I tend to go with stamina reduction and regen at a cost to defence on arms with all my characters,
Chest its defence and revenge defence,
On helms normally its defence and exhaustion but with glad I've gone for exhaustion and debuff to make stuns shorter and keep him mobile longer,
For weapons I go with attack high as possible on all with a focus on revenge attack and defence penetration secondary at a cost to revenge gain and block damage,
As for execution health and revive I go with one of each dependent on whether I'm playing solo or with friends.