1. #1
    Zen--'s Avatar Senior Member
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    S~ all,

    Curious about how many of you would be interested in a dedicated server running historical missions?

    By historical I mean two kinds of missions really, one being hypothetical scenarios with logical plane sets and targets (but not really based on actual battles) and the other being more exact missions designed around specific battles or campaigns that actually occured.

    I did a large mission like this for the battle of Prokhorovka in 1943 but there didn't seem to be any real interest in it. I notice there are few servers that run these kinds of scenarios which is kind of puzzling.


    So what do you all think? Is it worth the time and effort to create intricate, detailed, historically correct DF server missions designed to increase the sense of immersion...or would people rather just hop on a server and fly?

    -Zen-
    Formerly TX-Zen
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  2. #2
    Zen--'s Avatar Senior Member
    Join Date
    Jan 2004
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    S~ all,

    Curious about how many of you would be interested in a dedicated server running historical missions?

    By historical I mean two kinds of missions really, one being hypothetical scenarios with logical plane sets and targets (but not really based on actual battles) and the other being more exact missions designed around specific battles or campaigns that actually occured.

    I did a large mission like this for the battle of Prokhorovka in 1943 but there didn't seem to be any real interest in it. I notice there are few servers that run these kinds of scenarios which is kind of puzzling.


    So what do you all think? Is it worth the time and effort to create intricate, detailed, historically correct DF server missions designed to increase the sense of immersion...or would people rather just hop on a server and fly?

    -Zen-
    Formerly TX-Zen
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  3. #3
    I, for one, prefer these kinds of servers/maps/missions. The sad part is that much of the relevant info is relayed in the brief yet only a fraction of the people actually read them.

    How many times has the brief been VERY explanatory in the coordinates and targets only to have people open the chat window and say "Where are the targets?" duh.

    I tell them anyway with a gentle reminder to read the brief next sortie regardless of whose team their on. If they're on the other team, I've just vectored them as a target...If they're on my team I've vectored them TO the targets. Win-win.





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  4. #4
    ~S! Zen,

    This sounds like a great idea amd you can count me in. I also prefer historical or objective based missions. There is something to be said about having real objectives to meet or experiencing a battle/campaign through our eyes in this sim.

    ~S!
    Eagle
    Commanding Officer 361st vFG
    www.361stvfg.com
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  5. #5
    I'd be there exclusively! (Also COOPs). Hate just unorganized furballing. Great idea!

    v/r
    Stel
    AKA "Machek"

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  6. #6
    It`s a great idea Zen. I`v done it before and usually tend to somehow apply some historical background on my DF servers. Usually i see quiet a few people flying IL2s, Stukas and Heinkels. The only thing i don`t like about Prokhorovka map is the fact that it`s kinda hard on meduim systems. With inclusion of ground objects it might cause stutter and low FPS. Also, i think it would be great idea to have near Full Difficulty settings on it, that will give bombers and Sturmoviks more chance to survive. But that`s your call mate.
    Good luck and i will drop by on TX server when i get a chance.

    V!
    Regards,



    VFC*Crazyivan aka VFC*HOST



    Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.
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  7. #7
    I would certainly be interested (provided the settings are to my liking, sorry, FR freak here). Those scenarios are more my thang. But as you mentioned I don't know how many people you'l find interested. You might get a lot of positive responses here but this is a more history concious crowd.

    This brings me to something I've been wondering. Would it be possible to have a server that is a combination of a historical scripted server and a Coop? Where there are objectives to be met and if you succeed or survive the sortie you can hit refly but if you are killed or captured you're done like in a coop? I thought of this when some of the guys who fly bombers were complaining that they never get any cover. I thought a server like this would encourage team play (and smart play) and be more mission oriented. Possible?
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  8. #8
    I'd love to fly with historical missions. But as far as I can tell the dedicated server doesn't support Coop missions. (that is a HUGE disappointment) Flying the "dogfight" furballs is horribly boring.

    - Mithel
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  9. #9
    Great idea... I for one will be there if you put it up...hope others do...

    "Gypsy"

    310th FS/380th BG Opps Officer
    CO 310th FS Bravo Wing

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  10. #10
    Zen--'s Avatar Senior Member
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    I'd like to do missions for this sort of server, though I really doubt that I will be doing any hosting of my own for now, more content to let others handle those headaches.


    I'm working on a normandy invasion mission at the moment, just got done building the concrete defensive line that stretches an entire map square complete with concrete bunkers and pillboxes. There will be no ships in the bay as targets, though more than likely there will be some token allied tanks on the beach to give the AI something to shoot at (I love those rocket plumes arcing into the sky ) plus tanks and ATG in the bunkers as objectives. The point of the mission is to simulate allied airstrikes on the beach head prior to the actual invasion. Objectives will include breaching the wall (by destroying bunkers and targets in them) as well as blasting artillery positions and communications centers behind the wall.

    It's large and quite a bit of work, but going well so far. The question is twofold really...how much attention to detail really matters and how much actual interest in this might there be? By attention to detail I mean little things like destroyed bunkers engulfed in airfield campfire flames, realistic placement of camo nets and accompanying vehicles(difficult to spot btw...a price is paid for realism in that sense), appropriate planes and other objects (Allied limited to 1944 model P47 and P51's....no P39's, P40's or VVS types) like tanks etc.

    These are the way that I like to make missions and I believe that I will finish this one regardless simply because I enjoy the task itself, but it would be a shame to spend 18-20 manhours on this and other missions only to see a server with a big fat 0 player count


    I also intend on tweaking the Prokhorovka mission and finishing the mission series...I had planned on a total of 6, but might go with 4 just for time's sake.



    Eagle, TB and others, thanks for your comments. I realize that by designing missions like these it's really for a select segment of the population, but the question to me is is it worth orienting a whole server around it. I love to fly these kinds of servers too, hoping that the general population either does also, or will hopefully come to appreciate them in time.

    -Zen-
    Formerly TX-Zen
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