So, the percentage was based on the total of different rank numbers, instead of the total of people who played GE, meaning that if X people attained a total GE/hour of Y, the % is based on total of Y's, instead of total of X's.
The good thing is that since they didn't communicate this accurately (nor was it dispalyed as it should on the leaderboard), they will be delivering the masks within the next "few days" based on % population (as they promised originally).
Ok, I think we can all move on to a diff subject....
Speaking of which, they didn't mention the still-rampant heal lag![]()
Dont do that...Originally Posted by SF_Comm Go to original post
I wanted to jump in here early.
First off, we want to (again) apologize for the miscommunicated criteria. The masks will be delivered manually to all players based on the original criteria (as Revatic has already explained). This will be done as soon as possible, but I don't have an ETA of how long this will take. Stand by for more updates on getting those masks. For now, we want everyone to know the next event Assault will have a different system for mask rewards.
As for the heal lag, despite the guys not mentioning it on stream it's still a well known issue. I'm sending more reports off regarding this today.
Thanks guys.
At least you guys took accountability for your miscommunication and mistakes. You made it right. Honestly, you should tie a mask to community challenge during the global event. Everyone would have a chance to get a mask for completing that community challenge. The other two masks should be tied to commendations.Originally Posted by UbiAmper Go to original post
That was a terrible ranking system to implemented in the leaderboards. I don't understand why did the team decided to make the ranking system on the leaderboards so complex that was going to cause problems for everyone.
i hear ya..having the same problem..anyway, if it's base on population 5k could be enough to be in top 10% and tier 3 now..at least on ps4 or xbox i thinkOriginally Posted by Wingsnake Go to original post
After today’s SOTG I have got mixed feelings.
I appreciate you have admitted that we have been misled, but we had already known that. I don’t understand why have you introduced so complicated and not transparent system in the first place.
Now, about the solution. I guess it will satisfy large portion of the community. For me personally they (masks) are not that attractive (sorry Hamish, they are violating my sense of aesthetics). But this solution is only partial. There are other rewards that are associated with the leader boards: outfit and weapon skins + CGS caches. Are they going to be awarded manually as well? I do appreciate how are you going to tackle the issue but it should be done as a whole, so not only masks but the whole reward associated to the tier. So I would like to know if you meant that you will grant whole reward or just masks according to tier.
I think that waiting for new system before next GE drops is the best option right now. As I assume the ultimate goal is to attach them to GE commendations, and this will be only temporary solution. That being said (written) I have two suggestions I can share if you intend to stick with leader boards of some kind:
- First thing is, people boosted their scores by storing DLC activity caches and opening them in one hour what basically means they packed hours or days of progress in one hour to trick the system. I find it as a problem for two reasons. First it is unfair for players without DLC. Second, it indirectly turns competition from who does best in hour to who spent the most of time farming caches. You have said you didn’t want to be this way. So my solutions: (1) nuke option – completely remove Token rewards from DLC rewards. (2) balanced option (I prefer this one) – remove Tokens from caches and tie them to mission end reward, so you get tokens right after you finish activity. This should solve the issue without taking reward from players.
- Second thing I would like to point out is that GE are themed. So I think it is important that players actually play activities connected with the event, namely stick mostly to playlist. Currently reward system allows you to play any activity and reward difference is minute. It also allows this whole preparation thing where players prepare missions beforehand and collect them in one hour, again – tricking the system. To prevent all of this (or at least minimise negative impact) I have two solutions: (1) nuke option - tokens should be granted only for activities from playlist; (2) balanced option – token rewards should be at least halved for activities for missions and incursions from outside the playlist. Otherwise people, no matter the GE theme, will play: CS, Hudson/Lexington, Amherst, because they are the fastest no matter the circumstances. This will encourage actually participating in themed event and minimise incentives for exploiters. Competition therefore will be based on Playlist performance, and how good are you in utilising new mechanics connected with GE.
- About Assault. Please rethink commendations keeping in mind that there are places in FL where enemies spawn and are always at long range what gives them additional dmg. Don’t overdo it because it may turn out impossible to many to accomplish it. Keep it challenging but remember that your shotgunners can headshot from two blocks away, and that FL is mostly long range combat zone, and close combat dmg boost won’t change it because of turret’s stagger, mortar, etc.
Eventually I hope you will implement everything correctly. We will see.
Br
Nazlani