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  1. #1

    Orochi - trash tier story

    Ok i really have enough of playing with this character.. At the start of the game, it was not that bad but now after playing him for more than half a year a think I can pass u my experience.

    Normal fast and heavy attacks - everyone can read them, windup anims are just joke..even the noobs can read them very easily.. fast attacks are slower than fast attacks of almost every char in the game except the top which everyone expect..

    Openers - alright we have none. Enough said

    Deflect - it can barely be used bcs of all the new characters spamming UB attacks AND - before I do even hit someone with that I take huge damage. I would love to see UB attacks deflectable

    Health pool - ok this is ******* normal??? Highlander needs 2 50/50 hits to kill me.. Cent needs 2x to pin me down with unreactable light feint spam so that is 2hit kill too. Other characters need more than 2hits but still 4-5 do mostly the job and I normally need like 5 heavys AT LEAST to kill..

    Reach - very low compared to others, pk and berseker have same low reach with their weapons... And shinobi, but he can hit u with his rope from very far..

    Uninteruptiblle attacks - back dash - while in that I can still suffer good damage from others with their Uninteruptible attacks AND yeah many chars have lot of them and their damage is huge.. That means if we do hit trading i am practicaly dead.

    Stamina pool - here is not much to complain about, but i dont have that much compared to new chars - cent kick cost me like 80% stam and his poll - never runs out. But what i find funny is that bigass with bigass weapons have lower stamina cost on attacks..

    Then what was left for us to fight and not die fast with orochi? GB mindgames and parry turtling, that is all we can use with orochi against good players, we had zoner, but it doesnt work anymore and it was lame anyways.. And anoying yes.

    To sum it up it is waaaaay harder to defeat someone with orochi then defeat orochi with someone. The dedication u need to put in for the win is immense and when u are against turtle that can CGB good u stand almost no chance and u are leaving the match disgusted looking at the emote spams of ppl that are soo proud of defeating u in a mostly unfair fight.

    Will ubisoft do something about this character to bring him back from the dead?
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  2. #2
    I just played 3 tournaments GB - no chance to win for orochi or just a very little
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  3. #3
    I find it funny how literally EVERYONE on this forum puts Orochi in mid-tier or lower mid-tier when they post tier list of all characters, but then if you make a post like this about how handi-capped he is against most characters, they tell you he is so awesome and should not be buffed.

    You are 100% right in everything you posted, but I do enjoy the challenge of playing with him none the less.
    I bought this game because of him believe it or not.

    When a co-worker of mine told me about this game, and that I could run around online with a freaking katana, I was like hell yeah!
    First time I logged on, I looked at both katana characters and Kensei didn't appeal to me at all.

    I saw Orochi and unlocked him right away, since I had downloaded the middle priced pack of the game while on sale, with some steel to unlock.
    I have LITERALLY never played on online match with any other character.

    I have experimented with other characters movesets against bots a bit of course, and practiced against them with Orochi.

    I really don't think it's a case of, I wouldn't know what's fair cause I only play one character.
    He is low tier.

    I would like an improved Riptide strike.
    Be able to cancel out of it early like the Storm Rush.
    Would also like it to pull back a little further if you hold R2 longer.
    A short window where if you press R2 fast it performs as it is now.
    If you hold R2 it pulls A LITTLE BIT further back before striking foward.
    And a short window in between where releasing R2 strikes forward.

    Then, adding one more useful moveset would be beneficial, seeing as how he has maybe the shortest moveset kit or close to it in the game, and how they are so predictable and easily defended as openers. They only help when you get your opponent into some action, like you said, can barely do anything to open up a turtle.

    And his health pool should probably be taken into consideration as well.
    As you can see from my thread on this page currently, Orochi against Highlander for example is a joke, and everyone agreeing in reply.
    http://forums.ubi.com/showthread.php...-what-can-I-do
    Orochi has to pretty much play perfect against him, or he's down in three strikes from Highlanders sword, one combo, which he can put into motion even while being cut up by Orochi with his hyper armor.

    So Orochi comes up to Highlander and puts like 5 or 6 hits on him, and Highlander still has plenty of health, then Highlander swings around and one 3 hit combo puts Orochi down.

    Ubisoft needs to address some of these original characters they have nerfed in the past, as they keep coming up with higher powered characters.
    And no, I won't be happy switching to the rumored Ronin character in Season 4, as I don't want two katanas, I only want one.

    Orochi will still be my guy.
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  4. #4
    Originally Posted by DaLast_Samurai Go to original post
    I find it funny how literally EVERYONE on this forum puts Orochi in mid-tier or lower mid-tier when they post tier list of all characters, but then if you make a post like this about how handi-capped he is against most characters, they tell you he is so awesome and should not be buffed.

    You are 100% right in everything you posted, but I do enjoy the challenge of playing with him none the less.
    I bought this game because of him believe it or not.

    When a co-worker of mine told me about this game, and that I could run around online with a freaking katana, I was like hell yeah!
    First time I logged on, I looked at both katana characters and Kensei didn't appeal to me at all.

    I saw Orochi and unlocked him right away, since I had downloaded the middle priced pack of the game while on sale, with some steel to unlock.
    I have LITERALLY never played on online match with any other character.

