I'm talking specifically about Centurion and Valkirie movements (can't recall any other move now) that are able to throw down any opponent, no matter their status.
Those moves are just an open door for another free hit and ganking in dominion and skirmish modes. They should be changed to (maybe) a normal unblockable, otherwise you have spammers creating frustration.
Grab someone without stamina, push him and make him fall, yes.
Hits that throw you to the floor? No way.
Please (devs), consider changing this. Thanks
Please (internet), be respectful if you decide to reply. Thanks.
b1g
I'm perfectly fine with hits that throw you to the ground, because they're probably the more realistic attacks in the game. If someone tackles you with their full body weight or winds up and hits your square in the jaw as hard as they can, odds are, you're landing on your *ss. I understand your frustration at the whole ganking situation, it sucks, but it is what it is. The attacks that knock you down are pretty well balanced, choreographed, and easily avoided when 1v1 and most times 2v1 as well if you're any good. The Valk has to drop into full block and the Centurion can only plant you on your backside with a FULLY CHARGED punch. Honestly, I think there are actually too few attacks in the game that drop you on your backside, and feel that any attack that has a charged wind-up (e.g. the shoguki charged heavy and the Conq fully charged heavy) should also knock you off your feet it they make contact. In terms of realism, it fits the bill. In terms of practicality, it fits the bill. The only time you can ever truly use them effectively is if you catch someone off guard or your opponent is a noob or a lower level bot, so I'm not really seeing how this is a problem at all.
If you're "perfectly fine" is because you're getting advantage of them...Originally Posted by ATBallZ88 Go to original post
I didn't include the Raider because it seems easily dogdgeable and specially because it is not part of a combo - tweaking reach, duration and tracking would be more than enough to balance Raider's shoulder grab.Originally Posted by ATBallZ88 Go to original post
You're forgetting the combos, they both tackle an opponent from a combo, and that is the problem. Really? "git gut"? That's your whole argument?Originally Posted by ATBallZ88 Go to original post
Realism? In terms of realism a heavy blow would kill you, so don't go that path. Practicality? don't see what you mean there, practicality for who? What's your main again? And a "git gut" again? Man, try to improve your conversation skills in the future. Remember I said "be respectful"?Originally Posted by ATBallZ88 Go to original post
b1g
Dude... DUDE... YES...Originally Posted by b1gb4d0rc Go to original post
I never even thought about this, but this is sooo true...
They could make it so that chip damage would be higher, light chains wouldn't be interrupted and you couldn't parry, but otherwise would be able to defend yourself a bit.