As I've mentioned constantly in other similar threads/discussions in the end it's an
ego thing. People may not act like it, or would usually try to discuss their true intentions in many ways -- but in the end, PvP is all about ego.
For example, "balance" complaints are almost exclusively ego rants.
Balance isn't actually a big factor in normal level games with everyday average/"sub-par" players like yours truly. In the end like 90% of the game's player base are all "scrubs", and at this level of gameplay, balance is but one of many, many factors which force the fight to go topsy-turvy since us scrubby people make all sorts of mistakes and bad judgement which all form a
variable within the fight that influences the outcome. It's only when you get over a certain level of competition, where players don't make stupid mistakes or silly judgement -- that the number of "variables" are greatly reduced. Therefore inter-class balance,
a variable that persists no matter what, begins to gain importance.
So when you have an average joe, or everyday guy that rants on the forums and boards 24/7 about how something's are broke and blahblahblah and all that shi*, it's a tell-tale sign of how fragile that guy's ego is. He just can't accept how he's not
as great a player as he thinks he is, so he comes up with excuses to continuously rebuff his petty ego and tell the world how the game's totally unfair, and how the devs have somehow conspired to make him lose.
He craves attention, and he wants to be recognized as a good player -- but when he doesn't get that going for him, he just turns to blame everything on someone else. Hence, the endless rants with class balance, hence the endless rants with matchmaking,
hence the recent rants about the new ranked duel tourney. So when someone rants about something in a game, what he is really saying is something right out of the cartoons --
"Darn it! If it wasn't for you meddling (insert blame here), I'd be a good and recognized FH player".
In as much, "ego" is such a powerful factor behind PvP games, and its also uncomfortable truth that is behind the many, many motivations of the regular "whiners" you see in the forums.
... with that in mind, observe the game modes.
In Dominion, there are a lot of factors that influence the outcome of the match, and often you can be a sub-par player like me and still be part of a winning team by contributing in a variety of ways. If anything, just being a 100-something HP
hunk of meatshield can be a way to contribute. So despite personal insecurities and ego problems,
the blame behind what happens in the game is diluted between 4 people in your team. In reality you could have been a total suck-arse in the match and did nothing to help.... but in your mind you can fault others and keep
fantasizing how you played well enough, but other 3 people in your team screwed you over. As much, when your team wins, you can also fantasize how you carried the entire team to victory and your team won
in spite of the other 3 morons. Whether this is true or not does not matter.
All that matters is the strict count of contribution/blame becomes muddled and fuzzy in Dominion. It's a good game mode to mask your insecurities and have a reasonably fun game without being reminded clearly about how much you suck.
In comparison, Skirmish and Elimination is totally devoid of outside factors. There's no detour or an alternate route to winning the game, and you are constantly put into direct confrontation against the opponent player, and winning that confrontation will most likely directly contribute to the win, and as much, losing that confrontation also
directly adds to your team's eventual loss -- in a form which you can't make excuses of.
The fight begins as a separated 1v1 amongs for four matchups in Elim, and there's nothing you can make an excuse out of when you lose the initial confrontation. There's literally nothing to make any excuses about. You're supposed to win that initial matchup, and if you lose, you've effectively initiated the
snowballing or
steamrolling of your team, as the victor of your own 1v1 matchup joins up to other matchups to make it a 2v1, and 3v1, and so forth. The only way your team can win, is if
someone else carried your deadweight for you by winning their own fight... and often times, for average, sub-par everyday joes who aren't "battle-hardened" with thick skin and aren't ever ticked off mentally, it's often too much for their egos.
Skirmish is even worse. At least the "painful" process of being reminded how much you suck, ends quickly in Elimination. In Skirmish, your team is beaten down again, and again, and again, and again, and again until one side gains 1,000 points and wins. Like said, Skirmish and Elim doesn't have any other factors that really affect combat much. The power-ups may affect it somewhat, but the odds are, in Skirmish, in the 1st 2~3 minutes it becomes evident which side will win. When your team sucks balls, it is very unlikely all 4 of your team members will ever be alive at the same time, and your team will be constantly
snowballed as the fight turns into a one-sided gank for a long, long duration of time. Not only are you reminded how much you suck more than the opponents,
you are reminded CONSTANTLY until the grueling process ends and 1,000 points are gained.
The fact of the matter is.
the more 'purist' a game mode becomes in regards to combat -- devoid of outside factors and/or alternate "routes" of winning, the MORE it becomes PERSONAL. It hurts the egos a LOT. Most people who have been playing PvP for a long time, and are actually pretty proficient in whatever game they play, have this hardened mentality that just shrugs off crushing defeats... but these guys are relatively few in numbers. In the PvP world, 90% of the players are scrubs. Just average, bottom-feeding level of players... and while some of them (like me

) aren't bothered too much to face the reality of how much they suck, most of the scrubby players still have egos they wish to protect, and want to fantasize about what a terrific and competent player they are.
WHEN THAT FANTASY IS CRUSHED BY REALITY, THEY LASH OUT, RANT, FALL UNDER DENIAL... and when they realize none of those temper tantrums will ever get them to become better players, they ultimately quit the game.
THAT'S THE REASON why PvP fighting games always have relatively very low number of players playing it, compared to other more popular, modern genre of games.That's why there are so many balance rants and complaints in the forums, and that's why there are so many spoiled, ill-tempered brats that lash out so much against others in a constant pis*in' match. Their glass hearts just can't handle the fact that they suck.
Notice how modern FPS/TPS genre games are all
team based en masse. Then, think about whether if those FPS/TPS games would be as popular as it is right now, if they only featured 1v1 modes.... do you think the gamers' mentalities will be handling defeat after defeat after defeat after defeat after defeat after defeat in a 1v1 shooter game?
Think about how Quake-style, small-scale free-for-all shooters have fallen in popularity.... and the most popular, recent free-for-all FPS/TPS features like ]b]100 people fighting at the same time[/b -- as seen in PUBG. When the odds are 100 to 1 like in PUBG, your brain, and your ego can easily process the fact that its a longshot and tough odds to beat, so you don't feel too hurt when you drop out during some time. When the odds are 1 to 8 or 1 to 4 in smaller scale, it becomes much more personal, and never being able to win that favorable odds is a harsh, harsh reminder that you're just not that good.