I've noticed a lot more people on console doing that wired unlock exploit thing, and it makes their attacks unparryable, I hope that gets fixed soon.
Also, on PS4, because of lag and timesnaps removal, highlander always gets a second guaranteed hit when the first lands, whereas on PC apparently this doesn't happen. This is what is also leading to many feeling they are left in "recovery frames" for way longer after this update. Some players like cent can spam you and you can't even raise you guard.
The second heavy after you get hit is blockable and parrieable, but you can't dodge it - i really doubt it, that it is because of timesnaps it's just recovery time and the chain heavy is pretty fast. (playing on ps4)Originally Posted by Sneaky-Patches Go to original post
lol seriously. Assassin classes should have the easiest time with Highlander, get in close and light spam him, unless he can keep range even trading hits is risky because his heavy start ups are slow enough you can slap him out of it.
Crushing counter is only really a threat against heavies and predictable light spammers right now till people get the hang of timing.
I can speak from personal experience though, it's not at all difficult to get a parry if you don't just freak out.
I know they are meant to, but currently many are having issues with their guard stance, potentially a stunlock bug that may be due to timesnap removal or something else... also many on the PS4 pro are experiencing issues that the rest of the console community aren't, such as an input lag controller bug, and weird performance worse than the standard PS4.Originally Posted by kweassa1 Go to original post
Many have provided evidence in a thread that was floating around here recently: http://forums.ubi.com/showthread.php...s-since-update
Many bugs are still being discovered on a daily basis, please don't be so quick to dismiss others issues.