I find the map very annoying, your teammates are trolls, going to B get's you shot. People just sit on the balistas and do nothing. Every game atleast 2 people are sitting on ballistas meaning the ther 2 have to rotate and be pro active but at the same time the enemy is doing the same thing and if you try to capture the other point you are met with 3 people and a bear trap. This map needs more players on it atleast a 5v5. Was really looking forward to playing the Viking Village Dominion map but seeing how that's not a Dominion map I'm stuck with playing Sentinel 80% of the time and having to roll out of the way of shots from my teammates. Ug all they had to do was have soldiers invading the village from the giant gate storming the peer and Viking troops running out of the Viking Hall down the hill or come out of houses in rage but nope.
Overall, I don't hate Sentinel just what the players do on that map that makes me dodge everytime I see it, since everyone wants to sit on their asses and it's usually up to me and someone else to make a play and if it doesn't goes well that's pretty much game.
Personally, I do like the new map, it brings new tactics and more variety into the game. I do think, however, that friendly fire should be deactivated, so you can't kill your own teammates with it (would be not so realistic, yes, but if you don't get killed by a 2 m long axe or spear swing from your teammate then you can patch it up, at least make the ballistas hit your teammate for less hp).
I'd suggest the turrets only appear after you've captured the point, and limit the ammo to 2 shots per team member.Originally Posted by Nj0rdic Go to original post
I also love this map but I find it frustrating that my **** head teammates can murder me, keeping me from getting my kill, over and over again for the duration of the match just because they either miss or are intentionally trolling. I feel like maybe the cool down could be similar to that of the gates on the bridge map. Once you pull that lever, those gates are staying closed for longer than the time you have to wait there but still effectively block off a certain path and can instantly kill an opponent. Maybe we could put no damage to teammates on the turret as well to keep the griefing to a minimum? Or enforce a penalty for team killing. I don't care what it is but please implement something, because as much as I love this map (and I really do) I hate having to jump out of the way when I see my teammates jump on a turret because I can't trust my team not to shoot my ***.
The funny thing about one-shot kill is that all the AoE skills like catapult do exactly the same thing and almost no one complains. :P
But the truth is it's too easy to use them. Especially one in the tower where you can't be even sneak up because of the sound and visual when someone enters the capture point area.
Same.Originally Posted by Tyrjo Go to original post
The map design is rather good, the ballistas are not, they totally break the flow of the game just for the sake of adding a gimmick.
A sign that the map hasn't been tested enough, turning it into an unfun chore, so now I alt+F4 everytime I land on it.
Ballistas should stay in story mode.
Well, its your opinion. Personally, I think the ballistas add to the flow, you must be even more mindful of your surroundings, it is clearly a war going on when you can die when you are not careful, and actually play nice tactic games with your team, giving reason to defend a point. All that adds to the combat athmosphere, imho.Originally Posted by Captain-Courage Go to original post
Thing is, people complain when the devs add nothing new to the game, and some people still complain when the devs do so. You just can't get it right for everyone as a developer, it seems.
Except there is not that much tactic.Originally Posted by Manlorey Go to original post
One of each teams to the ballistas, one to defend him, and then the 2 left from each team that wait for the shooting contest to end.
There is no flow, it's totally static, sclerosis gameplay.
Chivalry had siege weapons too, but they were better implemented.
And nobody asked the devs to put ballistas.