A part the poor ballistics, haven't you something to say about how you draw your sidearm or the absence of "pick and run technic"? It takes way too much time to draw your pistol, switching from one platform to the other is normally (in real life) a question of fraction of seconds (the difference between life and death). I'm sure that shooters around here will agree. The "pick and run" technic that is used when there is a casualty in the fireteam. To sum up: supressing fire, pick the wounded and run to cover to treat the wounded. Unfortunately, to ease the game, they added the medic drone.
Something else that bothers me is how your character reload is wapon. No chamber check, doesn't drop the magazine, rack the weapon with is dominant hand... One last thing. The behaviour of Nomad with is weapon or the other characters when They are not moving (aiming randomly at stuff, no muzzle discipline, making circles in the sky with their guns) who does that?
All this said, it's just a game, not a military/tactical simulator, if it's that you're are looking for, well there is Arma...But if you label your game "tactical shooter" you should give a certain attention to this things.
I agree with the OP regarding how different types of ammunition should play a part in the game. In all honesty, that was something I think they could have introduced instead of Tier mode's magical weapon leveling system. It could have tied into the use of suppressors (e.g. subsonic rounds lowering your sound signature), penetration ability, etc. ....with pros and cons of each to help balance. Tier mode in general took a wrong direction IMO.
The damage modeling is also very simplistic and while I doubt such a change would be possible in the current GRW, I wouldn't mind seeing this changed and improved in the sequel (if there is one). .....where body armor makes a difference, ammo type, shot placement, wounding (e.g. leg shot buckles enemy but they can still limp to safety), etc.
There are several other good ideas in this thread. The ability to drag buddies to safety so they can be treated behind cover was a good example of how the game could be made to be more challenging but also fun (get rid of the magic medic drone). Along the same lines, dead enemies shouldn't disappear. Instead, players should be allowed to drag and/or carry bodies so they can hide them.
Originally Posted by KingSpawn1979 Go to original post![]()