I'm here to defense centurion and HELP you beat him. I can't take it anymore, the crying over cent is just too much at this point. Learn him = learn how to counter him. I've been maining him for season 3 since highlander was such a bust. So naturally I have a lot of mirror matches and I win a strong 90% plus of them. What's the problem with him? "Heavy gb faint" stop parrying, same as fighting a zerk. "Too much stam" lower his Stam pool and he's junk it kills his combos. He has the second lowest hp in the game, so that's not a problem. Seriously I want DISCUSSION not arguments. I'm completely open to discuss why you struggle against him. At some point people need to learn that because you loose it's possible your opponent was just better, it's not op toons or other excuses.
""Too much stam" lower his Stam pool and he's junk it kills his combos"
That's like any other character. Stamina management is part of the game, I had a lot of trouble learning how to play Kensei and Nobushi because they run out of stamina incredibly quickly if you're not careful. Same with Shinobi even. Cent just has an endless pool of mountain dew to keep his energy up though I guess.
you probably miss the point. most people just point out that the parry punish and wall splat damage leads to such an insane damage. wich it indeed does.
also heavy gb feint is problematic for a number of reasons:
1 if second heavy is charged and then feinted into gb the opponent will likly see the ub indicator popping up. this is probably latency related but it puts your opponent in an unfair situation.
2 second heavy from different direction feint into gb. the 500ms heavy feint into gb makes it hard to even reach the cgb button on time because you are most likly still adapting to the direction of the incoming hit.
3 since his heavys are basically at the speed of light attacks it seems a bit unfair to all other kind of feint moves wich have a much bigger time window.
Regarding the Stamina: his stamina pool is way to high for somone who drains enemy stamina so rapidly. if he had the same 120 stamina as everyone else he would still be able to do his combo but at least he would have to give his opponent some breathing space. as of now he can just go on with a barrage of attacks wile the opponent can never recover their stamina.
it is no secret that centurion has an innate advantage and that is what makes people so frustrated with him. it doesnt neceserly come down to player skill. it was just that he got the character wich so happens to just simply be able to dish out more damage in a much safer way.
I play kensei, what can i do against a defensive cent? He can punish me and easily get me out of stamina, my main damage source is parries, centurion is the hardest character to parry. Kensei relies on feints, centurion is the hardest character to feint against. Centurion has a full block and gets tons of stamina. I cant stay away from walls because i need them to get more then lights in. Centurion gets half my health and all my stamina from wall attacks. He has plenty of out of stamina punishes while i have no way to punish anyone out of stamina. And tbh is there any combination stronger in 4vs4 than a full team of cents?
Play another char then cent and have an easier time with cent than against other characters, youll earn the right to defend the character.
Heres my problem with him.
Eveybody that says Cent isnt op always says the same thing. "all you have to do is sit back and wait for him to attack, then counter it.". Then those same people turn around and complain about the defensive meta. So which is it? Because there is no gaining momentum against cent. 1 light parry or whiff and you are left on your *** with half your health and all of your stamina gone. Then when you get up, you play "guess the kick" for about a minute. The only way to beat a cent is to be a turtle. And the only way to fight well as a cent is to... You guessed it, be a turtle. That is the disparity with this class. Now, I dont think his attacks make him op. I think his punishes do. You have to admit that he has the best punish in the game by far. And thats what I have a problem with. I am so sick and tired of that God damned cut scene that takes place every time he parrys my light, or i whiff an attack. Even though most of the time I can parry his charged heavies, sometimes they get me. And I think most people are the same way. (if you tell me you never miss a parry, I am going to call BS). So it is a high risk, absurdly high reward. Some people might say that is balanced, but i dont think there should be any potential to do that amount of damage with a single attack. I Absolutely hate confirmed damage. It is a cop out and takes huge amounts of skill away from the game. And Cent is by far the biggest perpetrator. I would rather NOBODY get confirmed damage. If I parry a light, I get 35 confirmed damage. If a cent parries a light, he gets a minimum of 60. And thats if I am not atleast 12 feet from a wall. No, I dont think he is absurdly op, but compared to the majority of the cast, he is far superior. So ok, I will agree with you that cent doesnt need nerfed... But instead, the rest of the cast need to be brought up to his level. And judging by how infuriatingly long it takes for the devs to fix anything in this game... I will settle for a nerf...
I appreciate the fact that the torches and pitchforks haven't come out yet lol. In response to his Stam pool: most of cents "guaranteed damage" comes from setups that's why he has so much Stam and why I say if he got a big Stam nerf he would struggle significantly. In response to Punishes: he has great punishes I won't argue that (that's part of the reason I love his style I'm rewarded for parrying lights and I play on console) it's more of a defensive meta problem as a whole. Pts changes in place and he loses everything but his parry counter. I could make the counter argument if I was on a Warlord and I parry you in the current system 7/10 times I would be in a position to ledge you for a "1 shot", compared to cents combo.
