engaging the other group and the reinforcements the 2nd group calls for will never show up. Details like that would only elevate the level of depth in the game....
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  2. #12
    Well, it is a shame if there isn't bullet drop. I guess all we can hope for is that they are actually transparent next go around and ask people if they want things like that. Hopefully next game they incorporate better range damage models bullet drop and shooting mechanics with or without peoples input....
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  3. #13
    sometimes i wish that before they start the next game they would put out a questionair to the forum to ask about what people want to see done to improve the next game
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  4. #14
    They announce a game they never really seem all that receptive to feedback after that since things are already past the point of making meaningful changes. Don't think Narco Roads DLC in Wildlands would have been made if they consulted the fanbase at all. The lack of communication is really a detriment to moving the franchises forward IMO as impactful feedback comes far too late do anything with the input. I would have rathered waited 3-4 years for a new game if it meant an overhaul of the physics animations shooting mechanics AI and vehicles yet we have another reskin of a game released in 2012 & made years prior...
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  5. #15
    HorTyS's Avatar Senior Member
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    Well FC3 did well comparatively, substantially moreso than the previous entry, so they've focused on iterating on that design, which logically makes sense to do. Why would they go and drastically change a game that sold 3x better than the last one and risk not selling as well again? I've talked before about how changing to much is as much of if not more of a risk than changing too little. Personally I enjoy the FC design they're working with but would simply like to see things further improved upon in the areas you mentioned rather than being completely overhauled...
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  6. #16
    I think if they were receptive to feedback earlier it would be a net positive, also would be nice if developers/designers came to the forums and talked things out every once and awhile, or at least have more than us giving feedback and having moderators who then give that info to developers. They should at least make an effort to have a back and forth as it seems everything is one way and that is not conducive to getting the best feedback or results. If they took the time to break down why we can or can't have certain things I would assume people would be more understanding of why we can't have specific things and give better feedback that helps work within the parameters of what can actually happen opposed to people suggesting things that are not actually possible at all. (Not to say that feedback for things that isn't currently possible isn't equally important for making future games but would make us more effective at suggesting things that can actually be accomplished.)
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  7. #17
    HorTyS's Avatar Senior Member
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    Originally Posted by Viragoxv535 Go to original post
    Of course they go for the financially winning formula but good companies know that to appease a broader audience you have to go for more versatility therefore bringing more than one style of play.
    See GTAV for example, a third-person shooter since its first release now has a first-person perspective because of feedback.
    They also needed something significant to add when they ported it to the newer consoles, so the first person mode was sort of an incentive for people to re-buy it since they re-released it for ps4/xbone just over a year after coming out for ps3/360.


    Originally Posted by Sabotur Go to original post
    Yup I told them to add 1st person ^^

    Maybe getting feedback from fans a bit earlier would be beneficial all round.

    So if Ubi would like to tell us what Far Cry 6 will be now, maybe tell us what they are working on or what ideas they have, the location, setting, how the mechanics will work and what changes they are making from previous installments of Far Cry games, we can advise them what will work for us players and what won't? Maybe set up a Far Cry 6 Forum now?
    shyeah, that'll happen.. There is such a thing as announcing things too early.


    Originally Posted by FerroMortem Go to original post
    I think if they were receptive to feedback earlier it would be a net positive, also would be nice if developers/designers came to the forums and talked things out every once and awhile, or at least have more than us giving feedback and having moderators who then give that info to developers. They should at least make an effort to have a back and forth as it seems everything is one way and that is not conducive to getting the best feedback or results. If they took the time to break down why we can or can't have certain things I would assume people would be more understanding of why we can't have specific things and give better feedback that helps work within the parameters of what can actually happen opposed to people suggesting things that are not actually possible at all. (Not to say that feedback for things that isn't currently possible isn't equally important for making future games but would make us more effective at suggesting things that can actually be accomplished.)
    I think a major issue is people seem to think that if a very specific feature they have in mind is not implemented exactly as they see it then they blame a developer with not listening to feedback.
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  8. #18
    I don't disagree that some people are put off because their idea isn't implemented into the game and it's very unrealistic to expect many of the ideas to be added even the very well thought out ones, but as mentioned before if it was more of a dialogue than a bunch of people talking at the proverbial wall I think it would be a net positive.
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  9. #19
    Originally Posted by Viragoxv535 Go to original post
    Of course they go for the financially winning formula but good companies know that to appease a broader audience you have to go for more versatility therefore bringing more than one style of play.
    See GTAV for example, a third-person shooter since its first release now has a first-person perspective because of feedback.
    far cry 3 added a lot of versatility to the styles of play one could partake in over what far cry 2 allowed with it's ai greatly detrimental to stealth play if one enemy saw you the all instantly knew where you were far cry 3 and its follow ups added a ton of gameplay versatility far cry 2 simply did not have


    Originally Posted by FerroMortem Go to original post
    I don't disagree that some people are put off because their idea isn't implemented into the game and it's very unrealistic to expect many of the ideas to be added even the very well thought out ones, but as mentioned before if it was more of a dialogue than a bunch of people talking at the proverbial wall I think it would be a net positive.
    rather than doing focus groups to a bunch of random people in san fransisco they should come to the forums here to get a general idea of what real fans would like to see from the franchise problem is i think it will be safe bet that even here with the fans there will be opposing ideas as to the best direction to go with the series some people want to turn it into a survival game and others think it should focus heavily on multiple player mode and others still think it should be super realistic and simulation like
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  10. #20
    HorTyS's Avatar Senior Member
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    Would love the return of a better balanced, better implemented jamming system, but the malaria was a tedious chore that coupled with jamming really added nothing interesting to the game. As for the writing, videogames are not the place to look for oscar worthy performances or writing, and FC/ Ubisoft ain't no Last of Us / Naughty Dog... so expectations there shouldn't be very high to begin with... Not like any aspect of the FC2 script deserved any accolades...
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