Originally Posted by
Stoiss
Go to original post
So i have been off for some time from the game. i have not played sense the 1.6 and came back after you really cool event witch how the game should be atm.
but i also read the 1.7 patch note and i don't see anywhere that the time to kill on the npc should have been buffed at all. health in the game dosnt matter anymore
how can you break the game so much all the time with this stuff here. i mean you do pts servers and so on. was the time to kill not meant to be a thing where players should
feel like when they graind so much in your game that they feel the can kill the npcs and feel powerfull? from how i see it. ether you roll damage to elites on all you gear and leave everything else behind
or else your are a dead man in the misssions and DZ. not even in world level 1 where you have over 500k health it wont matters really, 3 npcs or a bit more and you take damage crazy fast.
is this a bug its self you did you guys at massive stealth buff the npcs to be bullet sponges once again, becours i can't see anywhere in you patch note that this has been a thing again. and you really makeing this a problem once again.
i could understand that the game should be a little harder under thies events, but when the event is gone it should not be like this at all. i would like to get a clear awnser on this if it is possible. aswell from everyone else in the community about what you think is going on and if i have missed something here at the time i have been away from the game.