Forgive me if this has been mentioned already, but in regards to the AI teammates' (Weaver, Midas & Holt) and their weapons, why are they always suppressed? I can understand it when the player is suppressed and playing stealthily, but when one decides to "go hot " and remove theirs to light up the enemy like the 4th of July, I think the AI mates should follow suit and remove theirs as well to really bring the full audible effect to the assault. I know the animation is there since you'll notice they routinely equip suppressors whenever dismounting vehicles, just think the dynamics of the assault ought to be sustained when the fight is on foot.

Not sure if it's a bug or whatever, but I would really like to see the AI teammates' suppressors unequipped at least when the player is "engaged" with the enemy and unsuppressed.