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  1. #1

    Infinite Chain Combos - Need to be removed

    These infinite combos need to be fixed. The non mobile classes are completely helpless against them and it does not involve any strategy at all. The heavier classes do not have attacks fast enough to interrupt the combo either.
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  2. #2
    Tundra 793's Avatar Senior Member
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    The only Infinite Combo any hero has access to, that I'm aware of, is the Berserker's, which is infamously bad. It's parry bait more than anything.
    You could count the Highlanders Unblockable Heavies too, but again, you can dodge and parry those.
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  3. #3
    DFQN1's Avatar Senior Member
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    You simply don't try to interrupt an infinite chain. You try to parry it. Conquerors infinte chain is the worst. Free parries. You just block Berserker's infinite chain because his light attacks in the chain will be interrupted.
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  4. #4
    I have never been out of the stagger animation in time to parry a conq's infinite combo. Warden's chain is fast enough that it is impossible to escape from because if you cant dodge backward you are gonna get guard broken.

    Every infinite combo requires you to roll backward to break the combo, and thats why the higher tier players instantly resort to it. Theres no risk involved.
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  5. #5
    Well that is assuming they actually FIXED debuff resistance to make it only apply to feats and blinding. They announced in a livestream early in the release they intended it to work like that. If everyone is maxing debuff resistance and thats how I am just helpless here than please tell me.
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  6. #6
    DFQN1's Avatar Senior Member
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    Warden does not have an infinite chain. So what exactly are you talking about?
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  7. #7
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by DFQN1 Go to original post
    Warden does not have an infinite chain. So what exactly are you talking about?
    gonna hazard a guess of the vortex spam
     1 people found this helpful
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  8. #8
    DFQN1's Avatar Senior Member
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    @Casper5632

    For the record since you don't know the difference:
    An infinite chain is a chain of attacks like Berzerker infinite chain where he bashes attacks at you, but you can block them.

    A vortex is a combo mixup where you can't escape without guessing or "rolling away"
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  9. #9
    Being much worse than just spamming light attacks a "Vortex" can kill a player before the attacker even runs out of stamina. If you are back against a wall you have literally no recourse and will surely lose at least most of your health if you escaped at all. If you are against a warden and you are against a wall you are surely already dead, as rolling makes you vulnerable to a sprinting attack, and dodging gives them a free guard break to throw you back into a wall and repeat the process.

    The cent combo is the worst of it though, where I regularly see players who go from full health to dead without even being able to block a single attack. Being able to follow up a daze with an unblockable with extra reach is the most broken thing, especially when you give the class so much stamina drain which ends with you most likely being exhausted at the time on top of that.

    Any class that is seen regularly performing the same combo over and over again needs to be examined. This kind of meta completely destroys the feel of the game, and shines a light on the classes that don't have a broken mechanic like this.

    And to be clear I dont want every class to have one of these. I have no interest in depending on a shield bash attack shield bash attack shield bash attack shield bash attack combo. The best fights involve quick bursts of conflict, and then both sides staring eachother down, and then repeating the process until one is dead. A combo that can be infinitely chained and nearly impossible to break out of just depends on muscle memory with no risk involved by the attacker.
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  10. #10
    Casper5632:

    berserkers inf chain, just block. dont parry. EVER
    Conquerors vortex, evade the SB (except if youre a highlander. than you just take it to the face because his a slow ****)
    Vardens vortex: evade the SB but at the last moment so they cant cancel it into a GB (except if youre a highlander. than you just take it to the face because his a slow ****)
    Centurion, every one of his moves is counterable or dodgable. (except if hes a defensive meta **** than just find another game to play)

    whyle youre talkig about this kind of inf chain meta, wich in my oppinion, except for wardens vortex wich still needs a rework (as in the faint from SB to neutral is instantanious and if you enter a SB, you should be able to cancel it into a GB only on tap. if you charge the SB even for a fraction of a sec, it shouldnt transition into a GB), im more concern about the parry meta.

    i dont mean it with disrespect, but every vortex can be dealth wit. the real problem of the game are parryes. (but this is not what were talking about
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