The problem is that you simply can not make one mistake against a Centurion. Yes, the Warlord can parry you, get a GB (currently) and ledge you, but its not always confirmed to mess with your hero. If a Cent parry's you, and they know what they are doing, its a confirmed 75% damage to your health from 100%, death if you are any lower. You will have no stamina, and have little breathing room. Another hero parry's, you will not get punished as severely not even close. This is why Cent's are not fun to play against, or as. (Rep 6 cent, and stayed that way since Season 2) You don't fear about making one mistake when fighting against most of the cast, why the Cent?
If you were to compare the stamina of the cent with let's say the highlander and compare what they can do with equivalent amount of stamina, it's apparent that the highlander can do significantly less with it. If you do his whole combo, you can get a person to half health and but completely out of stamina so you have to regroup yourself. The centurion on the other hand can attack you until you are dead without having to recollect himself. Not only that, but he drains the opponents stamina so you are bound to run out of stamina before the centurion. He's a whirlwind of aggression and he can keep it coming.
My personal suggestion is to lower the stamina pool. Make the punch a little slower so it can work more like a 50/50. It's currently a little too fast and the tracking is too good to escape. Lower the overall damage of his wall combo. Maybe make it so you don't get a guaranteed pin off wall splat. Just an uncharted heavy which can still open up to a lot of options because he has a lot of tools to work with.
There is another 300 posts in another discussion. A lot of whiney **** in it, but there are some truth in some posts and I'll try to summarize here the most popular arguments against Centurion :
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Regarding DUEL gameplay 1v1 :
- There are ways to counter any Centurion opening moves, just like every other character in the games.
HOWEVER
- The insane tracking on many of his attacks makes dodging his attacks much harder ;
- The "charge" nature of the heavy makes the parry timing clunky ;
- The many "stun" moves makes it more difficult to "see" what's coming next ;
- The "very high stamina drain" enables you to put your opponent OOS at which point he can't punish you back.
- Centurion has the second highest parry punish in the game (beaten only by a Berserker knocking you down)
- Centurion has the highest wall splat punish in the game.
- Second highest stamina pool in the game (second only to Gladiator)
- All those "Pros" are only balanced by his 110 hp pool, not that big a deal to be honest.
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Regarding DOMINION gameplay 4v4 :
- Centurion can flank you from a dead camera angle with an unblockable attack that will make you lose control over your character for 8 seconds. That CC is uninterruptible (not even by revenge) and if an Ally is closeby, you will be 100% - 0% in that single flank attack. No other hero in the game can do that as easily of the Centurion other than Shugoki's Demon Embrace.
- The above "gank" will make you close fights where you outnumber your opponent MUCH FASTER than any other classes in the game. That creates a snowball effect where most of your battles will be when outnumbering your opponent. All this because you can run around to "help your teamate close their fights in 8 or less seconds".
- Centurion "Haymaker" feat allows him to drain your stamina while still doing incredibly high punish damage. That feat is beyond broken when you compare it at a lot of other 2nd level feats. He also has access to the broken Catapult feat.
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OVERALL TLDR :
#1 : Centurion is counterable, yes ; more easily than it is to counter other heroes ?? No.
#2 : When Centurion counters you, it'll hurt, HARD.
#3 : Being on the receiving end of Centurion sucks because of the tracking / clunky timing / stuns / stamina drain.
#4 : He snowballs Dominion games with far, far superior "disable" attacks.
#5 : No other heroes in the game makes you "lose control" over your character that much.
P.S. My knowledge of the game isn't absolute and thus, there could be some errors here and there ; however, the spirit of what I'm saying here remains. This is how I feel about the Centurion and in my opinion, both the amount of stamina / hp damage punish from a single parry should be lowered and the curation of the crowd control as well.
That's your wonderfully insightful advice? Just stop trying to parry him.....Originally Posted by lMoosel Go to original postYeah I'll just block against a character with three different UB moves... The difference between bezerkers and cents is bezerkers literally have no way to open up a turtle. So, your comparison between the two is a false equivalency.
You don't actually put forward any valid reason on why he isn't as bad as everyone "Crying over the cent" says he is. Take away his ability to chain off virtually any move into a cutscene that you cant react to or do anything to get out of, and then let's see all these "better players" winning with cent. No other character has an uninterruptible combo that hits that hard and lasts that long. You're just bias because you main him and offer nothing new to the discussion. It's always the same with Cent defends, "Get gud", "just dodge"