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  1. #11
    So he came here to "defend" Centurion while providing no valid arguments huh? Yeah seems about right. While those who know what they are talking about clearly highlight the issues. Centurion has way too many pros compared to ALL of the characters. Basically he received most of the advantages of everybody and some increased stamina damage and almost 360 degree tracking while sharing none of the disadvantages. Hard to parry, hard to feint since he has fast heavies, he even gets the PK-s GB from Heavy feint, kick, jab, opener, finisher, knockdown, unblockable, stuns, both short and long range abilities and so on. Also ONE mistake and you you lost most of your health, all of your stamina facing a centurion mith enough stamina and all the tools he needs to finish you off. Basically most of the time one mistake costs you your match. While it is not the case on the other way around.

    One thing that made me laugh: The devs said at the stream that the more "knowledgeable players" know that he's not OP. WHO ARE THOSE players? So far EVERY single skilled player agreed that it's OP. Tell me a single one who said that it's fine as it is. Bunch of liars are these devs Trying to cover up their lazy ***. They are talking their way out instead of working.
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  2. #12
    I've been responding to people thus far as they mention things so idk how I'm not making a counter argument. The talk of "don't parry git gud" stuff and saying it doesn't work because he has 3 ub's is a joke. Punch is stupidly easy to dodge, if your still not able to dodge punch at this point that's on you. The kick is in the same boat, slow ub. Only other thing is the charged heavy intervals, once again don't parry or your gonna get gb fainted, paitence you block the heavy/parry the ub (once the heavy glows ub cent cant cancel so it's a guaranteed parry) or CGB. If he heavys and you block it expect the punch > side step gb/respective heros punish. I also said I understand how strong his punishes are but right now on the verge of the def meta change you start nerfing his average damage even more and you have another useless hero come patch time.
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  3. #13
    The cent is simply flawed in character design. I say it a lot, but he is a time bomb. You have to defuse it before it explodes.

    To wreck cent the dodge plays a big role. Dodging his kick and jab, and interupt his first heavy attack before he can go into an unblockable. If you can do this it's an easy win.

    It's a gamble with the cent. You must be aggressive to avoid dealing with ackward parry timing not to mention the insane ub heavy tracking/ feint into gb. We all know how to beat the cents gimmicky tricks, but the balance is very difficult between being aggressive and too aggressive where reading 1 move well enough to parry leaves you down to 2 or less bars of health.

    i think the biggest problem I have with cent as a player is his ub heavy tracking. It feels like a stronger raider zone for oos. Raiders zone is super strong in oos. If you can't move out of the way then you have no choice it's a total guess whether to try to parry or get parried for more stam damage. The cents ub is undodgeable in most cases unless you start far enough away making it the most truely 50-50 move in the game in my opinion, where other characters you can dodge easily unless cornered. Against raider at least taking the damage makes it a done deal and then you'll usually get your stamina back. If you eat cents ub heavy then you take a bunch of damage and stamina damage, if you don't parry and he gb you which is very fast mind you then the same outcome pans out unless you can guess correctly. The only thing you can do is create enough space and keep that space until you can recover.

    In conclusion, it is my opinion that the cent is an easy win as long as you do not reach oos, which means you must not get parried. I have no qualms when fighting the character, but either character winning feels like a coin toss. Can you shut him down from his combos without getting parried. No other character in the game requires you to play as a player aggressively to avoid a huge momentum gain for the enemy while simultaneously forcing you to play so uniquely and tricky so as to not get parried. One parry isn't the game, but 2 in every situation against a cent is. So as I said: ticking time bomb.
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  4. #14
    Well half the time you can't dodge the follow up punch cause the block stun on his heavy is just long enough to where the timing has to be down to the nano second
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  5. #15
    We.the.North's Avatar Banned
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    I also said I understand how strong his punishes are but right now on the verge of the def meta change you start nerfing his average damage even more and you have another useless hero come patch time.
    I really wouldn't mind a change in the meta. It sucks for Centurion players, but will relieve a lot of anger from way more players. Everyone should have their turn at being the OP hero.

    :P

    Well half the time you can't dodge the follow up punch cause the block stun on his heavy is just long enough to where the timing has to be down to the nano second
    That's exactly the point I was trying to make in my previous post. Countering a Centurion is just like countering any other hero in the game. Just "dodge", "block" or "parry" depending on whatever is being thrown at you.

    However, there is such a thing has "superior attack tracking", "smaller dodge window", as a "clunky unreliable parry timing", or a "where do I block, I'm constantly stunned" ... as well as a "YES !! I finally dodged out of his chain of attacks and I can puni... oh wait, I'm out of stamina".

    You CANNOT defend the Centurion by just talking about the Centurion and how to punish him. In a discussion about hero balance, you need to compare the Centurion to what other heroes can do.

    Like I said :

    #1 : Centurion is counterable, yes ; more easily than it is to counter other heroes ?? No.
    #3 : Being on the receiving end of Centurion sucks because of the tracking / clunky timing / stuns / stamina drain.
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  6. #16
    Yeah, his stamina drain is just so prevelant. It's not like the other shoves/headbut/sb etc. all of his moves and parry do so much stamina damage it seems. He's not op, but he's surely an incredibly frustrating character to play against as you must manage not just your stamina but account for possible expected stamina drains while trying to shut down any momentum.
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  7. #17
    bmason1000's Avatar Senior Member
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    That parry timing is what gets me. I've probably parried the charged heavy 10 times out of 100. Also, no matter how much dodging i do, i get slammed with some screen flashing stun move after i block a hit. Is the trick trick back dodging? Because side dodge is just engrained in my muscle memory and saves me never.
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  8. #18
    We.the.North's Avatar Banned
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    Nope, back dodging will result in a "zooming attack" from the Centurion and it will catch you.
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  9. #19
    bmason1000's Avatar Senior Member
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    Haha really? Got it. Awesome. So uh...how do you avoid that one?
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  10. #20
    just dodge

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