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  1. #1

    patch 1.6 to 1.7 NPC time to kill

    So i have been off for some time from the game. i have not played sense the 1.6 and came back after you really cool event witch how the game should be atm.

    but i also read the 1.7 patch note and i don't see anywhere that the time to kill on the npc should have been buffed at all. health in the game dosnt matter anymore
    how can you break the game so much all the time with this stuff here. i mean you do pts servers and so on. was the time to kill not meant to be a thing where players should

    feel like when they graind so much in your game that they feel the can kill the npcs and feel powerfull? from how i see it. ether you roll damage to elites on all you gear and leave everything else behind

    or else your are a dead man in the misssions and DZ. not even in world level 1 where you have over 500k health it wont matters really, 3 npcs or a bit more and you take damage crazy fast.

    is this a bug its self you did you guys at massive stealth buff the npcs to be bullet sponges once again, becours i can't see anywhere in you patch note that this has been a thing again. and you really makeing this a problem once again.

    i could understand that the game should be a little harder under thies events, but when the event is gone it should not be like this at all. i would like to get a clear awnser on this if it is possible. aswell from everyone else in the community about what you think is going on and if i have missed something here at the time i have been away from the game.
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  2. #2
    I still playing the same Build in compare to 1.6 or 1.6.1 and i dont really feel a different in TTK or TTBK. The only thing i recognized that the NPC's moving much smarter now and flank you at the right time.
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  3. #3
    Corrupt.be's Avatar Senior Member
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    Apr 2016
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    2,443
    Yup, especially noticeable in Hunters in Survival. Not that big of a deal if there's only 1, but it was quite surprising when you had an extraction with 3 or 4 Hunters.

    (the aggression, movement, ... not the ttk)
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  4. #4
    Originally Posted by Stoiss Go to original post
    So i have been off for some time from the game. i have not played sense the 1.6 and came back after you really cool event witch how the game should be atm.

    but i also read the 1.7 patch note and i don't see anywhere that the time to kill on the npc should have been buffed at all. health in the game dosnt matter anymore
    how can you break the game so much all the time with this stuff here. i mean you do pts servers and so on. was the time to kill not meant to be a thing where players should

    feel like when they graind so much in your game that they feel the can kill the npcs and feel powerfull? from how i see it. ether you roll damage to elites on all you gear and leave everything else behind

    or else your are a dead man in the misssions and DZ. not even in world level 1 where you have over 500k health it wont matters really, 3 npcs or a bit more and you take damage crazy fast.

    is this a bug its self you did you guys at massive stealth buff the npcs to be bullet sponges once again, becours i can't see anywhere in you patch note that this has been a thing again. and you really makeing this a problem once again.

    i could understand that the game should be a little harder under thies events, but when the event is gone it should not be like this at all. i would like to get a clear awnser on this if it is possible. aswell from everyone else in the community about what you think is going on and if i have missed something here at the time i have been away from the game.
    The world tier 1 comment is a little ott I literally dragged a low level that invited me in the hub through alot of the missions with a 9k firearms PvP build I was amazed that I could just soak up damage from the npc's to be honest ....what build are you running
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  5. #5
    i use ninja, and 1 3xpredtor and 2 striker, i have 400k max dps with the right mods on. and it take way more time to down the npcs then it used to do in 1.6 plus they hit way harder now then it used to do, so there for it looks to me that the ttk has been buffed and the npc damage is way higher again after thies updates.i can only say what i see in this matter here. and try to find out if its just me who are on the wrong side of the bored.
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  6. #6
    F.i.x.e.r's Avatar Senior Member
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    Mar 2016
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    2,539
    I think they will never stop fiddling with this game until they shut the servers down for the last time. Absolute travesty what they have done to a potentially great game.
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  7. #7
    nairda2k9's Avatar Banned
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    Jul 2016
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    2,104
    Yeah, there were rumours about this, even before the update. I posted a thread and was assured there were no plans to increase NPC damage, but you've witnessed it yourself.
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