I have never been out of the stagger animation in time to parry a conq's infinite combo. Warden's chain is fast enough that it is impossible to escape from because if you cant dodge backward you are gonna get guard broken.
Every infinite combo requires you to roll backward to break the combo, and thats why the higher tier players instantly resort to it. Theres no risk involved.
gonna hazard a guess of the vortex spamOriginally Posted by DFQN1 Go to original post
Being much worse than just spamming light attacks a "Vortex" can kill a player before the attacker even runs out of stamina. If you are back against a wall you have literally no recourse and will surely lose at least most of your health if you escaped at all. If you are against a warden and you are against a wall you are surely already dead, as rolling makes you vulnerable to a sprinting attack, and dodging gives them a free guard break to throw you back into a wall and repeat the process.
The cent combo is the worst of it though, where I regularly see players who go from full health to dead without even being able to block a single attack. Being able to follow up a daze with an unblockable with extra reach is the most broken thing, especially when you give the class so much stamina drain which ends with you most likely being exhausted at the time on top of that.
Any class that is seen regularly performing the same combo over and over again needs to be examined. This kind of meta completely destroys the feel of the game, and shines a light on the classes that don't have a broken mechanic like this.
And to be clear I dont want every class to have one of these. I have no interest in depending on a shield bash attack shield bash attack shield bash attack shield bash attack combo. The best fights involve quick bursts of conflict, and then both sides staring eachother down, and then repeating the process until one is dead. A combo that can be infinitely chained and nearly impossible to break out of just depends on muscle memory with no risk involved by the attacker.
Casper5632:
berserkers inf chain, just block. dont parry. EVER
Conquerors vortex, evade the SB (except if youre a highlander. than you just take it to the face because his a slow ****)
Vardens vortex: evade the SB but at the last moment so they cant cancel it into a GB (except if youre a highlander. than you just take it to the face because his a slow ****)
Centurion, every one of his moves is counterable or dodgable. (except if hes a defensive meta **** than just find another game to play)
whyle youre talkig about this kind of inf chain meta, wich in my oppinion, except for wardens vortex wich still needs a rework (as in the faint from SB to neutral is instantanious and if you enter a SB, you should be able to cancel it into a GB only on tap. if you charge the SB even for a fraction of a sec, it shouldnt transition into a GB), im more concern about the parry meta.
i dont mean it with disrespect, but every vortex can be dealth wit. the real problem of the game are parryes. (but this is not what were talking about