    I have experimented with other characters movesets against bots a bit of course, and practiced against them with Orochi.

    I really don't think it's a case of, I wouldn't know what's fair cause I only play one character.
    He is low tier.

    I would like an improved Riptide strike.
    Be able to cancel out of it early like the Storm Rush.
    Would also like it to pull back a little further if you hold R2 longer.
    A short window where if you press R2 fast it performs as it is now.
    If you hold R2 it pulls A LITTLE BIT further back before striking foward.
    And a short window in between where releasing R2 strikes forward.

    Then, adding one more useful moveset would be beneficial, seeing as how he has maybe the shortest moveset kit or close to it in the game, and how they are so predictable and easily defended as openers. They only help when you get your opponent into some action, like you said, can barely do anything to open up a turtle.

    And his health pool should probably be taken into consideration as well.
    As you can see from my thread on this page currently, Orochi against Highlander for example is a joke, and everyone agreeing in reply.
    Orochi has to pretty much play perfect against him, or he's down in three strikes from Highlanders sword, one combo, which he can put into motion even while being cut up by Orochi with his hyper armor.

    So Orochi comes up to Highlander and puts like 5 or 6 hits on him, and Highlander still has plenty of health, then Highlander swings around and one 3 hit combo puts Orochi down.

    Ubisoft needs to address some of these original characters they have nerfed in the past, as they keep coming up with higher powered characters.
    And no, I won't be happy switching to the rumored Ronin character in Season 4, as I don't want two katanas, I only want one.

    Orochi will still be my guy.
    Exactly! I bought the game because of orochi, i dont want to play anyone else, except Kensei from time to time. I like the challenge too, but sometimes is just way too anoying with all the spams.

    Game is overaly good and I love it but whole samurai faction needs some improvement asap.
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  5. #5
    Btw which platform do u play pal?
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  6. #6
    PlayStation 4, same username, add me if you like!
    Oh wait, my privacy settings only let friends of friends add me, and only friends message me.

    Give me your user name if you are on my PS4.
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  7. #7
    I would say improving his health pool and riptide strike the way I mentioned, and a moveset that would help open opponents up more would be a fair buff for Orochi.
    Or if the defensive meta patch ever comes, not even having to add a moveset if he can then open up opponents more.

    His health pool is too low though, and improving his riptide strike would at least give his limited, predictable moveset a little boost.
    Maybe even speed his Storm Rush ability up a little too.
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  8. #8
    I can agree with you on those pal. U have experience with the orochi indeed
    Aah I thought u will be a ps4 player. Sadly im playing on xbox :/
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  9. #9

    orochi needs work bad

    I totally agree, Orochi is so hard to win with. I won one tournament with him and it was close to impossible even at gold 5. Im rank 27 on my orochi and i still get owned by level 2 cents... Just feels bad and I feel like the game is getting boring fighting against cents, and gladiators 90% of each fight. Seriously ubi, if these characters are not op as hell why do they only get played???? I never see a mix of characters anymore and its making the game very stale. Buff the old heroes or quit making the new ones so op.
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  10. #10

    Orochi does have challenges...

    I'm an XB1 player.

    I started with Kensei, did some Orochi, did some Warden, went back to Kensei. I've 3 weeks game time, rep 5 total (3 Warden, 1 Orochi, 1 Kensei). There' a lot of truth here. My gear score is 44. In the past couple days I've laid waste to at least three different Orochi with a character rep of 9+ and a gear score 3x mine. Here's how it typically goes down:

    - Gap closing...well...there's Storm Rush, which is super easy to identify (even if I dork up the block/parry sometimes...'cause Noob). Otherwise, I just leave my guard up top and chill. Kensei gets dodge block to either side, so I have that going for me. Which is a little comical..."deflect" by any other name? Dashing is a thing, but any class that gets dash attacks can make this a dangerous prospect - you dash attack, they dodge your attack and use their dash attack as a counter...oopsy..

    - Trading. It's not a good idea, in general, as an assassin. There don't really seem to be a lot of chains to rely on. It's getting in a flurry of discreet, distinct attacks while avoiding retaliation and punishment. To that end, the relatively lack of speed really hurts. The "spamability" factor isn't nearly on par with the other assassins. They've all got either better speed and/or better range. With the lack of a good gap closer/opener, the problem becomes more pronounced.

    Bottom Line: I can (and do!) make mistakes. Playing against an Orochi mean those mistakes typically don't get me killed (more of a three strikes rule). Do I lose matches when someone of superior skill gets in my head, reads everything I am gonna do and just takes me apart? Yup, absolutely. However, in a "like skill" match-up, the Orochi has some real issues competing in my limited experience. Great for crushing brand new players that don't know how to do any blocking/parrying, great for getting damage in as part of a group, great for the player that is inside the head of his opponent. However, that might be a measure of how OP the other characters are rather than how bad Orochi is (apart from the bit about needing better openers/gap closing). Maybe ALL characters should require consistently good play to win across multiple micro engagements and exchanges rather than simply capitalizing on one mistake, going ham, and walking away with a win the opponent never had a chance to contest?
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